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#ifndef QSGOPENVGINTERNALRECTANGLENODE_H
#define QSGOPENVGINTERNALRECTANGLENODE_H
#include <private/qsgadaptationlayer_p.h>
#include "qsgopenvgrenderable.h"
#include "qopenvgoffscreensurface.h"
#include <VG/openvg.h>
QT_BEGIN_NAMESPACE
class QSGOpenVGInternalRectangleNode : public QSGInternalRectangleNode, public QSGOpenVGRenderable
{
public:
QSGOpenVGInternalRectangleNode();
~QSGOpenVGInternalRectangleNode();
void setRect(const QRectF &rect) override;
void setColor(const QColor &color) override;
void setPenColor(const QColor &color) override;
void setPenWidth(qreal width) override;
void setGradientStops(const QGradientStops &stops) override;
void setGradientVertical(bool vertical) override;
void setRadius(qreal radius) override;
void setAligned(bool aligned) override;
void update() override;
void render() override;
void setOpacity(float opacity) override;
void setTransform(const QOpenVGMatrix &transform) override;
private:
void createVGResources();
void destroyVGResources();
void generateRectanglePath(const QRectF &rect, float radius, VGPath path) const;
void generateRectangleAndBorderPaths(const QRectF &rect, float penWidth, float radius, VGPath inside, VGPath outside) const;
void generateBorderPath(const QRectF &rect, float borderWidth, float borderHeight, float radius, VGPath path) const;
bool m_pathDirty = true;
bool m_fillDirty = true;
bool m_strokeDirty = true;
QRectF m_rect;
QColor m_fillColor;
QColor m_strokeColor;
qreal m_penWidth = 0.0;
qreal m_radius = 0.0;
bool m_aligned = false;
bool m_vertical = true;
QGradientStops m_gradientStops;
VGPath m_rectanglePath;
VGPath m_borderPath;
VGPaint m_rectanglePaint;
VGPaint m_borderPaint;
QOpenVGOffscreenSurface *m_offscreenSurface = nullptr;
};
QT_END_NAMESPACE
#endif // QSGOPENVGINTERNALRECTANGLENODE_H