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#include "qqmltableinstancemodel_p.h"
#include "qqmldelegatecomponent_p.h"
#include <QtCore/QTimer>
#include <QtQml/private/qqmlincubator_p.h>
#include <QtQmlModels/private/qqmlchangeset_p.h>
#include <QtQml/private/qqmlcomponent_p.h>
QT_BEGIN_NAMESPACE
const char* kModelItemTag = "_tableinstancemodel_modelItem";
bool QQmlTableInstanceModel::isDoneIncubating(QQmlDelegateModelItem *modelItem)
{
if (!modelItem->incubationTask)
return true;
const auto status = modelItem->incubationTask->status();
return (status == QQmlIncubator::Ready) || (status == QQmlIncubator::Error);
}
void QQmlTableInstanceModel::deleteModelItemLater(QQmlDelegateModelItem *modelItem)
{
Q_ASSERT(modelItem);
delete modelItem->object;
modelItem->object = nullptr;
if (modelItem->contextData) {
modelItem->contextData->invalidate();
Q_ASSERT(modelItem->contextData->refCount == 1);
modelItem->contextData = nullptr;
}
modelItem->deleteLater();
}
QQmlTableInstanceModel::QQmlTableInstanceModel(QQmlContext *qmlContext, QObject *parent)
: QQmlInstanceModel(*(new QObjectPrivate()), parent)
, m_qmlContext(qmlContext)
, m_metaType(new QQmlDelegateModelItemMetaType(m_qmlContext->engine()->handle(), nullptr, QStringList()))
{
}
void QQmlTableInstanceModel::useImportVersion(int minorVersion)
{
m_adaptorModel.useImportVersion(minorVersion);
}
QQmlTableInstanceModel::~QQmlTableInstanceModel()
{
for (const auto modelItem : m_modelItems) {
// No item in m_modelItems should be referenced at this point. The view
// should release all its items before it deletes this model. Only model items
// that are still being incubated should be left for us to delete.
Q_ASSERT(modelItem->objectRef == 0);
Q_ASSERT(modelItem->incubationTask);
// Check that we are not being deleted while we're
// in the process of e.g emitting a created signal.
Q_ASSERT(modelItem->scriptRef == 0);
if (modelItem->object) {
delete modelItem->object;
modelItem->object = nullptr;
modelItem->contextData->invalidate();
modelItem->contextData = nullptr;
}
}
deleteAllFinishedIncubationTasks();
qDeleteAll(m_modelItems);
drainReusableItemsPool(0);
}
QQmlComponent *QQmlTableInstanceModel::resolveDelegate(int index)
{
if (m_delegateChooser) {
const int row = m_adaptorModel.rowAt(index);
const int column = m_adaptorModel.columnAt(index);
QQmlComponent *delegate = nullptr;
QQmlAbstractDelegateComponent *chooser = m_delegateChooser;
do {
delegate = chooser->delegate(&m_adaptorModel, row, column);
chooser = qobject_cast<QQmlAbstractDelegateComponent *>(delegate);
} while (chooser);
return delegate;
}
return m_delegate;
}
QQmlDelegateModelItem *QQmlTableInstanceModel::resolveModelItem(int index)
{
// Check if an item for the given index is already loaded and ready
QQmlDelegateModelItem *modelItem = m_modelItems.value(index, nullptr);
if (modelItem)
return modelItem;
QQmlComponent *delegate = resolveDelegate(index);
if (!delegate)
return nullptr;
// Check if the pool contains an item that can be reused
modelItem = takeFromReusableItemsPool(delegate);
if (modelItem) {
reuseItem(modelItem, index);
m_modelItems.insert(index, modelItem);
return modelItem;
}
// Create a new item from scratch
modelItem = m_adaptorModel.createItem(m_metaType, index);
if (modelItem) {
modelItem->delegate = delegate;
m_modelItems.insert(index, modelItem);
return modelItem;
}
qWarning() << Q_FUNC_INFO << "failed creating a model item for index: " << index;
return nullptr;
}
QObject *QQmlTableInstanceModel::object(int index, QQmlIncubator::IncubationMode incubationMode)
{
Q_ASSERT(m_delegate);
Q_ASSERT(index >= 0 && index < m_adaptorModel.count());
Q_ASSERT(m_qmlContext && m_qmlContext->isValid());
QQmlDelegateModelItem *modelItem = resolveModelItem(index);
if (!modelItem)
return nullptr;
if (modelItem->object) {
// The model item has already been incubated. So
// just bump the ref-count and return it.
