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| |
| #ifndef QSGSOFTWARERENDERABLENODE_H |
| #define QSGSOFTWARERENDERABLENODE_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtQuick/private/qtquickglobal_p.h> |
| |
| #include <QtGui/QRegion> |
| #include <QtCore/QRect> |
| #include <QtGui/QTransform> |
| #include <QtQuick/qsgrectanglenode.h> |
| #include <QtQuick/qsgimagenode.h> |
| #include <QtQuick/qsgninepatchnode.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QSGSimpleRectNode; |
| class QSGSimpleTextureNode; |
| class QSGSoftwareInternalImageNode; |
| class QSGSoftwarePainterNode; |
| class QSGSoftwareInternalRectangleNode; |
| class QSGSoftwareGlyphNode; |
| class QSGSoftwareNinePatchNode; |
| class QSGSoftwareSpriteNode; |
| class QSGRenderNode; |
| |
| class Q_QUICK_PRIVATE_EXPORT QSGSoftwareRenderableNode |
| { |
| public: |
| enum NodeType { |
| Invalid = -1, |
| SimpleRect, |
| SimpleTexture, |
| Image, |
| Painter, |
| Rectangle, |
| Glyph, |
| NinePatch, |
| SimpleRectangle, |
| SimpleImage, |
| #if QT_CONFIG(quick_sprite) |
| SpriteNode, |
| #endif |
| RenderNode |
| }; |
| |
| QSGSoftwareRenderableNode(NodeType type, QSGNode *node); |
| ~QSGSoftwareRenderableNode(); |
| |
| void update(); |
| |
| QRegion renderNode(QPainter *painter, bool forceOpaquePainting = false); |
| QRect boundingRectMin() const { return m_boundingRectMin; } |
| QRect boundingRectMax() const { return m_boundingRectMax; } |
| NodeType type() const { return m_nodeType; } |
| bool isOpaque() const { return m_isOpaque; } |
| bool isDirty() const { return m_isDirty; } |
| bool isDirtyRegionEmpty() const; |
| QSGNode *handle() const { return m_handle.node; } |
| |
| void setTransform(const QTransform &transform); |
| void setClipRegion(const QRegion &clipRegion, bool hasClipRegion = true); |
| void setOpacity(float opacity); |
| QTransform transform() const { return m_transform; } |
| QRegion clipRegion() const { return m_clipRegion; } |
| float opacity() const { return m_opacity; } |
| |
| void markGeometryDirty(); |
| void markMaterialDirty(); |
| |
| void addDirtyRegion(const QRegion &dirtyRegion, bool forceDirty = true); |
| void subtractDirtyRegion(const QRegion &dirtyRegion); |
| |
| QRegion previousDirtyRegion(bool wasRemoved = false) const; |
| QRegion dirtyRegion() const; |
| |
| private: |
| union RenderableNodeHandle { |
| QSGNode *node; |
| QSGSimpleRectNode *simpleRectNode; |
| QSGSimpleTextureNode *simpleTextureNode; |
| QSGSoftwareInternalImageNode *imageNode; |
| QSGSoftwarePainterNode *painterNode; |
| QSGSoftwareInternalRectangleNode *rectangleNode; |
| QSGSoftwareGlyphNode *glpyhNode; |
| QSGSoftwareNinePatchNode *ninePatchNode; |
| QSGRectangleNode *simpleRectangleNode; |
| QSGImageNode *simpleImageNode; |
| QSGSoftwareSpriteNode *spriteNode; |
| QSGRenderNode *renderNode; |
| }; |
| |
| const NodeType m_nodeType; |
| RenderableNodeHandle m_handle; |
| |
| bool m_isOpaque; |
| |
| bool m_isDirty; |
| QRegion m_dirtyRegion; |
| QRegion m_previousDirtyRegion; |
| |
| QTransform m_transform; |
| QRegion m_clipRegion; |
| bool m_hasClipRegion; |
| float m_opacity; |
| |
| QRect m_boundingRectMin; |
| QRect m_boundingRectMax; |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif // QSGSOFTWARERENDERABLENODE_H |