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| |
| #include "qquickitemanimation_p.h" |
| #include "qquickitemanimation_p_p.h" |
| #include "qquickstateoperations_p.h" |
| |
| #include <private/qqmlproperty_p.h> |
| #if QT_CONFIG(quick_path) |
| #include <private/qquickpath_p.h> |
| #endif |
| #include "private/qparallelanimationgroupjob_p.h" |
| #include "private/qsequentialanimationgroupjob_p.h" |
| |
| #include <QtCore/qmath.h> |
| #include <QtGui/qtransform.h> |
| #include <QtQml/qqmlinfo.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| /*! |
| \qmltype ParentAnimation |
| \instantiates QQuickParentAnimation |
| \inqmlmodule QtQuick |
| \ingroup qtquick-animation-properties |
| \since 5.0 |
| \inherits Animation |
| \brief Animates changes in parent values. |
| |
| ParentAnimation is used to animate a parent change for an \l Item. |
| |
| For example, the following ParentChange changes \c blueRect to become |
| a child of \c redRect when it is clicked. The inclusion of the |
| ParentAnimation, which defines a NumberAnimation to be applied during |
| the transition, ensures the item animates smoothly as it moves to |
| its new parent: |
| |
| \snippet qml/parentanimation.qml 0 |
| |
| A ParentAnimation can contain any number of animations. These animations will |
| be run in parallel; to run them sequentially, define them within a |
| SequentialAnimation. |
| |
| In some cases, such as when reparenting between items with clipping enabled, it is useful |
| to animate the parent change via another item that does not have clipping |
| enabled. Such an item can be set using the \l via property. |
| |
| ParentAnimation is typically used within a \l Transition in conjunction |
| with a ParentChange. When used in this manner, it animates any |
| ParentChange that has occurred during the state change. This can be |
| overridden by setting a specific target item using the \l target property. |
| |
| \sa {Animation and Transitions in Qt Quick}, {Qt Quick Examples - Animation} |
| */ |
| QQuickParentAnimation::QQuickParentAnimation(QObject *parent) |
| : QQuickAnimationGroup(*(new QQuickParentAnimationPrivate), parent) |
| { |
| } |
| |
| QQuickParentAnimation::~QQuickParentAnimation() |
| { |
| } |
| |
| /*! |
| \qmlproperty Item QtQuick::ParentAnimation::target |
| The item to reparent. |
| |
| When used in a transition, if no target is specified, all |
| ParentChange occurrences are animated by the ParentAnimation. |
| */ |
| QQuickItem *QQuickParentAnimation::target() const |
| { |
| Q_D(const QQuickParentAnimation); |
| return d->target; |
| } |
| |
| void QQuickParentAnimation::setTargetObject(QQuickItem *target) |
| { |
| Q_D(QQuickParentAnimation); |
| if (target == d->target) |
| return; |
| |
| d->target = target; |
| emit targetChanged(); |
| } |
| |
| /*! |
| \qmlproperty Item QtQuick::ParentAnimation::newParent |
| The new parent to animate to. |
| |
| If the ParentAnimation is defined within a \l Transition, |
| this value defaults to the value defined in the end state of the |
| \l Transition. |
| */ |
| QQuickItem *QQuickParentAnimation::newParent() const |
| { |
| Q_D(const QQuickParentAnimation); |
| return d->newParent; |
| } |
| |
| void QQuickParentAnimation::setNewParent(QQuickItem *newParent) |
| { |
| Q_D(QQuickParentAnimation); |
| if (newParent == d->newParent) |
| return; |
| |
| d->newParent = newParent; |
| emit newParentChanged(); |
| } |
| |
| /*! |
| \qmlproperty Item QtQuick::ParentAnimation::via |
| The item to reparent via. This provides a way to do an unclipped animation |
| when both the old parent and new parent are clipped. |
| |
| \qml |
| ParentAnimation { |
| target: myItem |
| via: topLevelItem |
| // ... |
| } |
| \endqml |
| |
| \note This only works when the ParentAnimation is used in a \l Transition |
| in conjunction with a ParentChange. |
| */ |
| QQuickItem *QQuickParentAnimation::via() const |
| { |
| Q_D(const QQuickParentAnimation); |
| return d->via; |
| } |
| |
| void QQuickParentAnimation::setVia(QQuickItem *via) |
| { |
| Q_D(QQuickParentAnimation); |
| if (via == d->via) |
| return; |
| |
| d->via = via; |
| emit viaChanged(); |
| } |
| |