modelItem->referenceObject();
return modelItem->object;
}
// The object is not ready, and needs to be incubated
incubateModelItem(modelItem, incubationMode);
if (!isDoneIncubating(modelItem))
return nullptr;
// Incubation is done, so the task should be removed
Q_ASSERT(!modelItem->incubationTask);
if (!modelItem->object) {
// The object was incubated synchronously (otherwise we would return above). But since
// we have no object, the incubation must have failed. And when we have no object, there
// should be no object references either. And there should also not be any internal script
// refs at this point. So we delete the model item.
Q_ASSERT(!modelItem->isObjectReferenced());
Q_ASSERT(!modelItem->isReferenced());
m_modelItems.remove(modelItem->index);
delete modelItem;
return nullptr;
}
// Incubation was completed sync and successful
modelItem->referenceObject();
return modelItem->object;
}
QQmlInstanceModel::ReleaseFlags QQmlTableInstanceModel::release(QObject *object, ReusableFlag reusable)
{
Q_ASSERT(object);
auto modelItem = qvariant_cast<QQmlDelegateModelItem *>(object->property(kModelItemTag));
Q_ASSERT(modelItem);
if (!modelItem->releaseObject())
return QQmlDelegateModel::Referenced;
if (modelItem->isReferenced()) {
// We still have an internal reference to this object, which means that we are told to release an
// object while the createdItem signal for it is still on the stack. This can happen when objects
// are e.g delivered async, and the user flicks back and forth quicker than the loading can catch
// up with. The view might then find that the object is no longer visible and should be released.
// We detect this case in incubatorStatusChanged(), and delete it there instead. But from the callers
// point of view, it should consider it destroyed.
return QQmlDelegateModel::Destroyed;
}
// The item is not referenced by anyone
m_modelItems.remove(modelItem->index);
if (reusable == Reusable) {
insertIntoReusableItemsPool(modelItem);
return QQmlInstanceModel::Referenced;
}
// The item is not reused or referenced by anyone, so just delete it
modelItem->destroyObject();
emit destroyingItem(object);
delete modelItem;
return QQmlInstanceModel::Destroyed;
}
void QQmlTableInstanceModel::cancel(int index)
{
auto modelItem = m_modelItems.value(index);
Q_ASSERT(modelItem);
// Since the view expects the item to be incubating, there should be
// an incubation task. And since the incubation is not done, no-one
// should yet have received, and therfore hold a reference to, the object.
Q_ASSERT(modelItem->incubationTask);
Q_ASSERT(!modelItem->isObjectReferenced());
m_modelItems.remove(index);
if (modelItem->object)
delete modelItem->object;
// modelItem->incubationTask will be deleted from the modelItems destructor
delete modelItem;
}
void QQmlTableInstanceModel::insertIntoReusableItemsPool(QQmlDelegateModelItem *modelItem)
{
// Currently, the only way for a view to reuse items is to call QQmlTableInstanceModel::release()
// with the second argument explicitly set to QQmlTableInstanceModel::Reusable. If the released
// item is no longer referenced, it will be added to the pool. Reusing of items can be specified
// per item, in case certain items cannot be recycled.
// A QQmlDelegateModelItem knows which delegate its object was created from. So when we are
// about to create a new item, we first check if the pool contains an item based on the same
// delegate from before. If so, we take it out of the pool (instead of creating a new item), and
// update all its context-, and attached properties.
