| #version 150 core |
| |
| in vec2 qt_ParticlePos; |
| in vec2 qt_ParticleTex; |
| in vec4 qt_ParticleData; // x = time, y = lifeSpan, z = size, w = endSize |
| in vec4 qt_ParticleVec; // x,y = constant velocity, z,w = acceleration |
| in float qt_ParticleR; |
| |
| out vec2 qt_TexCoord0; |
| |
| uniform mat4 qt_Matrix; |
| uniform float qt_Timestamp; |
| |
| void defaultMain() |
| { |
| qt_TexCoord0 = qt_ParticleTex; |
| float size = qt_ParticleData.z; |
| float endSize = qt_ParticleData.w; |
| float t = (qt_Timestamp - qt_ParticleData.x) / qt_ParticleData.y; |
| float currentSize = mix(size, endSize, t * t); |
| if (t < 0. || t > 1.) |
| currentSize = 0.; |
| vec2 pos = qt_ParticlePos |
| - currentSize / 2. + currentSize * qt_ParticleTex // adjust size |
| + qt_ParticleVec.xy * t * qt_ParticleData.y // apply velocity vector.. |
| + 0.5 * qt_ParticleVec.zw * pow(t * qt_ParticleData.y, 2.); |
| gl_Position = qt_Matrix * vec4(pos.x, pos.y, 0, 1); |
| } |