| //### mirrors same-named function in QQuickItem |
| QPointF QQuickParentAnimationPrivate::computeTransformOrigin(QQuickItem::TransformOrigin origin, qreal width, qreal height) const |
| { |
| switch (origin) { |
| default: |
| case QQuickItem::TopLeft: |
| return QPointF(0, 0); |
| case QQuickItem::Top: |
| return QPointF(width / 2., 0); |
| case QQuickItem::TopRight: |
| return QPointF(width, 0); |
| case QQuickItem::Left: |
| return QPointF(0, height / 2.); |
| case QQuickItem::Center: |
| return QPointF(width / 2., height / 2.); |
| case QQuickItem::Right: |
| return QPointF(width, height / 2.); |
| case QQuickItem::BottomLeft: |
| return QPointF(0, height); |
| case QQuickItem::Bottom: |
| return QPointF(width / 2., height); |
| case QQuickItem::BottomRight: |
| return QPointF(width, height); |
| } |
| } |
| |
| struct QQuickParentAnimationData : public QAbstractAnimationAction |
| { |
| QQuickParentAnimationData() : reverse(false) {} |
| ~QQuickParentAnimationData() { qDeleteAll(pc); } |
| |
| QQuickStateActions actions; |
| //### reverse should probably apply on a per-action basis |
| bool reverse; |
| QList<QQuickParentChange *> pc; |
| void doAction() override |
| { |
| for (int ii = 0; ii < actions.count(); ++ii) { |
| const QQuickStateAction &action = actions.at(ii); |
| if (reverse) |
| action.event->reverse(); |
| else |
| action.event->execute(); |
| } |
| } |
| }; |
| |
| QAbstractAnimationJob* QQuickParentAnimation::transition(QQuickStateActions &actions, |
| QQmlProperties &modified, |
| TransitionDirection direction, |
| QObject *defaultTarget) |
| { |
| Q_D(QQuickParentAnimation); |
| |
| QQuickParentAnimationData *data = new QQuickParentAnimationData; |
| QQuickParentAnimationData *viaData = new QQuickParentAnimationData; |
| |
| bool hasExplicit = false; |
| if (d->target && d->newParent) { |
| data->reverse = false; |
| QQuickStateAction myAction; |
| QQuickParentChange *pc = new QQuickParentChange; |
| pc->setObject(d->target); |
| pc->setParent(d->newParent); |
| myAction.event = pc; |
| data->pc << pc; |
| data->actions << myAction; |
| hasExplicit = true; |
| if (d->via) { |
| viaData->reverse = false; |
| QQuickStateAction myVAction; |
| QQuickParentChange *vpc = new QQuickParentChange; |
| vpc->setObject(d->target); |
| vpc->setParent(d->via); |
| myVAction.event = vpc; |
| viaData->pc << vpc; |
| viaData->actions << myVAction; |
| } |
| //### once actions have concept of modified, |
| // loop to match appropriate ParentChanges and mark as modified |
| } |
| |
| if (!hasExplicit) |
| for (int i = 0; i < actions.size(); ++i) { |
| QQuickStateAction &action = actions[i]; |
| if (action.event && action.event->type() == QQuickStateActionEvent::ParentChange |
| && (!d->target || static_cast<QQuickParentChange*>(action.event)->object() == d->target)) { |
| |
| QQuickParentChange *pc = static_cast<QQuickParentChange*>(action.event); |
| QQuickStateAction myAction = action; |
| data->reverse = action.reverseEvent; |
| |
| //### this logic differs from PropertyAnimation |
| // (probably a result of modified vs. done) |
| if (d->newParent) { |
| QQuickParentChange *epc = new QQuickParentChange; |
| epc->setObject(static_cast<QQuickParentChange*>(action.event)->object()); |
| epc->setParent(d->newParent); |
| myAction.event = epc; |
| data->pc << epc; |
| data->actions << myAction; |
| pc = epc; |
| } else { |
| action.actionDone = true; |
| data->actions << myAction; |
| } |
| |
| if (d->via) { |
| viaData->reverse = false; |
| QQuickStateAction myAction; |
| QQuickParentChange *vpc = new QQuickParentChange; |
| vpc->setObject(pc->object()); |
| vpc->setParent(d->via); |
| myAction.event = vpc; |
| viaData->pc << vpc; |
| viaData->actions << myAction; |
| QQuickStateAction dummyAction; |
| QQuickStateAction &xAction = pc->xIsSet() && i < actions.size()-1 ? actions[++i] : dummyAction; |
| QQuickStateAction &yAction = pc->yIsSet() && i < actions.size()-1 ? actions[++i] : dummyAction; |
| QQuickStateAction &sAction = pc->scaleIsSet() && i < actions.size()-1 ? actions[++i] : dummyAction; |
| QQuickStateAction &rAction = pc->rotationIsSet() && i < actions.size()-1 ? actions[++i] : dummyAction; |
| QQuickItem *target = pc->object(); |
