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#ifndef QSGOPENVGINTERNALIMAGENODE_H
#define QSGOPENVGINTERNALIMAGENODE_H
#include <private/qsgadaptationlayer_p.h>
#include "qsgopenvgrenderable.h"
#include <VG/openvg.h>
QT_BEGIN_NAMESPACE
class QSGOpenVGInternalImageNode : public QSGInternalImageNode, public QSGOpenVGRenderable
{
public:
QSGOpenVGInternalImageNode();
~QSGOpenVGInternalImageNode();
void render() override;
void setTargetRect(const QRectF &rect) override;
void setInnerTargetRect(const QRectF &rect) override;
void setInnerSourceRect(const QRectF &rect) override;
void setSubSourceRect(const QRectF &rect) override;
void setTexture(QSGTexture *texture) override;
void setMirror(bool mirror) override;
void setMipmapFiltering(QSGTexture::Filtering filtering) override;
void setFiltering(QSGTexture::Filtering filtering) override;
void setHorizontalWrapMode(QSGTexture::WrapMode wrapMode) override;
void setVerticalWrapMode(QSGTexture::WrapMode wrapMode) override;
void update() override;
void preprocess() override;
private:
QRectF m_targetRect;
QRectF m_innerTargetRect;
QRectF m_innerSourceRect = QRectF(0, 0, 1, 1);
QRectF m_subSourceRect = QRectF(0, 0, 1, 1);
bool m_mirror = false;
bool m_smooth = true;
bool m_tileHorizontal = false;
bool m_tileVertical = false;
QSGTexture *m_texture = nullptr;
VGImage m_subSourceRectImage = 0;
bool m_subSourceRectImageDirty = true;
};
QT_END_NAMESPACE
#endif // QSGOPENVGINTERNALIMAGENODE_H