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#ifndef QSGOPENVGPAINTERNODE_H
#define QSGOPENVGPAINTERNODE_H
#include <private/qsgadaptationlayer_p.h>
#include <QtQuick/QQuickPaintedItem>
#include "qsgopenvgrenderable.h"
QT_BEGIN_NAMESPACE
class QSGOpenVGTexture;
class QSGOpenVGPainterNode : public QSGPainterNode, public QSGOpenVGRenderable
{
public:
QSGOpenVGPainterNode(QQuickPaintedItem *item);
~QSGOpenVGPainterNode();
void setPreferredRenderTarget(QQuickPaintedItem::RenderTarget target) override;
void setSize(const QSize &size) override;
void setDirty(const QRect &dirtyRect) override;
void setOpaquePainting(bool opaque) override;
void setLinearFiltering(bool linearFiltering) override;
void setMipmapping(bool mipmapping) override;
void setSmoothPainting(bool s) override;
void setFillColor(const QColor &c) override;
void setContentsScale(qreal s) override;
void setFastFBOResizing(bool dynamic) override;
void setTextureSize(const QSize &size) override;
QImage toImage() const override;
void update() override;
QSGTexture *texture() const override;
void render() override;
void paint();
private:
QQuickPaintedItem::RenderTarget m_preferredRenderTarget;
QQuickPaintedItem *m_item;
QSGOpenVGTexture *m_texture;
QImage m_image;
QSize m_size;
bool m_dirtyContents;
QRect m_dirtyRect;
bool m_opaquePainting;
bool m_linear_filtering;
bool m_smoothPainting;
QColor m_fillColor;
qreal m_contentsScale;
QSize m_textureSize;
bool m_dirtyGeometry;
};
QT_END_NAMESPACE
#endif // QSGOPENVGPAINTERNODE_H