blob: 15d38e797cc97e5fdc4acae4f0985cb71391d45e [file] [log] [blame]
#version 150 core
in vec2 qt_ParticlePos;
in vec2 qt_ParticleTex;
in vec4 qt_ParticleData; // x = time, y = lifeSpan, z = size, w = endSize
in vec4 qt_ParticleVec; // x,y = constant velocity, z,w = acceleration
in float qt_ParticleR;
out vec2 qt_TexCoord0;
uniform mat4 qt_Matrix;
uniform float qt_Timestamp;
void defaultMain()
{
qt_TexCoord0 = qt_ParticleTex;
float size = qt_ParticleData.z;
float endSize = qt_ParticleData.w;
float t = (qt_Timestamp - qt_ParticleData.x) / qt_ParticleData.y;
float currentSize = mix(size, endSize, t * t);
if (t < 0. || t > 1.)
currentSize = 0.;
vec2 pos = qt_ParticlePos
- currentSize / 2. + currentSize * qt_ParticleTex // adjust size
+ qt_ParticleVec.xy * t * qt_ParticleData.y // apply velocity vector..
+ 0.5 * qt_ParticleVec.zw * pow(t * qt_ParticleData.y, 2.);
gl_Position = qt_Matrix * vec4(pos.x, pos.y, 0, 1);
}