struct VSInput | |
{ | |
float4 position : POSITION; | |
float4 color : COLOR; | |
}; | |
cbuffer ConstantBuffer : register(b0) | |
{ | |
float4x4 mvp; | |
float opacity; | |
}; | |
struct PSInput | |
{ | |
float4 position : SV_POSITION; | |
float4 color : COLOR; | |
}; | |
PSInput VS_VertexColor(VSInput input) | |
{ | |
PSInput result; | |
result.position = mul(mvp, input.position); | |
result.color = input.color * opacity; | |
return result; | |
} | |
float4 PS_VertexColor(PSInput input) : SV_TARGET | |
{ | |
return input.color; | |
} |