| QQuickItem *targetParent = action.reverseEvent ? pc->originalParent() : pc->parent(); |
| |
| //### this mirrors the logic in QQuickParentChange. |
| bool ok; |
| const QTransform &transform = targetParent->itemTransform(d->via, &ok); |
| if (transform.type() >= QTransform::TxShear || !ok) { |
| qmlWarning(this) << QQuickParentAnimation::tr("Unable to preserve appearance under complex transform"); |
| ok = false; |
| } |
| |
| qreal scale = 1; |
| qreal rotation = 0; |
| bool isRotate = (transform.type() == QTransform::TxRotate) || (transform.m11() < 0); |
| if (ok && !isRotate) { |
| if (transform.m11() == transform.m22()) |
| scale = transform.m11(); |
| else { |
| qmlWarning(this) << QQuickParentAnimation::tr("Unable to preserve appearance under non-uniform scale"); |
| ok = false; |
| } |
| } else if (ok && isRotate) { |
| if (transform.m11() == transform.m22()) |
| scale = qSqrt(transform.m11()*transform.m11() + transform.m12()*transform.m12()); |
| else { |
| qmlWarning(this) << QQuickParentAnimation::tr("Unable to preserve appearance under non-uniform scale"); |
| ok = false; |
| } |
| |
| if (scale != 0) |
| rotation = qRadiansToDegrees(qAtan2(transform.m12() / scale, transform.m11() / scale)); |
| else { |
| qmlWarning(this) << QQuickParentAnimation::tr("Unable to preserve appearance under scale of 0"); |
| ok = false; |
| } |
| } |
| |
| const QPointF &point = transform.map(QPointF(xAction.toValue.toReal(),yAction.toValue.toReal())); |
| qreal x = point.x(); |
| qreal y = point.y(); |
| if (ok && target->transformOrigin() != QQuickItem::TopLeft) { |
| qreal w = target->width(); |
| qreal h = target->height(); |
| if (pc->widthIsSet() && i < actions.size() - 1) |
| w = actions.at(++i).toValue.toReal(); |
| if (pc->heightIsSet() && i < actions.size() - 1) |
| h = actions.at(++i).toValue.toReal(); |
| const QPointF &transformOrigin |
| = d->computeTransformOrigin(target->transformOrigin(), w,h); |
| qreal tempxt = transformOrigin.x(); |
| qreal tempyt = transformOrigin.y(); |
| QTransform t; |
| t.translate(-tempxt, -tempyt); |
| t.rotate(rotation); |
| t.scale(scale, scale); |
| t.translate(tempxt, tempyt); |
| const QPointF &offset = t.map(QPointF(0,0)); |
| x += offset.x(); |
| y += offset.y(); |
| } |
| |
| if (ok) { |
| //qDebug() << x << y << rotation << scale; |
| xAction.toValue = x; |
| yAction.toValue = y; |
| sAction.toValue = sAction.toValue.toReal() * scale; |
| rAction.toValue = rAction.toValue.toReal() + rotation; |
| } |
| } |
| } |
| } |
| |
| if (data->actions.count()) { |
| QSequentialAnimationGroupJob *topLevelGroup = new QSequentialAnimationGroupJob; |
| QActionAnimation *viaAction = d->via ? new QActionAnimation : nullptr; |
| QActionAnimation *targetAction = new QActionAnimation; |
| //we'll assume the common case by far is to have children, and always create ag |
| QParallelAnimationGroupJob *ag = new QParallelAnimationGroupJob; |
| |
| if (d->via) |
| viaAction->setAnimAction(viaData); |
| targetAction->setAnimAction(data); |
| |
| //take care of any child animations |
| bool valid = d->defaultProperty.isValid(); |
| QAbstractAnimationJob* anim; |
| for (int ii = 0; ii < d->animations.count(); ++ii) { |
| if (valid) |
| d->animations.at(ii)->setDefaultTarget(d->defaultProperty); |
| anim = d->animations.at(ii)->transition(actions, modified, direction, defaultTarget); |
| if (anim) |
| ag->appendAnimation(anim); |
| } |
| |
| //TODO: simplify/clarify logic |
| bool forwards = direction == QQuickAbstractAnimation::Forward; |
| if (forwards) { |
| topLevelGroup->appendAnimation(d->via ? viaAction : targetAction); |
| topLevelGroup->appendAnimation(ag); |
| if (d->via) |
| topLevelGroup->appendAnimation(targetAction); |
| } else { |
| if (d->via) |
| topLevelGroup->appendAnimation(targetAction); |
| topLevelGroup->appendAnimation(ag); |
| topLevelGroup->appendAnimation(d->via ? viaAction : targetAction); |
| } |
| return initInstance(topLevelGroup); |
| } else { |
| delete data; |
| delete viaData; |
| } |
| return nullptr; |
| } |
| |
| /*! |
| \qmltype AnchorAnimation |
| \instantiates QQuickAnchorAnimation |
| \inqmlmodule QtQuick |
| \ingroup qtquick-animation-properties |
| \inherits Animation |
