| TARGET = qsgd3d12backend |
| |
| QT += core-private gui-private qml-private quick-private |
| |
| PLUGIN_TYPE = scenegraph |
| PLUGIN_CLASS_NAME = QSGD3D12Adaptation |
| load(qt_plugin) |
| |
| QMAKE_TARGET_PRODUCT = "Qt Quick D3D12 Renderer (Qt $$QT_VERSION)" |
| QMAKE_TARGET_DESCRIPTION = "Quick D3D12 Renderer for Qt." |
| |
| SOURCES += \ |
| $$PWD/qsgd3d12adaptation.cpp \ |
| $$PWD/qsgd3d12renderloop.cpp \ |
| $$PWD/qsgd3d12threadedrenderloop.cpp \ |
| $$PWD/qsgd3d12renderer.cpp \ |
| $$PWD/qsgd3d12context.cpp \ |
| $$PWD/qsgd3d12rendercontext.cpp \ |
| $$PWD/qsgd3d12internalrectanglenode.cpp \ |
| $$PWD/qsgd3d12material.cpp \ |
| $$PWD/qsgd3d12builtinmaterials.cpp \ |
| $$PWD/qsgd3d12texture.cpp \ |
| $$PWD/qsgd3d12internalimagenode.cpp \ |
| $$PWD/qsgd3d12glyphnode.cpp \ |
| $$PWD/qsgd3d12glyphcache.cpp \ |
| $$PWD/qsgd3d12layer.cpp \ |
| $$PWD/qsgd3d12shadereffectnode.cpp \ |
| $$PWD/qsgd3d12painternode.cpp \ |
| $$PWD/qsgd3d12publicnodes.cpp \ |
| $$PWD/qsgd3d12spritenode.cpp |
| |
| NO_PCH_SOURCES += \ |
| $$PWD/qsgd3d12engine.cpp |
| |
| HEADERS += \ |
| $$PWD/qsgd3d12adaptation_p.h \ |
| $$PWD/qsgd3d12renderloop_p.h \ |
| $$PWD/qsgd3d12threadedrenderloop_p.h \ |
| $$PWD/qsgd3d12renderer_p.h \ |
| $$PWD/qsgd3d12context_p.h \ |
| $$PWD/qsgd3d12rendercontext_p.h \ |
| $$PWD/qsgd3d12engine_p.h \ |
| $$PWD/qsgd3d12engine_p_p.h \ |
| $$PWD/qsgd3d12internalrectanglenode_p.h \ |
| $$PWD/qsgd3d12material_p.h \ |
| $$PWD/qsgd3d12builtinmaterials_p.h \ |
| $$PWD/qsgd3d12texture_p.h \ |
| $$PWD/qsgd3d12internalimagenode_p.h \ |
| $$PWD/qsgd3d12glyphnode_p.h \ |
| $$PWD/qsgd3d12glyphcache_p.h \ |
| $$PWD/qsgd3d12layer_p.h \ |
| $$PWD/qsgd3d12shadereffectnode_p.h \ |
| $$PWD/qsgd3d12painternode_p.h \ |
| $$PWD/qsgd3d12publicnodes_p.h \ |
| $$PWD/qsgd3d12spritenode_p.h |
| |
| LIBS += -ldxgi -ld3d12 -ld3dcompiler -ldcomp |
| |
| include($$PWD/shaders/shaders.pri) |
| |
| OTHER_FILES += $$PWD/d3d12.json |