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| ** |
| ** This file is part of the QtQuick module of the Qt Toolkit. |
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| ** Alternatively, this file may be used under the terms of the GNU |
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| ****************************************************************************/ |
| |
| #ifndef QSGD3D12RENDERLOOP_P_H |
| #define QSGD3D12RENDERLOOP_P_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <private/qsgrenderloop_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QSGD3D12Engine; |
| class QSGD3D12Context; |
| class QSGD3D12RenderContext; |
| |
| class QSGD3D12RenderLoop : public QSGRenderLoop |
| { |
| Q_OBJECT |
| |
| public: |
| QSGD3D12RenderLoop(); |
| ~QSGD3D12RenderLoop(); |
| |
| void show(QQuickWindow *window) override; |
| void hide(QQuickWindow *window) override; |
| void resize(QQuickWindow *window) override; |
| |
| void windowDestroyed(QQuickWindow *window) override; |
| |
| void exposureChanged(QQuickWindow *window) override; |
| |
| QImage grab(QQuickWindow *window) override; |
| |
| void update(QQuickWindow *window) override; |
| void maybeUpdate(QQuickWindow *window) override; |
| |
| QAnimationDriver *animationDriver() const override; |
| |
| QSGContext *sceneGraphContext() const override; |
| QSGRenderContext *createRenderContext(QSGContext *) const override; |
| |
| void releaseResources(QQuickWindow *window) override; |
| void postJob(QQuickWindow *window, QRunnable *job) override; |
| |
| QSurface::SurfaceType windowSurfaceType() const override; |
| bool interleaveIncubation() const override; |
| int flags() const override; |
| |
| bool event(QEvent *event) override; |
| |
| public Q_SLOTS: |
| void onAnimationStarted(); |
| void onAnimationStopped(); |
| |
| private: |
| void exposeWindow(QQuickWindow *window); |
| void obscureWindow(QQuickWindow *window); |
| void renderWindow(QQuickWindow *window); |
| void render(); |
| void maybePostUpdateTimer(); |
| bool somethingVisible() const; |
| |
| QSGD3D12Context *sg; |
| QAnimationDriver *m_anims; |
| int m_vsyncDelta; |
| int m_updateTimer = 0; |
| int m_animationTimer = 0; |
| |
| struct WindowData { |
| QSGD3D12RenderContext *rc = nullptr; |
| QSGD3D12Engine *engine = nullptr; |
| bool updatePending = false; |
| bool grabOnly = false; |
| bool exposed = false; |
| }; |
| |
| QHash<QQuickWindow *, WindowData> m_windows; |
| |
| QImage m_grabContent; |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif // QSGD3D12RENDERLOOP_P_H |