// When a view is recycling items, it should call QQmlTableInstanceModel::drainReusableItemsPool()
// regularly. As there is currently no logic to 'hibernate' items in the pool, they are only
// meant to rest there for a short while, ideally only from the time e.g a row is unloaded
// on one side of the view, and until a new row is loaded on the opposite side. In-between
// this time, the application will see the item as fully functional and 'alive' (just not
// visible on screen). Since this time is supposed to be short, we don't take any action to
// notify the application about it, since we don't want to trigger any bindings that can
// disturb performance.
// A recommended time for calling drainReusableItemsPool() is each time a view has finished
// loading e.g a new row or column. If there are more items in the pool after that, it means
// that the view most likely doesn't need them anytime soon. Those items should be destroyed to
// not consume resources.
// Depending on if a view is a list or a table, it can sometimes be performant to keep
// items in the pool for a bit longer than one "row out/row in" cycle. E.g for a table, if the
// number of visible rows in a view is much larger than the number of visible columns.
// In that case, if you flick out a row, and then flick in a column, you would throw away a lot
// of items in the pool if completely draining it. The reason is that unloading a row places more
// items in the pool than what ends up being recycled when loading a new column. And then, when you
// next flick in a new row, you would need to load all those drained items again from scratch. For
// that reason, you can specify a maxPoolTime to the drainReusableItemsPool() that allows you to keep
// items in the pool for a bit longer, effectively keeping more items in circulation.
// A recommended maxPoolTime would be equal to the number of dimenstions in the view, which
// means 1 for a list view and 2 for a table view. If you specify 0, all items will be drained.
Q_ASSERT(!modelItem->incubationTask);
Q_ASSERT(!modelItem->isObjectReferenced());
Q_ASSERT(!modelItem->isReferenced());
Q_ASSERT(modelItem->object);
modelItem->poolTime = 0;
m_reusableItemsPool.append(modelItem);
emit itemPooled(modelItem->index, modelItem->object);
}
QQmlDelegateModelItem *QQmlTableInstanceModel::takeFromReusableItemsPool(const QQmlComponent *delegate)
{
// Find the oldest item in the pool that was made from the same delegate as
// the given argument, remove it from the pool, and return it.
if (m_reusableItemsPool.isEmpty())
return nullptr;
for (auto it = m_reusableItemsPool.begin(); it != m_reusableItemsPool.end(); ++it) {
if ((*it)->delegate != delegate)
continue;
auto modelItem = *it;
m_reusableItemsPool.erase(it);
return modelItem;
}
return nullptr;
}
void QQmlTableInstanceModel::drainReusableItemsPool(int maxPoolTime)
{
// Rather than releasing all pooled items upon a call to this function, each
// item has a poolTime. The poolTime specifies for how many loading cycles an item
// has been resting in the pool. And for each invocation of this function, poolTime
// will increase. If poolTime is equal to, or exceeds, maxPoolTime, it will be removed
// from the pool and released. This way, the view can tweak a bit for how long
// items should stay in "circulation", even if they are not recycled right away.
for (auto it = m_reusableItemsPool.begin(); it != m_reusableItemsPool.end();) {
auto modelItem = *it;
modelItem->poolTime++;
if (modelItem->poolTime <= maxPoolTime) {
++it;
} else {
it = m_reusableItemsPool.erase(it);
release(modelItem->object, NotReusable);
}
}
}
void QQmlTableInstanceModel::reuseItem(QQmlDelegateModelItem *item, int newModelIndex)
{
// Update the context properties index, row and column on
// the delegate item, and inform the application about it.
