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| |
| #include "gridnode.h" |
| |
| #include "qmath.h" |
| |
| #define GRID_SIZE 32 |
| |
| GridNode::GridNode() |
| : m_geometry(QSGGeometry::defaultAttributes_Point2D(), 0) |
| { |
| setGeometry(&m_geometry); |
| m_geometry.setDrawingMode(GL_LINES); |
| |
| setMaterial(&m_material); |
| m_material.setColor(Qt::gray); |
| } |
| |
| /* |
| * The function hardcodes a fixed set of grid lines and scales |
| * those to the bounding rect. |
| */ |
| void GridNode::setRect(const QRectF &rect) |
| { |
| int vCount = int((rect.width() - 1) / GRID_SIZE); |
| int hCount = int((rect.height() - 1) / GRID_SIZE); |
| |
| int lineCount = vCount + hCount; |
| |
| QSGGeometry *g = geometry(); |
| |
| g->allocate(lineCount * 2); |
| |
| float x = rect.x(); |
| float y = rect.y(); |
| float w = rect.width(); |
| float h = rect.height(); |
| |
| QSGGeometry::Point2D *v = g->vertexDataAsPoint2D(); |
| |
| // Then write the vertical lines |
| for (int i=0; i<vCount; ++i) { |
| float dx = (i + 1) * GRID_SIZE; |
| v[i*2].set(dx, y); |
| v[i*2+1].set(dx, y + h); |
| } |
| v += vCount * 2; |
| // Then write the horizontal lines |
| for (int i=0; i<hCount; ++i) { |
| float dy = (i + 1) * GRID_SIZE; |
| v[i*2].set(x, dy); |
| v[i*2+1].set(x + w, dy); |
| } |
| |
| // Tell the scenegraph we updated the geometry.. |
| markDirty(QSGNode::DirtyGeometry); |
| } |