blob: 3ac8c8d34ee3dbe72e2d6edf7ea345b42c6dcd01 [file] [log] [blame]
#version 150 core
#if defined(SPRITE)
in vec4 fTexS;
#elif defined(DEFORM)
in vec2 fTex;
#endif
#if defined(COLOR)
in vec4 fColor;
#else
in float fFade;
#endif
#if defined(TABLE)
in vec2 tt;
uniform sampler2D colortable;
#endif
out vec4 fragColor;
uniform sampler2D _qt_texture;
uniform float qt_Opacity;
void main()
{
#if defined(SPRITE)
fragColor = mix(texture(_qt_texture, fTexS.xy), texture(_qt_texture, fTexS.zw), tt.y)
* fColor
* texture(colortable, tt)
* qt_Opacity;
#elif defined(TABLE)
fragColor = texture(_qt_texture, fTex)
* fColor
* texture(colortable, tt)
* qt_Opacity;
#elif defined(DEFORM)
fragColor = texture(_qt_texture, fTex) * fColor * qt_Opacity;
#elif defined(COLOR)
fragColor = texture(_qt_texture, gl_PointCoord) * fColor * qt_Opacity;
#else
fragColor = texture(_qt_texture, gl_PointCoord) * fFade * qt_Opacity;
#endif
}