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| |
| #ifndef QSGD3D12ENGINE_P_H |
| #define QSGD3D12ENGINE_P_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QWindow> |
| #include <QImage> |
| #include <QVector4D> |
| #include <qsggeometry.h> |
| #include <qsgrendererinterface.h> |
| #include <qt_windows.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| // No D3D or COM headers must be pulled in here. All that has to be isolated |
| // to engine_p_p.h and engine.cpp. |
| |
| class QSGD3D12EnginePrivate; |
| |
| // Shader bytecode and other strings are expected to be static so that a |
| // different pointer means a different shader. |
| |
| enum QSGD3D12Format { |
| FmtUnknown = 0, |
| |
| FmtFloat4 = 2, // DXGI_FORMAT_R32G32B32A32_FLOAT |
| FmtFloat3 = 6, // DXGI_FORMAT_R32G32B32_FLOAT |
| FmtFloat2 = 16, // DXGI_FORMAT_R32G32_FLOAT |
| FmtFloat = 41, // DXGI_FORMAT_R32_FLOAT |
| |
| // glVertexAttribPointer with GL_UNSIGNED_BYTE and normalized == true maps to the UNORM formats below |
| FmtUNormByte4 = 28, // DXGI_FORMAT_R8G8B8A8_UNORM |
| FmtUNormByte2 = 49, // DXGI_FORMAT_R8G8_UNORM |
| FmtUNormByte = 61, // DXGI_FORMAT_R8_UNORM |
| |
| // Index data types |
| FmtUnsignedShort = 57, // DXGI_FORMAT_R16_UINT |
| FmtUnsignedInt = 42 // DXGI_FORMAT_R32_UINT |
| }; |
| |
| struct QSGD3D12InputElement |
| { |
| const char *semanticName = nullptr; |
| int semanticIndex = 0; |
| QSGD3D12Format format = FmtFloat4; |
| quint32 slot = 0; |
| quint32 offset = 0; |
| |
| bool operator==(const QSGD3D12InputElement &other) const { |
| return semanticName == other.semanticName && semanticIndex == other.semanticIndex |
| && format == other.format && slot == other.slot && offset == other.offset; |
| } |
| }; |
| |
| inline uint qHash(const QSGD3D12InputElement &key, uint seed = 0) |
| { |
| return qHash(key.semanticName, seed) + key.semanticIndex + key.format + key.offset; |
| } |
| |
| struct QSGD3D12TextureView |
| { |
| enum Filter { |
| FilterNearest = 0, |
| FilterLinear = 0x15, |
| FilterMinMagNearestMipLinear = 0x1, |
| FilterMinMagLinearMipNearest = 0x14 |
| }; |
| |
| enum AddressMode { |
| AddressWrap = 1, |
| AddressClamp = 3 |
| }; |
| |
| Filter filter = FilterLinear; |
| AddressMode addressModeHoriz = AddressClamp; |
| AddressMode addressModeVert = AddressClamp; |
| |
| bool operator==(const QSGD3D12TextureView &other) const { |
| return filter == other.filter |
| && addressModeHoriz == other.addressModeHoriz |
| && addressModeVert == other.addressModeVert; |
| } |
| }; |
| |
| inline uint qHash(const QSGD3D12TextureView &key, uint seed = 0) |
| { |
| Q_UNUSED(seed); |
| return key.filter + key.addressModeHoriz + key.addressModeVert; |
| } |
| |
| const int QSGD3D12_MAX_TEXTURE_VIEWS = 8; |
| |
| struct QSGD3D12RootSignature |
| { |
| int textureViewCount = 0; |
| QSGD3D12TextureView textureViews[QSGD3D12_MAX_TEXTURE_VIEWS]; |
| |
| bool operator==(const QSGD3D12RootSignature &other) const { |
| if (textureViewCount != other.textureViewCount) |
| return false; |
| for (int i = 0; i < textureViewCount; ++i) |
| if (!(textureViews[i] == other.textureViews[i])) |
| return false; |
| return true; |
| } |
| }; |
| |
| inline uint qHash(const QSGD3D12RootSignature &key, uint seed = 0) |
| { |
| return key.textureViewCount + (key.textureViewCount > 0 ? qHash(key.textureViews[0], seed) : 0); |
| } |
| |
| // Shader bytecode blobs and root signature-related data. |
| struct QSGD3D12ShaderState |
| { |
| const quint8 *vs = nullptr; |