| \brief Animates changes in anchor values. |
| |
| AnchorAnimation is used to animate an anchor change. |
| |
| In the following snippet we animate the addition of a right anchor to a \l Rectangle: |
| |
| \snippet qml/anchoranimation.qml 0 |
| |
| When an AnchorAnimation is used in a \l Transition, it will |
| animate any AnchorChanges that have occurred during the state change. |
| This can be overridden by setting a specific target item using the |
| \l {AnchorChanges::target}{AnchorChanges.target} property. |
| |
| \note AnchorAnimation can only be used in a \l Transition and in |
| conjunction with an AnchorChange. It cannot be used in behaviors and |
| other types of animations. |
| |
| \sa {Animation and Transitions in Qt Quick}, AnchorChanges |
| */ |
| QQuickAnchorAnimation::QQuickAnchorAnimation(QObject *parent) |
| : QQuickAbstractAnimation(*(new QQuickAnchorAnimationPrivate), parent) |
| { |
| } |
| |
| QQuickAnchorAnimation::~QQuickAnchorAnimation() |
| { |
| } |
| |
| /*! |
| \qmlproperty list<Item> QtQuick::AnchorAnimation::targets |
| The items to reanchor. |
| |
| If no targets are specified all AnchorChanges will be |
| animated by the AnchorAnimation. |
| */ |
| QQmlListProperty<QQuickItem> QQuickAnchorAnimation::targets() |
| { |
| Q_D(QQuickAnchorAnimation); |
| return QQmlListProperty<QQuickItem>(this, d->targets); |
| } |
| |
| /*! |
| \qmlproperty int QtQuick::AnchorAnimation::duration |
| This property holds the duration of the animation, in milliseconds. |
| |
| The default value is 250. |
| */ |
| int QQuickAnchorAnimation::duration() const |
| { |
| Q_D(const QQuickAnchorAnimation); |
| return d->duration; |
| } |
| |
| void QQuickAnchorAnimation::setDuration(int duration) |
| { |
| if (duration < 0) { |
| qmlWarning(this) << tr("Cannot set a duration of < 0"); |
| return; |
| } |
| |
| Q_D(QQuickAnchorAnimation); |
| if (d->duration == duration) |
| return; |
| d->duration = duration; |
| emit durationChanged(duration); |
| } |
| |
| /*! |
| \qmlpropertygroup QtQuick::AnchorAnimation::easing |
| \qmlproperty enumeration QtQuick::AnchorAnimation::easing.type |
| \qmlproperty real QtQuick::AnchorAnimation::easing.amplitude |
| \qmlproperty real QtQuick::AnchorAnimation::easing.overshoot |
| \qmlproperty real QtQuick::AnchorAnimation::easing.period |
| \brief Specifies the easing curve used for the animation |
| |
| To specify an easing curve you need to specify at least the type. For some curves you can also specify |
| amplitude, period and/or overshoot. The default easing curve is |
| Linear. |
| |
| \qml |
| AnchorAnimation { easing.type: Easing.InOutQuad } |
| \endqml |
| |
| See the \l{PropertyAnimation::easing.type} documentation for information |
| about the different types of easing curves. |
| */ |
| QEasingCurve QQuickAnchorAnimation::easing() const |
| { |
| Q_D(const QQuickAnchorAnimation); |
| return d->easing; |
| } |
| |
| void QQuickAnchorAnimation::setEasing(const QEasingCurve &e) |
| { |
| Q_D(QQuickAnchorAnimation); |
| if (d->easing == e) |
| return; |
| |
| d->easing = e; |
| emit easingChanged(e); |
| } |
| |
| QAbstractAnimationJob* QQuickAnchorAnimation::transition(QQuickStateActions &actions, |
| QQmlProperties &modified, |
| TransitionDirection direction, |
| QObject *defaultTarget) |
| { |
| Q_UNUSED(modified); |
| Q_UNUSED(defaultTarget); |
| Q_D(QQuickAnchorAnimation); |
| QQuickAnimationPropertyUpdater *data = new QQuickAnimationPropertyUpdater; |
| data->interpolatorType = QMetaType::QReal; |
| data->interpolator = d->interpolator; |
| data->reverse = direction == Backward ? true : false; |
| data->fromSourced = false; |
| data->fromDefined = false; |
| |
| for (int ii = 0; ii < actions.count(); ++ii) { |
| QQuickStateAction &action = actions[ii]; |
| if (action.event && action.event->type() == QQuickStateActionEvent::AnchorChanges |
| && (d->targets.isEmpty() || d->targets.contains(static_cast<QQuickAnchorChanges*>(action.event)->object()))) { |
| data->actions << static_cast<QQuickAnchorChanges*>(action.event)->additionalActions(); |
| } |
| } |
| |
| QQuickBulkValueAnimator *animator = new QQuickBulkValueAnimator; |
| if (data->actions.count()) { |
