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** This file is part of the QtQuick module of the Qt Toolkit.
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#include "qsgd3d12publicnodes_p.h"
QT_BEGIN_NAMESPACE
QSGD3D12RectangleNode::QSGD3D12RectangleNode()
: m_geometry(QSGGeometry::defaultAttributes_Point2D(), 4)
{
QSGGeometry::updateRectGeometry(&m_geometry, QRectF());
setMaterial(&m_material);
setGeometry(&m_geometry);
#ifdef QSG_RUNTIME_DESCRIPTION
qsgnode_set_description(this, QLatin1String("rectangle"));
#endif
}
void QSGD3D12RectangleNode::setRect(const QRectF &rect)
{
QSGGeometry::updateRectGeometry(&m_geometry, rect);
markDirty(QSGNode::DirtyGeometry);
}
QRectF QSGD3D12RectangleNode::rect() const
{
const QSGGeometry::Point2D *pts = m_geometry.vertexDataAsPoint2D();
return QRectF(pts[0].x,
pts[0].y,
pts[3].x - pts[0].x,
pts[3].y - pts[0].y);
}
void QSGD3D12RectangleNode::setColor(const QColor &color)
{
if (color != m_material.color()) {
m_material.setColor(color);
markDirty(QSGNode::DirtyMaterial);
}
}
QColor QSGD3D12RectangleNode::color() const
{
return m_material.color();
}
QSGD3D12ImageNode::QSGD3D12ImageNode()
: m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4),
m_texCoordMode(QSGD3D12ImageNode::NoTransform),
m_isAtlasTexture(false),
m_ownsTexture(false)
{
setGeometry(&m_geometry);
setMaterial(&m_material);
m_material.setMipmapFiltering(QSGTexture::None);
#ifdef QSG_RUNTIME_DESCRIPTION
qsgnode_set_description(this, QLatin1String("image"));
#endif
}
QSGD3D12ImageNode::~QSGD3D12ImageNode()
{
if (m_ownsTexture)
delete m_material.texture();
}
void QSGD3D12ImageNode::setFiltering(QSGTexture::Filtering filtering)
{
if (m_material.filtering() == filtering)
return;
m_material.setFiltering(filtering);
markDirty(DirtyMaterial);
}
QSGTexture::Filtering QSGD3D12ImageNode::filtering() const
{
return m_material.filtering();
}
void QSGD3D12ImageNode::setMipmapFiltering(QSGTexture::Filtering filtering)
{
if (m_material.mipmapFiltering() == filtering)
return;
m_material.setMipmapFiltering(filtering);
markDirty(DirtyMaterial);
}
QSGTexture::Filtering QSGD3D12ImageNode::mipmapFiltering() const
{
return m_material.mipmapFiltering();
}
void QSGD3D12ImageNode::setRect(const QRectF &r)
{
if (m_rect == r)
return;
m_rect = r;
QSGImageNode::rebuildGeometry(&m_geometry, texture(), m_rect, m_sourceRect, m_texCoordMode);
markDirty(DirtyGeometry);
}
QRectF QSGD3D12ImageNode::rect() const
{
return m_rect;
}
void QSGD3D12ImageNode::setSourceRect(const QRectF &r)
{
if (m_sourceRect == r)
return;
m_sourceRect = r;
QSGImageNode::rebuildGeometry(&m_geometry, texture(), m_rect, m_sourceRect, m_texCoordMode);
markDirty(DirtyGeometry);
}
QRectF QSGD3D12ImageNode::sourceRect() const
{
return m_sourceRect;
}
void QSGD3D12ImageNode::setTexture(QSGTexture *texture)
{
Q_ASSERT(texture);
if (m_ownsTexture)
delete m_material.texture();
m_material.setTexture(texture);
QSGImageNode::rebuildGeometry(&m_geometry, texture, m_rect, m_sourceRect, m_texCoordMode);
DirtyState dirty = DirtyMaterial;
const bool wasAtlas = m_isAtlasTexture;
m_isAtlasTexture = texture->isAtlasTexture();
if (wasAtlas || m_isAtlasTexture)
dirty |= DirtyGeometry;
markDirty(dirty);
}
QSGTexture *QSGD3D12ImageNode::texture() const
{
return m_material.texture();
}
void QSGD3D12ImageNode::setTextureCoordinatesTransform(TextureCoordinatesTransformMode mode)
{
if (m_texCoordMode == mode)
return;
m_texCoordMode = mode;
QSGImageNode::rebuildGeometry(&m_geometry, texture(), m_rect, m_sourceRect, m_texCoordMode);
markDirty(DirtyMaterial);
}
QSGD3D12ImageNode::TextureCoordinatesTransformMode QSGD3D12ImageNode::textureCoordinatesTransform() const
{
return m_texCoordMode;
}
void QSGD3D12ImageNode::setOwnsTexture(bool owns)
{
m_ownsTexture = owns;
}
bool QSGD3D12ImageNode::ownsTexture() const
{
return m_ownsTexture;
}
QSGD3D12NinePatchNode::QSGD3D12NinePatchNode()
: m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
{
m_geometry.setDrawingMode(QSGGeometry::DrawTriangleStrip);
setGeometry(&m_geometry);
setMaterial(&m_material);
}
QSGD3D12NinePatchNode::~QSGD3D12NinePatchNode()
{
delete m_material.texture();
}
void QSGD3D12NinePatchNode::setTexture(QSGTexture *texture)
{
delete m_material.texture();
m_material.setTexture(texture);
}
void QSGD3D12NinePatchNode::setBounds(const QRectF &bounds)
{
m_bounds = bounds;
}
void QSGD3D12NinePatchNode::setDevicePixelRatio(qreal ratio)
{
m_devicePixelRatio = ratio;
}
void QSGD3D12NinePatchNode::setPadding(qreal left, qreal top, qreal right, qreal bottom)
{
m_padding = QVector4D(left, top, right, bottom);
}
void QSGD3D12NinePatchNode::update()
{
QSGNinePatchNode::rebuildGeometry(m_material.texture(), &m_geometry, m_padding, m_bounds, m_devicePixelRatio);
markDirty(QSGNode::DirtyGeometry | QSGNode::DirtyMaterial);
}
QT_END_NAMESPACE