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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qquickdesignerwindowmanager_p.h"
#include "private/qquickwindow_p.h"
#include <QtQuick/QQuickWindow>
#if QT_CONFIG(opengl)
#include <private/qsgdefaultrendercontext_p.h>
#endif
QT_BEGIN_NAMESPACE
QQuickDesignerWindowManager::QQuickDesignerWindowManager()
: m_sgContext(QSGContext::createDefaultContext())
{
m_renderContext.reset(m_sgContext.data()->createRenderContext());
}
void QQuickDesignerWindowManager::show(QQuickWindow *window)
{
makeOpenGLContext(window);
}
void QQuickDesignerWindowManager::hide(QQuickWindow *)
{
}
void QQuickDesignerWindowManager::windowDestroyed(QQuickWindow *)
{
}
void QQuickDesignerWindowManager::makeOpenGLContext(QQuickWindow *window)
{
#if QT_CONFIG(opengl)
if (!m_openGlContext) {
m_openGlContext.reset(new QOpenGLContext());
m_openGlContext->setFormat(window->requestedFormat());
m_openGlContext->create();
if (!m_openGlContext->makeCurrent(window))
qWarning("QQuickWindow: makeCurrent() failed...");
QSGDefaultRenderContext::InitParams params;
params.sampleCount = qMax(1, m_openGlContext->format().samples());
params.openGLContext = m_openGlContext.data();
params.initialSurfacePixelSize = window->size() * window->effectiveDevicePixelRatio();
params.maybeSurface = window;
m_renderContext->initialize(&params);
} else {
m_openGlContext->makeCurrent(window);
}
#else
Q_UNUSED(window)
#endif
}
void QQuickDesignerWindowManager::exposureChanged(QQuickWindow *)
{
}
QImage QQuickDesignerWindowManager::grab(QQuickWindow *)
{
return QImage();
}
void QQuickDesignerWindowManager::maybeUpdate(QQuickWindow *)
{
}
QSGContext *QQuickDesignerWindowManager::sceneGraphContext() const
{
return m_sgContext.data();
}
void QQuickDesignerWindowManager::createOpenGLContext(QQuickWindow *window)
{
window->create();
window->update();
}
void QQuickDesignerWindowManager::update(QQuickWindow *window)
{
makeOpenGLContext(window);
}
QT_END_NAMESPACE
#include "moc_qquickdesignerwindowmanager_p.cpp"