| animator->setAnimValue(data); |
| animator->setFromSourcedValue(&data->fromSourced); |
| } else { |
| delete data; |
| } |
| |
| animator->setDuration(d->duration); |
| animator->setEasingCurve(d->easing); |
| return initInstance(animator); |
| } |
| |
| |
| #if QT_CONFIG(quick_path) |
| /*! |
| \qmltype PathAnimation |
| \instantiates QQuickPathAnimation |
| \inqmlmodule QtQuick |
| \ingroup qtquick-animation-properties |
| \inherits Animation |
| \since 5.0 |
| \brief Animates an item along a path. |
| |
| When used in a transition, the path can be specified without start |
| or end points, for example: |
| \qml |
| PathAnimation { |
| path: Path { |
| //no startX, startY |
| PathCurve { x: 100; y: 100} |
| PathCurve {} //last element is empty with no end point specified |
| } |
| } |
| \endqml |
| |
| In the above case, the path start will be the item's current position, and the |
| path end will be the item's target position in the target state. |
| |
| \sa {Animation and Transitions in Qt Quick}, PathInterpolator |
| */ |
| QQuickPathAnimation::QQuickPathAnimation(QObject *parent) |
| : QQuickAbstractAnimation(*(new QQuickPathAnimationPrivate), parent) |
| { |
| } |
| |
| QQuickPathAnimation::~QQuickPathAnimation() |
| { |
| typedef QHash<QQuickItem*, QQuickPathAnimationAnimator* >::iterator ActiveAnimationsIt; |
| |
| Q_D(QQuickPathAnimation); |
| for (ActiveAnimationsIt it = d->activeAnimations.begin(), end = d->activeAnimations.end(); it != end; ++it) |
| it.value()->clearTemplate(); |
| } |
| |
| /*! |
| \qmlproperty int QtQuick::PathAnimation::duration |
| This property holds the duration of the animation, in milliseconds. |
| |
| The default value is 250. |
| */ |
| int QQuickPathAnimation::duration() const |
| { |
| Q_D(const QQuickPathAnimation); |
| return d->duration; |
| } |
| |
| void QQuickPathAnimation::setDuration(int duration) |
| { |
| if (duration < 0) { |
| qmlWarning(this) << tr("Cannot set a duration of < 0"); |
| return; |
| } |
| |
| Q_D(QQuickPathAnimation); |
| if (d->duration == duration) |
| return; |
| d->duration = duration; |
| emit durationChanged(duration); |
| } |
| |
| /*! |
| \qmlpropertygroup QtQuick::PathAnimation::easing |
| \qmlproperty enumeration QtQuick::PathAnimation::easing.type |
| \qmlproperty real QtQuick::PathAnimation::easing.amplitude |
| \qmlproperty list<real> QtQuick::PathAnimation::easing.bezierCurve |
| \qmlproperty real QtQuick::PathAnimation::easing.overshoot |
| \qmlproperty real QtQuick::PathAnimation::easing.period |
| \brief the easing curve used for the animation. |
| |
| To specify an easing curve you need to specify at least the type. For some curves you can also specify |
| amplitude, period, overshoot or custom bezierCurve data. The default easing curve is \c Easing.Linear. |
| |
| See the \l{PropertyAnimation::easing.type} documentation for information |
| about the different types of easing curves. |
| */ |
| QEasingCurve QQuickPathAnimation::easing() const |
| { |
| Q_D(const QQuickPathAnimation); |
| return d->easingCurve; |
| } |
| |
| void QQuickPathAnimation::setEasing(const QEasingCurve &e) |
| { |
| Q_D(QQuickPathAnimation); |
| if (d->easingCurve == e) |
| return; |
| |
| d->easingCurve = e; |
| emit easingChanged(e); |
| } |
| |
| /*! |
| \qmlproperty Path QtQuick::PathAnimation::path |
| This property holds the path to animate along. |
| |
| For more information on defining a path see the \l Path documentation. |
| */ |
| QQuickPath *QQuickPathAnimation::path() const |
| { |
| Q_D(const QQuickPathAnimation); |
| return d->path; |
| } |
| |
| void QQuickPathAnimation::setPath(QQuickPath *path) |
| { |
| Q_D(QQuickPathAnimation); |
| if (d->path == path) |
| return; |
| |
| d->path = path; |
| emit pathChanged(); |
| } |
| |
| /*! |
| \qmlproperty Item QtQuick::PathAnimation::target |
| This property holds the item to animate. |
| */ |
| QQuickItem *QQuickPathAnimation::target() const |
| { |
| Q_D(const QQuickPathAnimation); |
| return d->target; |
| } |
| |
| void QQuickPathAnimation::setTargetObject(QQuickItem *target) |
| { |
| Q_D(QQuickPathAnimation); |
| if (d->target == target) |
| return; |
| |
| d->target = target; |
| emit targetChanged(); |
