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#include "qsgsoftwarepixmaptexture_p.h"
#include <private/qsgcontext_p.h>
QT_BEGIN_NAMESPACE
QSGSoftwarePixmapTexture::QSGSoftwarePixmapTexture(const QImage &image, uint flags)
: QSGTexture(*(new QSGSoftwarePixmapTexturePrivate))
{
// Prevent pixmap format conversion to reduce memory consumption
// and surprises in calling code. (See QTBUG-47328)
if (flags & QSGRenderContext::CreateTexture_Alpha) {
//If texture should have an alpha
m_pixmap = QPixmap::fromImage(image, Qt::NoFormatConversion);
} else {
//Force opaque texture
m_pixmap = QPixmap::fromImage(image.convertToFormat(QImage::Format_RGB32), Qt::NoFormatConversion);
}
}
QSGSoftwarePixmapTexture::QSGSoftwarePixmapTexture(const QPixmap &pixmap)
: QSGTexture(*(new QSGSoftwarePixmapTexturePrivate)),
m_pixmap(pixmap)
{
}
int QSGSoftwarePixmapTexture::textureId() const
{
return 0;
}
QSize QSGSoftwarePixmapTexture::textureSize() const
{
return m_pixmap.size();
}
bool QSGSoftwarePixmapTexture::hasAlphaChannel() const
{
return m_pixmap.hasAlphaChannel();
}
bool QSGSoftwarePixmapTexture::hasMipmaps() const
{
return false;
}
void QSGSoftwarePixmapTexture::bind()
{
Q_UNREACHABLE();
}
int QSGSoftwarePixmapTexturePrivate::comparisonKey() const
{
return 0;
}
QT_END_NAMESPACE
#include "moc_qsgsoftwarepixmaptexture_p.cpp"