blob: 64007029f7e0a0c2608b4f05fac68baab69101c6 [file] [log] [blame]
#version 120
varying highp vec2 qt_TexCoord0;
uniform sampler2D source;
uniform lowp float qt_Opacity;
void main()
{
gl_FragColor = texture2D(source, qt_TexCoord0) * qt_Opacity;
}