blob: 699c834605f9b1a4a4587102dcb553c9d2cef2c4 [file] [log] [blame]
#version 150
in vec2 qt_TexCoord0;
out vec4 fragColor;
uniform sampler2D source;
uniform float qt_Opacity;
void main()
{
fragColor = texture(source, qt_TexCoord0) * qt_Opacity;
}