| } |
| |
| /*! |
| \qmlproperty enumeration QtQuick::PathAnimation::orientation |
| This property controls the rotation of the item as it animates along the path. |
| |
| If a value other than \c Fixed is specified, the PathAnimation will rotate the |
| item to achieve the specified orientation as it travels along the path. |
| |
| \list |
| \li PathAnimation.Fixed (default) - the PathAnimation will not control |
| the rotation of the item. |
| \li PathAnimation.RightFirst - The right side of the item will lead along the path. |
| \li PathAnimation.LeftFirst - The left side of the item will lead along the path. |
| \li PathAnimation.BottomFirst - The bottom of the item will lead along the path. |
| \li PathAnimation.TopFirst - The top of the item will lead along the path. |
| \endlist |
| */ |
| QQuickPathAnimation::Orientation QQuickPathAnimation::orientation() const |
| { |
| Q_D(const QQuickPathAnimation); |
| return d->orientation; |
| } |
| |
| void QQuickPathAnimation::setOrientation(Orientation orientation) |
| { |
| Q_D(QQuickPathAnimation); |
| if (d->orientation == orientation) |
| return; |
| |
| d->orientation = orientation; |
| emit orientationChanged(d->orientation); |
| } |
| |
| /*! |
| \qmlproperty point QtQuick::PathAnimation::anchorPoint |
| This property holds the anchor point for the item being animated. |
| |
| By default, the upper-left corner of the target (its 0,0 point) |
| will be anchored to (or follow) the path. The anchorPoint property can be used to |
| specify a different point for anchoring. For example, specifying an anchorPoint of |
| 5,5 for a 10x10 item means the center of the item will follow the path. |
| */ |
| QPointF QQuickPathAnimation::anchorPoint() const |
| { |
| Q_D(const QQuickPathAnimation); |
| return d->anchorPoint; |
| } |
| |
| void QQuickPathAnimation::setAnchorPoint(const QPointF &point) |
| { |
| Q_D(QQuickPathAnimation); |
| if (d->anchorPoint == point) |
| return; |
| |
| d->anchorPoint = point; |
| emit anchorPointChanged(point); |
| } |
| |
| /*! |
| \qmlproperty real QtQuick::PathAnimation::orientationEntryDuration |
| This property holds the duration (in milliseconds) of the transition in to the orientation. |
| |
| If an orientation has been specified for the PathAnimation, and the starting |
| rotation of the item does not match that given by the orientation, |
| orientationEntryDuration can be used to smoothly transition from the item's |
| starting rotation to the rotation given by the path orientation. |
| */ |
| int QQuickPathAnimation::orientationEntryDuration() const |
| { |
| Q_D(const QQuickPathAnimation); |
| return d->entryDuration; |
| } |
| |
| void QQuickPathAnimation::setOrientationEntryDuration(int duration) |
| { |
| Q_D(QQuickPathAnimation); |
| if (d->entryDuration == duration) |
| return; |
| d->entryDuration = duration; |
| emit orientationEntryDurationChanged(duration); |
| } |
| |
| /*! |
| \qmlproperty real QtQuick::PathAnimation::orientationExitDuration |
| This property holds the duration (in milliseconds) of the transition out of the orientation. |
| |
| If an orientation and endRotation have been specified for the PathAnimation, |
| orientationExitDuration can be used to smoothly transition from the rotation given |
| by the path orientation to the specified endRotation. |
| */ |
| int QQuickPathAnimation::orientationExitDuration() const |
| { |
| Q_D(const QQuickPathAnimation); |
| return d->exitDuration; |
| } |
| |
| void QQuickPathAnimation::setOrientationExitDuration(int duration) |
| { |
| Q_D(QQuickPathAnimation); |
| if (d->exitDuration == duration) |
| return; |
| d->exitDuration = duration; |
| emit orientationExitDurationChanged(duration); |
| } |
| |
| /*! |
| \qmlproperty real QtQuick::PathAnimation::endRotation |
| This property holds the ending rotation for the target. |
| |
| If an orientation has been specified for the PathAnimation, |
| and the path doesn't end with the item at the desired rotation, |
| the endRotation property can be used to manually specify an end |
| rotation. |
| |
| This property is typically used with orientationExitDuration, as specifying |
| an endRotation without an orientationExitDuration may cause a jump to |
