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#include "qquickwander_p.h"
#include "qquickparticlesystem_p.h"//for ParticlesVertices
#include <QRandomGenerator>
QT_BEGIN_NAMESPACE
/*!
\qmltype Wander
\instantiates QQuickWanderAffector
\inqmlmodule QtQuick.Particles
\ingroup qtquick-particles
\inherits Affector
\brief For applying random particle trajectory.
*/
/*!
\qmlproperty real QtQuick.Particles::Wander::pace
Maximum attribute change per second.
*/
/*!
\qmlproperty real QtQuick.Particles::Wander::xVariance
Maximum attribute x value (as a result of Wander).
If unset, Wander will not affect x values.
*/
/*!
\qmlproperty real QtQuick.Particles::Wander::yVariance
Maximum attribute y value (as a result of Wander).
If unset, Wander will not affect y values.
*/
/*!
\qmlproperty AffectableParameter QtQuick.Particles::Wander::affectedParameter
What attribute of particles is directly affected.
\list
\li PointAttractor.Position
\li PointAttractor.Velocity
\li PointAttractor.Acceleration
\endlist
*/
QQuickWanderAffector::QQuickWanderAffector(QQuickItem *parent) :
QQuickParticleAffector(parent), m_xVariance(0), m_yVariance(0), m_pace(0)
, m_affectedParameter(Velocity)
{
m_needsReset = true;
}
QQuickWanderAffector::~QQuickWanderAffector()
{
for (QHash<int, WanderData*>::const_iterator iter=m_wanderData.constBegin();
iter != m_wanderData.constEnd(); ++iter)
delete (*iter);
}
WanderData* QQuickWanderAffector::getData(int idx)
{
if (m_wanderData.contains(idx))
return m_wanderData[idx];
WanderData* d = new WanderData;
d->x_vel = 0;
d->y_vel = 0;
d->x_peak = m_xVariance;
d->y_peak = m_yVariance;
d->x_var = m_pace * QRandomGenerator::global()->generateDouble();
d->y_var = m_pace * QRandomGenerator::global()->generateDouble();
m_wanderData.insert(idx, d);
return d;
}
// TODO: see below
//void QQuickWanderAffector::reset(int systemIdx)
//{
// if (m_wanderData.contains(systemIdx))
// delete m_wanderData[systemIdx];
// m_wanderData.remove(systemIdx);
//}
bool QQuickWanderAffector::affectParticle(QQuickParticleData* data, qreal dt)
{
/*TODO: Add a mode which does basically this - picking a direction, going in it (random velocity) and then going back
WanderData* d = getData(data->systemIndex);
if (m_xVariance != 0.) {
if ((d->x_vel > d->x_peak && d->x_var > 0.0) || (d->x_vel < -d->x_peak && d->x_var < 0.0)) {
d->x_var = -d->x_var;
d->x_peak = m_xVariance + m_xVariance * QRandomGenerator::global()->generateDouble();
}
d->x_vel += d->x_var * dt;
}
qreal dx = dt * d->x_vel;
if (m_yVariance != 0.) {
if ((d->y_vel > d->y_peak && d->y_var > 0.0) || (d->y_vel < -d->y_peak && d->y_var < 0.0)) {
d->y_var = -d->y_var;
d->y_peak = m_yVariance + m_yVariance * QRandomGenerator::global()->generateDouble();
}
d->y_vel += d->y_var * dt;
}
qreal dy = dt * d->x_vel;
//### Should we be amending vel instead?
ParticleVertex* p = &(data->pv);
p->x += dx;
p->y += dy;
return true;
*/
qreal dx = dt * m_pace * (2 * QRandomGenerator::global()->generateDouble() - 1);
qreal dy = dt * m_pace * (2 * QRandomGenerator::global()->generateDouble() - 1);
qreal newX, newY;
switch (m_affectedParameter){
case Position:
newX = data->curX(m_system) + dx;
if (m_xVariance > qAbs(newX) )
data->x += dx;
newY = data->curY(m_system) + dy;
if (m_yVariance > qAbs(newY) )
data->y += dy;
break;
default:
case Velocity:
newX = data->curVX(m_system) + dx;
if (m_xVariance > qAbs(newX))
data->setInstantaneousVX(newX, m_system);
newY = data->curVY(m_system) + dy;
if (m_yVariance > qAbs(newY))
data->setInstantaneousVY(newY, m_system);
break;
case Acceleration:
newX = data->ax + dx;
if (m_xVariance > qAbs(newX))
data->setInstantaneousAX(newX, m_system);
newY = data->ay + dy;
if (m_yVariance > qAbs(newY))
data->setInstantaneousAY(newY, m_system);
break;
}
return true;
}
QT_END_NAMESPACE
#include "moc_qquickwander_p.cpp"