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| |
| #ifndef QQUICKOPENGLSHADEREFFECT_P_H |
| #define QQUICKOPENGLSHADEREFFECT_P_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <private/qtquickglobal_p.h> |
| |
| QT_REQUIRE_CONFIG(quick_shadereffect); |
| |
| #include <QtQuick/qquickitem.h> |
| |
| #include <QtQuick/qsgmaterial.h> |
| #include <private/qtquickglobal_p.h> |
| #include <private/qsgadaptationlayer_p.h> |
| #include <private/qquickopenglshadereffectnode_p.h> |
| #include "qquickshadereffect_p.h" |
| #include "qquickshadereffectmesh_p.h" |
| |
| #include <QtCore/qpointer.h> |
| #include <functional> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QSGContext; |
| class QFileSelector; |
| class QQuickOpenGLCustomMaterialShader; |
| |
| namespace QtPrivate { |
| class MappedSlotObject; |
| } |
| |
| // Common class for QQuickOpenGLShaderEffect and QQuickCustomParticle. |
| struct Q_QUICK_PRIVATE_EXPORT QQuickOpenGLShaderEffectCommon |
| { |
| typedef QQuickOpenGLShaderEffectMaterialKey Key; |
| typedef QQuickOpenGLShaderEffectMaterial::UniformData UniformData; |
| |
| QQuickOpenGLShaderEffectCommon(QObject *host, std::function<void(int)> mappedPropertyChanged) |
| : host(host), mappedPropertyChanged(mappedPropertyChanged), fileSelector(nullptr) |
| { } |
| |
| ~QQuickOpenGLShaderEffectCommon(); |
| |
| void disconnectPropertySignals(QQuickItem *item, Key::ShaderType shaderType); |
| void connectPropertySignals(QQuickItem *item, const QMetaObject *itemMetaObject, Key::ShaderType shaderType); |
| void updateParseLog(bool ignoreAttributes); |
| void lookThroughShaderCode(QQuickItem *item, const QMetaObject *itemMetaObject, Key::ShaderType shaderType, const QByteArray &code); |
| void updateShader(QQuickItem *item, const QMetaObject *itemMetaObject, Key::ShaderType shaderType); |
| void updateMaterial(QQuickOpenGLShaderEffectNode *node, QQuickOpenGLShaderEffectMaterial *material, |
| bool updateUniforms, bool updateUniformValues, bool updateTextureProviders); |
| void updateWindow(QQuickWindow *window); |
| |
| // Called by slots in QQuickOpenGLShaderEffect: |
| void sourceDestroyed(QObject *object); |
| void propertyChanged(QQuickItem *item, const QMetaObject *itemMetaObject, int mappedId, bool *textureProviderChanged); |
| |
| void clearSignalMappers(int shader); |
| |
| QObject *host; |
| std::function<void(int)> mappedPropertyChanged; |
| Key source; |
| QVector<QByteArray> attributes; |
| QVector<UniformData> uniformData[Key::ShaderTypeCount]; |
| QVector<QtPrivate::MappedSlotObject *> signalMappers[Key::ShaderTypeCount]; |
| QString parseLog; |
| QFileSelector *fileSelector; |
| }; |
| |
| |
| class Q_QUICK_PRIVATE_EXPORT QQuickOpenGLShaderEffect : public QObject |
| { |
| Q_OBJECT |
| |
| public: |
| QQuickOpenGLShaderEffect(QQuickShaderEffect *item, QObject *parent = nullptr); |
| ~QQuickOpenGLShaderEffect() override; |
| |
| QByteArray fragmentShader() const { return m_common.source.sourceCode[Key::FragmentShader]; } |
| void setFragmentShader(const QByteArray &code); |
| |
| QByteArray vertexShader() const { return m_common.source.sourceCode[Key::VertexShader]; } |
| void setVertexShader(const QByteArray &code); |
| |
| bool blending() const { return m_blending; } |
| void setBlending(bool enable); |
| |
| QVariant mesh() const; |
| void setMesh(const QVariant &mesh); |
| |
| QQuickShaderEffect::CullMode cullMode() const { return m_cullMode; } |
| void setCullMode(QQuickShaderEffect::CullMode face); |
| |
| QString log() const { return m_log; } |
| QQuickShaderEffect::Status status() const { return m_status; } |
| |
| bool supportsAtlasTextures() const { return m_supportsAtlasTextures; } |
| void setSupportsAtlasTextures(bool supports); |
| |
| QString parseLog(); |
| |
| void handleEvent(QEvent *); |
| void handleGeometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry); |
| QSGNode *handleUpdatePaintNode(QSGNode *, QQuickItem::UpdatePaintNodeData *); |
| void handleItemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &value); |
| void maybeUpdateShaders(bool force = false); |
| |
| private Q_SLOTS: |
| void updateGeometry(); |
| void updateGeometryIfAtlased(); |
| void updateLogAndStatus(const QString &log, int status); |
| void sourceDestroyed(QObject *object); |
| |
| private: |
| void propertyChanged(int mappedId); |
| |
| friend class QQuickCustomMaterialShader; |
| friend class QQuickOpenGLShaderEffectNode; |
| |
| typedef QQuickOpenGLShaderEffectMaterialKey Key; |
| typedef QQuickOpenGLShaderEffectMaterial::UniformData UniformData; |
| |
| QQuickShaderEffect *m_item; |
| const QMetaObject *m_itemMetaObject; |
| QSize m_meshResolution; |
| QQuickShaderEffectMesh *m_mesh; |
| QQuickGridMesh m_defaultMesh; |
| QQuickShaderEffect::CullMode m_cullMode; |
| QString m_log; |
| QQuickShaderEffect::Status m_status; |
| |
| QQuickOpenGLShaderEffectCommon m_common; |
| |
| uint m_blending : 1; |
| uint m_dirtyUniforms : 1; |
| uint m_dirtyUniformValues : 1; |
| uint m_dirtyTextureProviders : 1; |
| uint m_dirtyProgram : 1; |
| uint m_dirtyParseLog : 1; |
| uint m_dirtyMesh : 1; |
| uint m_dirtyGeometry : 1; |
| uint m_customVertexShader : 1; |
| uint m_supportsAtlasTextures : 1; |
| uint m_vertNeedsUpdate : 1; |
| uint m_fragNeedsUpdate : 1; |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif // QQUICKOPENGLSHADEREFFECT_P_H |