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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQml module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
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** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
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** $QT_END_LICENSE$
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****************************************************************************/
#ifndef QQMLENGINECONTROLCLIENT_P_H
#define QQMLENGINECONTROLCLIENT_P_H
#include "qqmldebugclient_p.h"
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
QT_BEGIN_NAMESPACE
class QQmlEngineControlClientPrivate;
class QQmlEngineControlClient : public QQmlDebugClient
{
Q_OBJECT
Q_DECLARE_PRIVATE(QQmlEngineControlClient)
public:
QQmlEngineControlClient(QQmlDebugConnection *connection);
void blockEngine(int engineId);
void releaseEngine(int engineId);
QList<int> blockedEngines() const;
signals:
void engineAboutToBeAdded(int engineId, const QString &name);
void engineAdded(int engineId, const QString &name);
void engineAboutToBeRemoved(int engineId, const QString &name);
void engineRemoved(int engineId, const QString &name);
protected:
QQmlEngineControlClient(QQmlEngineControlClientPrivate &dd);
private:
void messageReceived(const QByteArray &) override;
};
QT_END_NAMESPACE
#endif // QQMLENGINECONTROLCLIENT_P_H