// Note that we set alwaysEmit to true, to force all bindings
// to be reevaluated, even if the index didn't change (since
// the model can have changed size since last usage).
const bool alwaysEmit = true;
const int newRow = m_adaptorModel.rowAt(newModelIndex);
const int newColumn = m_adaptorModel.columnAt(newModelIndex);
item->setModelIndex(newModelIndex, newRow, newColumn, alwaysEmit);
// Notify the application that all 'dynamic'/role-based context data has
// changed as well (their getter function will use the updated index).
auto const itemAsList = QList<QQmlDelegateModelItem *>() << item;
auto const updateAllRoles = QVector<int>();
m_adaptorModel.notify(itemAsList, newModelIndex, 1, updateAllRoles);
// Inform the view that the item is recycled. This will typically result
// in the view updating its own attached delegate item properties.
emit itemReused(newModelIndex, item->object);
}
void QQmlTableInstanceModel::incubateModelItem(QQmlDelegateModelItem *modelItem, QQmlIncubator::IncubationMode incubationMode)
{
// Guard the model item temporarily so that it's not deleted from
// incubatorStatusChanged(), in case the incubation is done synchronously.
modelItem->scriptRef++;
if (modelItem->incubationTask) {
// We're already incubating the model item from a previous request. If the previous call requested
// the item async, but the current request needs it sync, we need to force-complete the incubation.
const bool sync = (incubationMode == QQmlIncubator::Synchronous || incubationMode == QQmlIncubator::AsynchronousIfNested);
if (sync && modelItem->incubationTask->incubationMode() == QQmlIncubator::Asynchronous)
modelItem->incubationTask->forceCompletion();
} else {
modelItem->incubationTask = new QQmlTableInstanceModelIncubationTask(this, modelItem, incubationMode);
QQmlContextData *ctxt = new QQmlContextData;
QQmlContext *creationContext = modelItem->delegate->creationContext();
ctxt->setParent(QQmlContextData::get(creationContext ? creationContext : m_qmlContext.data()));
ctxt->contextObject = modelItem;
modelItem->contextData = ctxt;
QQmlComponentPrivate::get(modelItem->delegate)->incubateObject(
modelItem->incubationTask,
modelItem->delegate,
m_qmlContext->engine(),
ctxt,
QQmlContextData::get(m_qmlContext));
}
// Remove the temporary guard
modelItem->scriptRef--;
}
void QQmlTableInstanceModel::incubatorStatusChanged(QQmlTableInstanceModelIncubationTask *incubationTask, QQmlIncubator::Status status)
{
QQmlDelegateModelItem *modelItem = incubationTask->modelItemToIncubate;
Q_ASSERT(modelItem->incubationTask);
modelItem->incubationTask = nullptr;
incubationTask->modelItemToIncubate = nullptr;
if (status == QQmlIncubator::Ready) {
// Tag the incubated object with the model item for easy retrieval upon release etc.
modelItem->object->setProperty(kModelItemTag, QVariant::fromValue(modelItem));
// Emit that the item has been created. What normally happens next is that the view
// upon receiving the signal asks for the model item once more. And since the item is
// now in the map, it will be returned directly.
Q_ASSERT(modelItem->object);
modelItem->scriptRef++;
emit createdItem(modelItem->index, modelItem->object);
modelItem->scriptRef--;
} else if (status == QQmlIncubator::Error) {
qWarning() << "Error incubating delegate:" << incubationTask->errors();
}
if (!modelItem->isReferenced() && !modelItem->isObjectReferenced()) {
// We have no internal reference to the model item, and the view has no
// reference to the incubated object. So just delete the model item.
// Note that being here means that the object was incubated _async_
// (otherwise modelItem->isReferenced() would be true).
m_modelItems.remove(modelItem->index);
if (modelItem->object) {
modelItem->scriptRef++;
emit destroyingItem(modelItem->object);
modelItem->scriptRef--;
Q_ASSERT(!modelItem->isReferenced());
}
deleteModelItemLater(modelItem);
}
deleteIncubationTaskLater(incubationTask);
}
QQmlIncubator::Status QQmlTableInstanceModel::incubationStatus(int index) {
const auto modelItem = m_modelItems.value(index, nullptr);
if (!modelItem)
return QQmlIncubator::Null;
if (modelItem->incubationTask)
return modelItem->incubationTask->status();
// Since we clear the incubation task when we're done
// incubating, it means that the status is Ready.
return QQmlIncubator::Ready;
}
void QQmlTableInstanceModel::deleteIncubationTaskLater(QQmlIncubator *incubationTask)
{
// We often need to post-delete incubation tasks, since we cannot
// delete them while we're in the middle of an incubation change callback.