| quint32 vsSize = 0; |
| const quint8 *ps = nullptr; |
| quint32 psSize = 0; |
| |
| QSGD3D12RootSignature rootSig; |
| |
| bool operator==(const QSGD3D12ShaderState &other) const { |
| return vs == other.vs && vsSize == other.vsSize |
| && ps == other.ps && psSize == other.psSize |
| && rootSig == other.rootSig; |
| } |
| }; |
| |
| inline uint qHash(const QSGD3D12ShaderState &key, uint seed = 0) |
| { |
| return qHash(key.vs, seed) + key.vsSize + qHash(key.ps, seed) + key.psSize + qHash(key.rootSig, seed); |
| } |
| |
| const int QSGD3D12_MAX_INPUT_ELEMENTS = 8; |
| |
| struct QSGD3D12PipelineState |
| { |
| enum CullMode { |
| CullNone = 1, |
| CullFront, |
| CullBack |
| }; |
| |
| enum CompareFunc { |
| CompareNever = 1, |
| CompareLess, |
| CompareEqual, |
| CompareLessEqual, |
| CompareGreater, |
| CompareNotEqual, |
| CompareGreaterEqual, |
| CompareAlways |
| }; |
| |
| enum StencilOp { |
| StencilKeep = 1, |
| StencilZero, |
| StencilReplace, |
| StencilIncrSat, |
| StencilDecrSat, |
| StencilInvert, |
| StencilIncr, |
| StencilDescr |
| }; |
| |
| enum TopologyType { |
| TopologyTypePoint = 1, |
| TopologyTypeLine, |
| TopologyTypeTriangle |
| }; |
| |
| enum BlendType { |
| BlendNone, |
| BlendPremul, // == GL_ONE, GL_ONE_MINUS_SRC_ALPHA |
| BlendColor // == GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR |
| }; |
| |
| QSGD3D12ShaderState shaders; |
| |
| int inputElementCount = 0; |
| QSGD3D12InputElement inputElements[QSGD3D12_MAX_INPUT_ELEMENTS]; |
| |
| CullMode cullMode = CullNone; |
| bool frontCCW = true; |
| bool colorWrite = true; |
| BlendType blend = BlendNone; |
| bool depthEnable = true; |
| CompareFunc depthFunc = CompareLess; |
| bool depthWrite = true; |
| bool stencilEnable = false; |
| CompareFunc stencilFunc = CompareEqual; |
| StencilOp stencilFailOp = StencilKeep; |
| StencilOp stencilDepthFailOp = StencilKeep; |
| StencilOp stencilPassOp = StencilKeep; |
| TopologyType topologyType = TopologyTypeTriangle; |
| |
| bool operator==(const QSGD3D12PipelineState &other) const { |
| bool eq = shaders == other.shaders |
| && inputElementCount == other.inputElementCount |
| && cullMode == other.cullMode |
| && frontCCW == other.frontCCW |
| && colorWrite == other.colorWrite |
| && blend == other.blend |
| && depthEnable == other.depthEnable |
| && (!depthEnable || depthFunc == other.depthFunc) |
| && depthWrite == other.depthWrite |
| && stencilEnable == other.stencilEnable |
| && (!stencilEnable || stencilFunc == other.stencilFunc) |
| && (!stencilEnable || stencilFailOp == other.stencilFailOp) |
| && (!stencilEnable || stencilDepthFailOp == other.stencilDepthFailOp) |
| && (!stencilEnable || stencilPassOp == other.stencilPassOp) |
| && topologyType == other.topologyType; |
| if (eq) { |
| for (int i = 0; i < inputElementCount; ++i) { |
| if (!(inputElements[i] == other.inputElements[i])) { |
| eq = false; |
| break; |
| } |
| } |
| } |
| return eq; |
| } |
| }; |
| |
| inline uint qHash(const QSGD3D12PipelineState &key, uint seed = 0) |
| { |
| return qHash(key.shaders, seed) + key.inputElementCount |
| + key.cullMode + key.frontCCW |
| + key.colorWrite + key.blend |
| + key.depthEnable + key.depthWrite |
| + key.stencilEnable |
| + key.topologyType; |
| } |
| |
| class QSGD3D12Engine |
| { |
| public: |
| QSGD3D12Engine(); |
| ~QSGD3D12Engine(); |
| |
| bool attachToWindow(WId window, const QSize &size, float dpr, int surfaceFormatSamples, bool alpha); |
| void releaseResources(); |
