blob: b57dfdfe10747ee839c9444073c338196d788739 [file] [log] [blame]
#version 440
layout(location = 0) in vec4 vertices;
layout(location = 0) out vec2 coords;
out gl_PerVertex { vec4 gl_Position; };
void main()
{
gl_Position = vertices;
coords = vertices.xy;
}