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/****************************************************************************
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#ifndef SPRITEGOALAFFECTOR_H
#define SPRITEGOALAFFECTOR_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qquickparticleaffector_p.h"
#include <QtQml/qqmlinfo.h>
QT_BEGIN_NAMESPACE
class QQuickStochasticEngine;
class QQuickSpriteGoalAffector : public QQuickParticleAffector
{
Q_OBJECT
Q_PROPERTY(QString goalState READ goalState WRITE setGoalState NOTIFY goalStateChanged)
Q_PROPERTY(bool jump READ jump WRITE setJump NOTIFY jumpChanged)
Q_PROPERTY(bool systemStates READ systemStates WRITE setSystemStates NOTIFY systemStatesChanged)
public:
explicit QQuickSpriteGoalAffector(QQuickItem *parent = 0);
QString goalState() const
{
return m_goalState;
}
bool jump() const
{
return m_jump;
}
bool systemStates() const
{
return m_systemStates;
}
protected:
bool affectParticle(QQuickParticleData *d, qreal dt) override;
Q_SIGNALS:
void goalStateChanged(const QString &arg);
void jumpChanged(bool arg);
void systemStatesChanged(bool arg);
public Q_SLOTS:
void setGoalState(const QString &arg);
void setJump(bool arg)
{
if (m_jump != arg) {
m_jump = arg;
Q_EMIT jumpChanged(arg);
}
}
void setSystemStates(bool arg)
{
if (m_systemStates != arg) {
//TODO: GroupGoal was added (and this deprecated) Oct 4 - remove it in a few weeks.
qmlWarning(this) << "systemStates is deprecated and will be removed soon. Use GroupGoal instead.";
m_systemStates = arg;
Q_EMIT systemStatesChanged(arg);
}
}
private:
void updateStateIndex(QQuickStochasticEngine* e);
QString m_goalState;
int m_goalIdx;
QQuickStochasticEngine* m_lastEngine;
bool m_jump;
bool m_systemStates;
bool m_notUsingEngine;
};
QT_END_NAMESPACE
#endif // SPRITEGOALAFFECTOR_H