| bool hasResources() const; |
| void setWindowSize(const QSize &size, float dpr); |
| WId window() const; |
| QSize windowSize() const; |
| float windowDevicePixelRatio() const; |
| uint windowSamples() const; |
| |
| void beginFrame(); |
| void endFrame(); |
| void beginLayer(); |
| void endLayer(); |
| void invalidateCachedFrameState(); |
| void restoreFrameState(bool minimal = false); |
| |
| uint genBuffer(); |
| void releaseBuffer(uint id); |
| void resetBuffer(uint id, const quint8 *data, int size); |
| void markBufferDirty(uint id, int offset, int size); |
| |
| enum ClearFlag { |
| ClearDepth = 0x1, |
| ClearStencil = 0x2 |
| }; |
| Q_DECLARE_FLAGS(ClearFlags, ClearFlag) |
| |
| void queueViewport(const QRect &rect); |
| void queueScissor(const QRect &rect); |
| void queueSetRenderTarget(uint id = 0); |
| void queueClearRenderTarget(const QColor &color); |
| void queueClearDepthStencil(float depthValue, quint8 stencilValue, ClearFlags which); |
| void queueSetBlendFactor(const QVector4D &factor); |
| void queueSetStencilRef(quint32 ref); |
| |
| void finalizePipeline(const QSGD3D12PipelineState &pipelineState); |
| |
| struct DrawParams { |
| QSGGeometry::DrawingMode mode = QSGGeometry::DrawTriangles; |
| int count = 0; |
| uint vertexBuf = 0; |
| uint indexBuf = 0; |
| uint constantBuf = 0; |
| int vboOffset = 0; |
| int vboSize = 0; |
| int vboStride = 0; |
| int cboOffset = 0; |
| int startIndexIndex = -1; |
| QSGD3D12Format indexFormat = FmtUnsignedShort; |
| }; |
| |
| void queueDraw(const DrawParams ¶ms); |
| |
| void present(); |
| void waitGPU(); |
| |
| static quint32 alignedConstantBufferSize(quint32 size); |
| static QSGD3D12Format toDXGIFormat(QSGGeometry::Type sgtype, int tupleSize = 1, int *size = nullptr); |
| static int mipMapLevels(const QSize &size); |
| static QSize mipMapAdjustedSourceSize(const QSize &size); |
| |
| enum TextureCreateFlag { |
| TextureWithAlpha = 0x01, |
| TextureWithMipMaps = 0x02, |
| TextureAlways32Bit = 0x04 |
| }; |
| Q_DECLARE_FLAGS(TextureCreateFlags, TextureCreateFlag) |
| |
| enum TextureUploadFlag { |
| TextureUploadAlways32Bit = 0x01 |
| }; |
| Q_DECLARE_FLAGS(TextureUploadFlags, TextureUploadFlag) |
| |
| uint genTexture(); |
| void createTexture(uint id, const QSize &size, QImage::Format format, TextureCreateFlags flags); |
| void queueTextureResize(uint id, const QSize &size); |
| void queueTextureUpload(uint id, const QImage &image, const QPoint &dstPos = QPoint(), TextureUploadFlags flags = 0); |
| void queueTextureUpload(uint id, const QVector<QImage> &images, const QVector<QPoint> &dstPos, TextureUploadFlags flags = 0); |
| void releaseTexture(uint id); |
| void useTexture(uint id); |
| |
| uint genRenderTarget(); |
| void createRenderTarget(uint id, const QSize &size, const QVector4D &clearColor, uint samples); |
| void releaseRenderTarget(uint id); |
| void useRenderTargetAsTexture(uint id); |
| uint activeRenderTarget() const; |
| |
| QImage executeAndWaitReadbackRenderTarget(uint id = 0); |
| |
| void simulateDeviceLoss(); |
| |
| void *getResource(QQuickWindow *window, QSGRendererInterface::Resource resource) const; |
| |
| private: |
| QSGD3D12EnginePrivate *d; |
| Q_DISABLE_COPY(QSGD3D12Engine) |
| }; |
| |
| Q_DECLARE_OPERATORS_FOR_FLAGS(QSGD3D12Engine::ClearFlags) |
| Q_DECLARE_OPERATORS_FOR_FLAGS(QSGD3D12Engine::TextureCreateFlags) |
| Q_DECLARE_OPERATORS_FOR_FLAGS(QSGD3D12Engine::TextureUploadFlags) |
| |
| QT_END_NAMESPACE |
| |
| #endif // QSGD3D12ENGINE_P_H |