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#include "qquickhandlerpoint_p.h"
#include "private/qquickevents_p_p.h"
QT_BEGIN_NAMESPACE
Q_DECLARE_LOGGING_CATEGORY(DBG_TOUCH_TARGET)
/*!
\qmltype HandlerPoint
\instantiates QQuickHandlerPoint
\inqmlmodule QtQuick
\brief An event point.
A QML representation of a QQuickEventPoint.
It's possible to make bindings to properties of a handler's current
\l {SinglePointHandler::point}{point} or
\l {MultiPointHandler::centroid}{centroid}. For example:
\snippet pointerHandlers/dragHandlerNullTarget.qml 0
The point is kept up-to-date when the DragHandler is actively responding to
an EventPoint; but after the point is released, or when the current point is
being handled by a different handler, \c position.x and \c position.y are 0.
\note This is practically identical to QtQuick::EventPoint; however an
EventPoint is a long-lived QObject which is invalidated between gestures
and reused for subsequent event deliveries. Continuous bindings to its
properties are not possible, and an individual handler cannot rely on it
outside the period when that point is part of an active gesture which that
handler is handling. HandlerPoint is a Q_GADGET that the handler owns.
This allows you to make lifetime bindings to its properties.
\sa SinglePointHandler::point, MultiPointHandler::centroid
*/
QQuickHandlerPoint::QQuickHandlerPoint()
{}
void QQuickHandlerPoint::localize(QQuickItem *item)
{
m_pressPosition = item->mapFromScene(m_scenePressPosition);
}
void QQuickHandlerPoint::reset()
{
m_id = 0;
m_uniqueId = QPointingDeviceUniqueId();
m_position = QPointF();
m_scenePosition = QPointF();
m_pressPosition = QPointF();
m_scenePressPosition = QPointF();
m_sceneGrabPosition = QPointF();
m_velocity = QVector2D();
m_rotation = 0;
m_pressure = 0;
m_ellipseDiameters = QSizeF();
m_pressedButtons = Qt::NoButton;
m_pressedModifiers = Qt::NoModifier;
}
void QQuickHandlerPoint::reset(const QQuickEventPoint *point)
{
m_id = point->pointId();
const QQuickPointerEvent *event = point->pointerEvent();
switch (point->state()) {
case QQuickEventPoint::Pressed:
m_pressPosition = point->position();
m_scenePressPosition = point->scenePosition();
m_pressedButtons = event->buttons();
break;
default:
break;
}
m_scenePressPosition = point->scenePressPosition();
m_pressedButtons = event->buttons();
m_pressedModifiers = event->modifiers();
if (event->asPointerTouchEvent()) {
const QQuickEventTouchPoint *tp = static_cast<const QQuickEventTouchPoint *>(point);
m_uniqueId = tp->uniqueId();
m_rotation = tp->rotation();
m_pressure = tp->pressure();
m_ellipseDiameters = tp->ellipseDiameters();
} else if (event->asPointerTabletEvent()) {
// TODO
} else {
m_uniqueId = event->device()->uniqueId();
m_rotation = 0;
m_pressure = event->buttons() ? 1 : 0;
m_ellipseDiameters = QSizeF();
}
m_position = point->position();
m_scenePosition = point->scenePosition();
if (point->state() == QQuickEventPoint::Updated)
m_velocity = point->velocity();
}
void QQuickHandlerPoint::reset(const QVector<QQuickHandlerPoint> &points)
{
if (points.isEmpty()) {
qWarning("reset: no points");
return;
}
if (points.count() == 1) {
*this = points.first(); // copy all values
return;
}
// all points are required to be from the same event
QPointF posSum;
QPointF scenePosSum;
QPointF pressPosSum;
QPointF scenePressPosSum;
QVector2D velocitySum;
qreal pressureSum = 0;
QSizeF ellipseDiameterSum;
for (const QQuickHandlerPoint &point : points) {
posSum += point.position();
scenePosSum += point.scenePosition();
pressPosSum += point.pressPosition();
scenePressPosSum += point.scenePressPosition();
velocitySum += point.velocity();
pressureSum += point.pressure();
ellipseDiameterSum += point.ellipseDiameters();
}
m_id = 0;
m_uniqueId = QPointingDeviceUniqueId();
// all points are required to be from the same event, so pressed buttons and modifiers should be the same
m_pressedButtons = points.first().pressedButtons();
m_pressedModifiers = points.first().modifiers();
m_position = posSum / points.size();
m_scenePosition = scenePosSum / points.size();
m_pressPosition = pressPosSum / points.size();
m_scenePressPosition = scenePressPosSum / points.size();
m_velocity = velocitySum / points.size();
m_rotation = 0; // averaging the rotations of all the points isn't very sensible
m_pressure = pressureSum / points.size();
m_ellipseDiameters = ellipseDiameterSum / points.size();
}
/*!
\readonly
\qmlproperty int QtQuick::HandlerPoint::id
\brief The ID number of the point
During a touch gesture, from the time that the first finger is pressed
until the last finger is released, each touchpoint will have a unique ID
number. Likewise, if input from multiple devices occurs (for example
simultaneous mouse and touch presses), all the current event points from
all the devices will have unique IDs.
