blob: e46f027bdb8b10225ea7a7b7b57ac0390c02a60d [file] [log] [blame]
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import QtQuick 2.0
Rectangle {
id: window
width: 400
height: 200
gradient: Gradient {
GradientStop { position: 0; color: "lightsteelblue" }
GradientStop { position: 1; color: "black" }
}
Column {
id: column
opacity: 0.99 // work around QTBUG-29037
y: 50
width: 200
anchors.horizontalCenter: parent.horizontalCenter
TextBox {
id: input1
width: parent.width
height: 30
focus: true
label: "A QML text box.."
nextInFocus: input2;
}
TextBox {
id: input2
width: parent.width
height: 30
label: "Another QML text box.."
nextInFocus: input1;
}
layer.enabled: true
layer.smooth: true
}
ShaderEffect {
anchors.top: column.bottom
width: column.width
height: column.height;
anchors.left: column.left
property variant source: column;
property size sourceSize: Qt.size(0.5 / column.width, 0.5 / column.height);
fragmentShader: "
varying highp vec2 qt_TexCoord0;
uniform lowp sampler2D source;
uniform lowp vec2 sourceSize;
uniform lowp float qt_Opacity;
void main() {
lowp vec2 tc = qt_TexCoord0 * vec2(1, -1) + vec2(0, 1);
lowp vec4 col = 0.25 * (texture2D(source, tc + sourceSize)
+ texture2D(source, tc- sourceSize)
+ texture2D(source, tc + sourceSize * vec2(1, -1))
+ texture2D(source, tc + sourceSize * vec2(-1, 1))
);
gl_FragColor = col * qt_Opacity * (1.0 - qt_TexCoord0.y) * 0.2;
}"
}
}