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| |
| #ifndef QQUICKSPRITESEQUENCE_P_H |
| #define QQUICKSPRITESEQUENCE_P_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <private/qtquickglobal_p.h> |
| |
| QT_REQUIRE_CONFIG(quick_sprite); |
| |
| #include <QtQuick/QQuickItem> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QSGContext; |
| class QQuickSprite; |
| class QQuickSpriteEngine; |
| class QQuickSpriteSequencePrivate; |
| class QSGSpriteNode; |
| class Q_AUTOTEST_EXPORT QQuickSpriteSequence : public QQuickItem |
| { |
| Q_OBJECT |
| Q_PROPERTY(bool running READ running WRITE setRunning NOTIFY runningChanged) |
| Q_PROPERTY(bool interpolate READ interpolate WRITE setInterpolate NOTIFY interpolateChanged) |
| Q_PROPERTY(QString goalSprite READ goalSprite WRITE setGoalSprite NOTIFY goalSpriteChanged) |
| Q_PROPERTY(QString currentSprite READ currentSprite NOTIFY currentSpriteChanged) |
| //###try to share similar spriteEngines for less overhead? |
| Q_PROPERTY(QQmlListProperty<QQuickSprite> sprites READ sprites) |
| Q_CLASSINFO("DefaultProperty", "sprites") |
| |
| public: |
| explicit QQuickSpriteSequence(QQuickItem *parent = nullptr); |
| |
| QQmlListProperty<QQuickSprite> sprites(); |
| |
| bool running() const; |
| bool interpolate() const; |
| QString goalSprite() const; |
| QString currentSprite() const; |
| |
| Q_SIGNALS: |
| |
| void runningChanged(bool arg); |
| void interpolateChanged(bool arg); |
| void goalSpriteChanged(const QString &arg); |
| void currentSpriteChanged(const QString &arg); |
| |
| public Q_SLOTS: |
| |
| void jumpTo(const QString &sprite); |
| void setGoalSprite(const QString &sprite); |
| void setRunning(bool arg); |
| void setInterpolate(bool arg); |
| |
| private Q_SLOTS: |
| void createEngine(); |
| |
| protected: |
| void reset(); |
| QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) override; |
| private: |
| void prepareNextFrame(QSGSpriteNode *node); |
| QSGSpriteNode* initNode(); |
| |
| |
| private: |
| Q_DISABLE_COPY(QQuickSpriteSequence) |
| Q_DECLARE_PRIVATE(QQuickSpriteSequence) |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif // QQUICKSPRITESEQUENCE_P_H |