#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
struct buf | |
{ | |
float4x4 matrix; | |
float opacity; | |
}; | |
struct main0_out | |
{ | |
float4 fragColor [[color(0)]]; | |
}; | |
struct main0_in | |
{ | |
float4 v_color [[user(locn0)]]; | |
}; | |
fragment main0_out main0(main0_in in [[stage_in]], constant buf& ubuf [[buffer(0)]]) | |
{ | |
main0_out out = {}; | |
out.fragColor = in.v_color * ubuf.opacity; | |
return out; | |
} | |