| the final rotation, rather than a smooth transition. |
| */ |
| qreal QQuickPathAnimation::endRotation() const |
| { |
| Q_D(const QQuickPathAnimation); |
| return d->endRotation.isNull ? qreal(0) : d->endRotation.value; |
| } |
| |
| void QQuickPathAnimation::setEndRotation(qreal rotation) |
| { |
| Q_D(QQuickPathAnimation); |
| if (!d->endRotation.isNull && d->endRotation == rotation) |
| return; |
| |
| d->endRotation = rotation; |
| emit endRotationChanged(d->endRotation); |
| } |
| |
| QAbstractAnimationJob* QQuickPathAnimation::transition(QQuickStateActions &actions, |
| QQmlProperties &modified, |
| TransitionDirection direction, |
| QObject *defaultTarget) |
| { |
| Q_D(QQuickPathAnimation); |
| |
| QQuickItem *target = d->target ? d->target : qobject_cast<QQuickItem*>(defaultTarget); |
| |
| QQuickPathAnimationUpdater prevData; |
| bool havePrevData = false; |
| if (d->activeAnimations.contains(target)) { |
| havePrevData = true; |
| prevData = *d->activeAnimations[target]->pathUpdater(); |
| } |
| |
| for (auto it = d->activeAnimations.begin(); it != d->activeAnimations.end();) { |
| QQuickPathAnimationAnimator *anim = it.value(); |
| if (anim->state() == QAbstractAnimationJob::Stopped) { |
| anim->clearTemplate(); |
| it = d->activeAnimations.erase(it); |
| } else { |
| ++it; |
| } |
| } |
| |
| QQuickPathAnimationUpdater *data = new QQuickPathAnimationUpdater(); |
| QQuickPathAnimationAnimator *pa = new QQuickPathAnimationAnimator(d); |
| |
| d->activeAnimations[target] = pa; |
| |
| data->orientation = d->orientation; |
| data->anchorPoint = d->anchorPoint; |
| data->entryInterval = d->duration ? qreal(d->entryDuration) / d->duration : qreal(0); |
| data->exitInterval = d->duration ? qreal(d->exitDuration) / d->duration : qreal(0); |
| data->endRotation = d->endRotation; |
| data->reverse = direction == Backward ? true : false; |
| data->fromSourced = false; |
| data->fromDefined = (d->path && d->path->hasStartX() && d->path->hasStartY()) ? true : false; |
| data->toDefined = d->path ? true : false; |
| int origModifiedSize = modified.count(); |
| |
| for (int i = 0; i < actions.count(); ++i) { |
| QQuickStateAction &action = actions[i]; |
| if (action.event) |
| continue; |
| if (action.specifiedObject == target && action.property.name() == QLatin1String("x")) { |
| data->toX = action.toValue.toReal(); |
| modified << action.property; |
| action.fromValue = action.toValue; |
| } |
| if (action.specifiedObject == target && action.property.name() == QLatin1String("y")) { |
| data->toY = action.toValue.toReal(); |
| modified << action.property; |
| action.fromValue = action.toValue; |
| } |
| } |
| |
| if (target && d->path && |
| (modified.count() > origModifiedSize || data->toDefined)) { |
| data->target = target; |
| data->path = d->path; |
| data->path->invalidateSequentialHistory(); |
| |
| if (havePrevData) { |
| // get the original start angle that was used (so we can exactly reverse). |
| data->startRotation = prevData.startRotation; |
| |
| // treat interruptions specially, otherwise we end up with strange paths |
| if ((data->reverse || prevData.reverse) && prevData.currentV > 0 && prevData.currentV < 1) { |
| if (!data->fromDefined && !data->toDefined && !prevData.painterPath.isEmpty()) { |
| QPointF pathPos = QQuickPath::sequentialPointAt(prevData.painterPath, prevData.pathLength, prevData.attributePoints, prevData.prevBez, prevData.currentV); |
| if (!prevData.anchorPoint.isNull()) |
| pathPos -= prevData.anchorPoint; |
| if (pathPos == data->target->position()) { //only treat as interruption if we interrupted ourself |
| data->painterPath = prevData.painterPath; |
| data->toDefined = data->fromDefined = data->fromSourced = true; |
| data->prevBez.isValid = false; |
| data->interruptStart = prevData.currentV; |
| data->startRotation = prevData.startRotation; |
| data->pathLength = prevData.pathLength; |
| data->attributePoints = prevData.attributePoints; |
| } |
| } |
| } |
| } |
| pa->setFromSourcedValue(&data->fromSourced); |
| pa->setAnimValue(data); |
| pa->setDuration(d->duration); |
| pa->setEasingCurve(d->easingCurve); |
| return initInstance(pa); |
| } else { |