Q_ASSERT(!m_finishedIncubationTasks.contains(incubationTask));
m_finishedIncubationTasks.append(incubationTask);
if (m_finishedIncubationTasks.count() == 1)
QTimer::singleShot(1, this, &QQmlTableInstanceModel::deleteAllFinishedIncubationTasks);
}
void QQmlTableInstanceModel::deleteAllFinishedIncubationTasks()
{
qDeleteAll(m_finishedIncubationTasks);
m_finishedIncubationTasks.clear();
}
QVariant QQmlTableInstanceModel::model() const
{
return m_adaptorModel.model();
}
void QQmlTableInstanceModel::setModel(const QVariant &model)
{
// Pooled items are still accessible/alive for the application, and
// needs to stay in sync with the model. So we need to drain the pool
// completely when the model changes.
drainReusableItemsPool(0);
if (auto const aim = abstractItemModel())
disconnect(aim, &QAbstractItemModel::dataChanged, this, &QQmlTableInstanceModel::dataChangedCallback);
m_adaptorModel.setModel(model, this, m_qmlContext->engine());
if (auto const aim = abstractItemModel())
connect(aim, &QAbstractItemModel::dataChanged, this, &QQmlTableInstanceModel::dataChangedCallback);
}
void QQmlTableInstanceModel::dataChangedCallback(const QModelIndex &begin, const QModelIndex &end, const QVector<int> &roles)
{
// This function is called when model data has changed. In that case, we tell the adaptor model
// to go through all the items we have created, find the ones that are affected, and notify that
// their model data has changed. This will in turn update QML bindings inside the delegate items.
int numberOfRowsChanged = end.row() - begin.row() + 1;
int numberOfColumnsChanged = end.column() - begin.column() + 1;
for (int column = 0; column < numberOfColumnsChanged; ++column) {
const int columnIndex = begin.column() + column;
const int rowIndex = begin.row() + (columnIndex * rows());
m_adaptorModel.notify(m_modelItems.values(), rowIndex, numberOfRowsChanged, roles);
}
}
QQmlComponent *QQmlTableInstanceModel::delegate() const
{
return m_delegate;
}
void QQmlTableInstanceModel::setDelegate(QQmlComponent *delegate)
{
if (m_delegate == delegate)
return;
m_delegateChooser = nullptr;
if (delegate) {
QQmlAbstractDelegateComponent *adc =
qobject_cast<QQmlAbstractDelegateComponent *>(delegate);
if (adc)
m_delegateChooser = adc;
}
m_delegate = delegate;
}
const QAbstractItemModel *QQmlTableInstanceModel::abstractItemModel() const
{
return m_adaptorModel.adaptsAim() ? m_adaptorModel.aim() : nullptr;
}
// --------------------------------------------------------
void QQmlTableInstanceModelIncubationTask::setInitialState(QObject *object)
{
modelItemToIncubate->object = object;
emit tableInstanceModel->initItem(modelItemToIncubate->index, object);
}
void QQmlTableInstanceModelIncubationTask::statusChanged(QQmlIncubator::Status status)
{
if (!QQmlTableInstanceModel::isDoneIncubating(modelItemToIncubate))
return;
// We require the view to cancel any ongoing load
// requests before the tableInstanceModel is destructed.
Q_ASSERT(tableInstanceModel);
tableInstanceModel->incubatorStatusChanged(this, status);
}
#include "moc_qqmltableinstancemodel_p.cpp"
QT_END_NAMESPACE