| /**************************************************************************** |
| ** |
| ** Copyright (C) 2016 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the QtQuick module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL$ |
| ** Commercial License Usage |
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| ** GNU Lesser General Public License Usage |
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| ** packaging of this file. Please review the following information to |
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| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or (at your option) the GNU General |
| ** Public license version 3 or any later version approved by the KDE Free |
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| ** $QT_END_LICENSE$ |
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| ****************************************************************************/ |
| |
| #include "qsgsoftwarecontext_p.h" |
| |
| #include "qsgsoftwareinternalrectanglenode_p.h" |
| #include "qsgsoftwareinternalimagenode_p.h" |
| #include "qsgsoftwarepainternode_p.h" |
| #include "qsgsoftwarepixmaptexture_p.h" |
| #include "qsgsoftwareglyphnode_p.h" |
| #include "qsgsoftwarepublicnodes_p.h" |
| #include "qsgsoftwarelayer_p.h" |
| #include "qsgsoftwarerenderer_p.h" |
| #if QT_CONFIG(quick_sprite) |
| #include "qsgsoftwarespritenode_p.h" |
| #endif |
| |
| #include <QtCore/QCoreApplication> |
| #include <QtCore/QElapsedTimer> |
| |
| #include <QtGui/QWindow> |
| #include <QtQuick/private/qquickwindow_p.h> |
| |
| // Used for very high-level info about the renderering and gl context |
| // Includes GL_VERSION, type of render loop, atlas size, etc. |
| Q_LOGGING_CATEGORY(QSG_RASTER_LOG_INFO, "qt.scenegraph.info") |
| |
| // Used to debug the renderloop logic. Primarily useful for platform integrators |
| // and when investigating the render loop logic. |
| Q_LOGGING_CATEGORY(QSG_RASTER_LOG_RENDERLOOP, "qt.scenegraph.renderloop") |
| |
| // GLSL shader compilation |
| Q_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_COMPILATION, "qt.scenegraph.time.compilation") |
| |
| // polish, animations, sync, render and swap in the render loop |
| Q_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_RENDERLOOP, "qt.scenegraph.time.renderloop") |
| |
| // Texture uploads and swizzling |
| Q_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_TEXTURE, "qt.scenegraph.time.texture") |
| |
| // Glyph preparation (only for distance fields atm) |
| Q_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_GLYPH, "qt.scenegraph.time.glyph") |
| |
| // Timing inside the renderer base class |
| Q_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_RENDERER, "qt.scenegraph.time.renderer") |
| |
| QT_BEGIN_NAMESPACE |
| |
| QSGSoftwareRenderContext::QSGSoftwareRenderContext(QSGContext *ctx) |
| : QSGRenderContext(ctx) |
| , m_initialized(false) |
| , m_activePainter(nullptr) |
| { |
| } |
| |
| QSGSoftwareContext::QSGSoftwareContext(QObject *parent) |
| : QSGContext(parent) |
| { |
| } |
| |
| QSGInternalRectangleNode *QSGSoftwareContext::createInternalRectangleNode() |
| { |
| return new QSGSoftwareInternalRectangleNode(); |
| } |
| |
| QSGInternalImageNode *QSGSoftwareContext::createInternalImageNode(QSGRenderContext *renderContext) |
| { |
| Q_UNUSED(renderContext); |
| return new QSGSoftwareInternalImageNode(); |
| } |
| |
| QSGPainterNode *QSGSoftwareContext::createPainterNode(QQuickPaintedItem *item) |
| { |
| return new QSGSoftwarePainterNode(item); |
| } |
| |
| QSGGlyphNode *QSGSoftwareContext::createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode) |
| { |
| Q_UNUSED(rc); |
| Q_UNUSED(preferNativeGlyphNode); |
| return new QSGSoftwareGlyphNode(); |
| } |
| |
| QSGLayer *QSGSoftwareContext::createLayer(QSGRenderContext *renderContext) |
| { |
| return new QSGSoftwareLayer(renderContext); |
| } |
| |
| QSurfaceFormat QSGSoftwareContext::defaultSurfaceFormat() const |
| { |
| QSurfaceFormat format = QSurfaceFormat::defaultFormat(); |
| format.setRenderableType(QSurfaceFormat::DefaultRenderableType); |
| format.setMajorVersion(0); |
| format.setMinorVersion(0); |
| return format; |
| } |
| |
| void QSGSoftwareRenderContext::initializeIfNeeded() |
| { |
| if (m_initialized) |
| return; |
| m_initialized = true; |
| emit initialized(); |
| } |
| |
| void QSGSoftwareRenderContext::invalidate() |
| { |
| m_sg->renderContextInvalidated(this); |
| emit invalidated(); |
| } |
| |
| QSGTexture *QSGSoftwareRenderContext::createTexture(const QImage &image, uint flags) const |
| { |
| return new QSGSoftwarePixmapTexture(image, flags); |
| } |
| |
| QSGRenderer *QSGSoftwareRenderContext::createRenderer() |
| { |
| return new QSGSoftwareRenderer(this); |
| } |
| |
| |
| void QSGSoftwareRenderContext::renderNextFrame(QSGRenderer *renderer, uint fbo) |
| { |
| renderer->renderScene(fbo); |
| } |
| |
| int QSGSoftwareRenderContext::maxTextureSize() const |
| { |
| return 2048; |
| } |
| |
| QSGRendererInterface *QSGSoftwareContext::rendererInterface(QSGRenderContext *renderContext) |
| { |
| Q_UNUSED(renderContext); |
| return this; |
| } |
| |
| QSGRectangleNode *QSGSoftwareContext::createRectangleNode() |
| { |
| return new QSGSoftwareRectangleNode; |
| } |
| |
| QSGImageNode *QSGSoftwareContext::createImageNode() |
| { |
| return new QSGSoftwareImageNode; |
| } |
| |
| QSGNinePatchNode *QSGSoftwareContext::createNinePatchNode() |
| { |
| return new QSGSoftwareNinePatchNode; |
| } |
| |
| #if QT_CONFIG(quick_sprite) |
| QSGSpriteNode *QSGSoftwareContext::createSpriteNode() |
| { |
| return new QSGSoftwareSpriteNode; |
| } |
| #endif |
| |
| QSGRendererInterface::GraphicsApi QSGSoftwareContext::graphicsApi() const |
| { |
| return Software; |
| } |
| |
| QSGRendererInterface::ShaderType QSGSoftwareContext::shaderType() const |
| { |
| return UnknownShadingLanguage; |
| } |
| |
| QSGRendererInterface::ShaderCompilationTypes QSGSoftwareContext::shaderCompilationType() const |
| { |
| return nullptr; |
| } |
| |
| QSGRendererInterface::ShaderSourceTypes QSGSoftwareContext::shaderSourceType() const |
| { |
| return nullptr; |
| } |
| |
| void *QSGSoftwareContext::getResource(QQuickWindow *window, Resource resource) const |
| { |
| if (resource == PainterResource && window && window->isSceneGraphInitialized()) |
| return static_cast<QSGSoftwareRenderContext *>(QQuickWindowPrivate::get(window)->context)->m_activePainter; |
| |
| return nullptr; |
| } |
| |
| QT_END_NAMESPACE |
| |
| #include "moc_qsgsoftwarecontext_p.cpp" |