| pa->setFromSourcedValue(nullptr); |
| pa->setAnimValue(nullptr); |
| delete pa; |
| delete data; |
| } |
| return nullptr; |
| } |
| |
| void QQuickPathAnimationUpdater::setValue(qreal v) |
| { |
| v = qMin(qMax(v, (qreal)0.0), (qreal)1.0);; |
| |
| if (interruptStart.isValid()) { |
| if (reverse) |
| v = 1 - v; |
| qreal end = reverse ? 0.0 : 1.0; |
| v = interruptStart + v * (end-interruptStart); |
| } |
| currentV = v; |
| bool atStart = ((reverse && v == 1.0) || (!reverse && v == 0.0)); |
| if (!fromSourced && (!fromDefined || !toDefined)) { |
| qreal startX = reverse ? toX + anchorPoint.x() : target->x() + anchorPoint.x(); |
| qreal startY = reverse ? toY + anchorPoint.y() : target->y() + anchorPoint.y(); |
| qreal endX = reverse ? target->x() + anchorPoint.x() : toX + anchorPoint.x(); |
| qreal endY = reverse ? target->y() + anchorPoint.y() : toY + anchorPoint.y(); |
| |
| prevBez.isValid = false; |
| painterPath = path->createPath(QPointF(startX, startY), QPointF(endX, endY), QStringList(), pathLength, attributePoints); |
| fromSourced = true; |
| } |
| |
| qreal angle; |
| bool fixed = orientation == QQuickPathAnimation::Fixed; |
| QPointF currentPos = !painterPath.isEmpty() ? path->sequentialPointAt(painterPath, pathLength, attributePoints, prevBez, v, fixed ? nullptr : &angle) : path->sequentialPointAt(v, fixed ? nullptr : &angle); |
| |
| //adjust position according to anchor point |
| if (!anchorPoint.isNull()) { |
| currentPos -= anchorPoint; |
| if (atStart) { |
| if (!anchorPoint.isNull() && !fixed) |
| target->setTransformOriginPoint(anchorPoint); |
| } |
| } |
| |
| target->setPosition(currentPos); |
| |
| //adjust angle according to orientation |
| if (!fixed) { |
| switch (orientation) { |
| case QQuickPathAnimation::RightFirst: |
| angle = -angle; |
| break; |
| case QQuickPathAnimation::TopFirst: |
| angle = -angle + 90; |
| break; |
| case QQuickPathAnimation::LeftFirst: |
| angle = -angle + 180; |
| break; |
| case QQuickPathAnimation::BottomFirst: |
| angle = -angle + 270; |
| break; |
| default: |
| angle = 0; |
| break; |
| } |
| |
| if (atStart && !reverse) { |
| startRotation = target->rotation(); |
| |
| //shortest distance to correct orientation |
| qreal diff = angle - startRotation; |
| while (diff > 180.0) { |
| startRotation.value += 360.0; |
| diff -= 360.0; |
| } |
| while (diff < -180.0) { |
| startRotation.value -= 360.0; |
| diff += 360.0; |
| } |
| } |
| |
| //smoothly transition to the desired orientation |
| //TODO: shortest distance calculations |
| if (startRotation.isValid()) { |
| if (reverse && v == 0.0) |
| angle = startRotation; |
| else if (v < entryInterval) |
| angle = angle * v / entryInterval + startRotation * (entryInterval - v) / entryInterval; |
| } |
| if (endRotation.isValid()) { |
| qreal exitStart = 1 - entryInterval; |
| if (!reverse && v == 1.0) |
| angle = endRotation; |
| else if (v > exitStart) |
| angle = endRotation * (v - exitStart) / exitInterval + angle * (exitInterval - (v - exitStart)) / exitInterval; |
| } |
| target->setRotation(angle); |
| } |
| |
| /* |
| NOTE: we don't always reset the transform origin, as it can cause a |
| visual jump if ending on an angle. This means that in some cases |
| (anchor point and orientation both specified, and ending at an angle) |
| the transform origin will always be set after running the path animation. |
| */ |
| if ((reverse && v == 0.0) || (!reverse && v == 1.0)) { |
| if (!anchorPoint.isNull() && !fixed && qFuzzyIsNull(angle)) |
| target->setTransformOriginPoint(QPointF()); |
| } |
| } |
| |
| QQuickPathAnimationAnimator::QQuickPathAnimationAnimator(QQuickPathAnimationPrivate *priv) |
| : animationTemplate(priv) |
| { |
| } |
| |
| QQuickPathAnimationAnimator::~QQuickPathAnimationAnimator() |
| { |
| if (animationTemplate && pathUpdater()) { |
| QHash<QQuickItem*, QQuickPathAnimationAnimator* >::iterator it = |
| animationTemplate->activeAnimations.find(pathUpdater()->target); |
| if (it != animationTemplate->activeAnimations.end() && it.value() == this) |
| animationTemplate->activeAnimations.erase(it); |
| } |
| } |
| |
| #endif // quick_path |
| |
| QT_END_NAMESPACE |
| |
| #include "moc_qquickitemanimation_p.cpp" |