\note Do not assume that id numbers start at zero or that they are
sequential. Such an assumption is often false due to the way the underlying
drivers work.
\sa QTouchEvent::TouchPoint::id
*/
/*!
\readonly
\qmlproperty PointingDeviceUniqueId QtQuick::HandlerPoint::uniqueId
\brief The unique ID of the point, if any
This is normally empty, because touchscreens cannot uniquely identify fingers.
On some types of touchscreens, especially those using TUIO drivers,
it's possible to use recognizable physical tokens (fiducial objects)
in addition to fingers. So if this point is a touch point, and
uniqueId is set, it is the identifier for such an object.
On a graphics tablet, each type of stylus or other tool often has a unique
ID or serial number, which can be useful to respond in different ways to
different tools.
Interpreting the contents of this ID requires knowledge of the hardware and
drivers in use.
\sa QTabletEvent::uniqueId, QtQuick::TouchPoint::uniqueId, QtQuick::EventTouchPoint::uniqueId
*/
/*!
\readonly
\qmlproperty QPointF QtQuick::HandlerPoint::position
\brief The position within the \c parent Item
This is the position of the event point relative to the bounds of
the \l {PointerHandler::parent} {parent}.
*/
/*!
\readonly
\qmlproperty QPointF QtQuick::HandlerPoint::scenePosition
\brief The position within the scene
This is the position of the event point relative to the bounds of the Qt
Quick scene (typically the whole window).
*/
/*!
\readonly
\qmlproperty QPointF QtQuick::HandlerPoint::pressPosition
\brief The pressed position within the \c parent Item
This is the position at which this point was pressed, relative to the
bounds of the \l {PointerHandler::parent} {parent}.
*/
/*!
\readonly
\qmlproperty QPointF QtQuick::HandlerPoint::scenePressPosition
\brief The pressed position within the scene
This is the position at which this point was pressed, in the coordinate
system of the \l {Qt Quick Scene Graph}{scene graph}.
*/
/*!
\readonly
\qmlproperty QPointF QtQuick::HandlerPoint::sceneGrabPosition
\brief The grabbed position within the scene
If this point has been grabbed by a Pointer Handler or an Item, it means
that object has taken sole responsibility for handling the movement and the
release if this point. In that case, this is the position at which the grab
occurred, in the coordinate system of the \l {Qt Quick Scene Graph}{scene graph}.
*/
/*!
\readonly
\qmlproperty enumeration QtQuick::HandlerPoint::pressedButtons
\brief Which mouse or stylus buttons are currently pressed
\sa MouseArea::pressedButtons
*/
/*!
\readonly
\qmlproperty enumeration QtQuick::HandlerPoint::modifiers
\brief Which modifier keys are currently pressed
This property holds the keyboard modifiers that were pressed at the time
the event occurred.
*/
/*!
\readonly
\qmlproperty QVector2D QtQuick::HandlerPoint::velocity
\brief A vector representing the average speed and direction of movement
This is a velocity vector pointing in the direction of movement, in logical
pixels per second. It has x and y components, at least one of which will be
nonzero when this point is in motion. It holds the average recent velocity:
how fast and in which direction the event point has been moving recently.
\sa QtQuick::EventPoint::velocity, QtQuick::TouchPoint::velocity, QTouchEvent::TouchPoint::velocity
*/
/*!
\readonly
\qmlproperty qreal QtQuick::HandlerPoint::rotation
This property holds the rotation angle of the stylus on a graphics tablet
or the contact patch of a touchpoint on a touchscreen.
It is valid only with certain tablet stylus devices and touchscreens that
can measure the rotation angle. Otherwise, it will be zero.
*/
/*!
\readonly
\qmlproperty qreal QtQuick::HandlerPoint::pressure
This property tells how hard the user is pressing the stylus on a graphics
tablet or the finger against a touchscreen, in the range from \c 0 (no
measurable pressure) to \c 1.0 (maximum pressure which the device can
measure).
It is valid only with certain tablets and touchscreens that can measure
pressure. Otherwise, it will be zero.
*/
/*!
\readonly
\qmlproperty size QtQuick::HandlerPoint::ellipseDiameters
This property holds the diameters of the contact patch, if the event
comes from a touchpoint and the device provides this information.
A touchpoint is modeled as an elliptical area where the finger is pressed
against the touchscreen. (In fact, it could also be modeled as a bitmap;
but in that case we expect an elliptical bounding estimate to be fitted to
the contact patch before the event is sent.) The harder the user presses,
the larger the contact patch; so, these diameters provide an alternate way
of detecting pressure, in case the device does not include a separate
pressure sensor. The ellipse is centered on \l scenePosition (\l position
in the PointerHandler's Item's local coordinates). The \l rotation property
provides the rotation of the ellipse, if known. It is expected that if the
\l rotation is zero, the \l {QSize::height}{height} is the larger dimension
(the major axis), because of the usual hand position, reaching upward or
outward across the surface.
If the contact patch is unknown, or the device is not a touchscreen,
these values will be zero.
\sa QtQuick::EventTouchPoint::ellipseDiameters, QtQuick::TouchPoint::ellipseDiameters, QTouchEvent::TouchPoint::ellipseDiameters
*/
QT_END_NAMESPACE