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**
** Copyright (C) 2016 The Qt Company Ltd.
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** This file is part of the QtQuick module of the Qt Toolkit.
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#ifndef QSGSOFTWARERENDERABLENODE_H
#define QSGSOFTWARERENDERABLENODE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick/private/qtquickglobal_p.h>
#include <QtGui/QRegion>
#include <QtCore/QRect>
#include <QtGui/QTransform>
#include <QtQuick/qsgrectanglenode.h>
#include <QtQuick/qsgimagenode.h>
#include <QtQuick/qsgninepatchnode.h>
QT_BEGIN_NAMESPACE
class QSGSimpleRectNode;
class QSGSimpleTextureNode;
class QSGSoftwareInternalImageNode;
class QSGSoftwarePainterNode;
class QSGSoftwareInternalRectangleNode;
class QSGSoftwareGlyphNode;
class QSGSoftwareNinePatchNode;
class QSGSoftwareSpriteNode;
class QSGRenderNode;
class Q_QUICK_PRIVATE_EXPORT QSGSoftwareRenderableNode
{
public:
enum NodeType {
Invalid = -1,
SimpleRect,
SimpleTexture,
Image,
Painter,
Rectangle,
Glyph,
NinePatch,
SimpleRectangle,
SimpleImage,
#if QT_CONFIG(quick_sprite)
SpriteNode,
#endif
RenderNode
};
QSGSoftwareRenderableNode(NodeType type, QSGNode *node);
~QSGSoftwareRenderableNode();
void update();
QRegion renderNode(QPainter *painter, bool forceOpaquePainting = false);
QRect boundingRectMin() const { return m_boundingRectMin; }
QRect boundingRectMax() const { return m_boundingRectMax; }
NodeType type() const { return m_nodeType; }
bool isOpaque() const { return m_isOpaque; }
bool isDirty() const { return m_isDirty; }
bool isDirtyRegionEmpty() const;
QSGNode *handle() const { return m_handle.node; }
void setTransform(const QTransform &transform);
void setClipRegion(const QRegion &clipRegion, bool hasClipRegion = true);
void setOpacity(float opacity);
QTransform transform() const { return m_transform; }
QRegion clipRegion() const { return m_clipRegion; }
float opacity() const { return m_opacity; }
void markGeometryDirty();
void markMaterialDirty();
void addDirtyRegion(const QRegion &dirtyRegion, bool forceDirty = true);
void subtractDirtyRegion(const QRegion &dirtyRegion);
QRegion previousDirtyRegion(bool wasRemoved = false) const;
QRegion dirtyRegion() const;
private:
union RenderableNodeHandle {
QSGNode *node;
QSGSimpleRectNode *simpleRectNode;
QSGSimpleTextureNode *simpleTextureNode;
QSGSoftwareInternalImageNode *imageNode;
QSGSoftwarePainterNode *painterNode;
QSGSoftwareInternalRectangleNode *rectangleNode;
QSGSoftwareGlyphNode *glpyhNode;
QSGSoftwareNinePatchNode *ninePatchNode;
QSGRectangleNode *simpleRectangleNode;
QSGImageNode *simpleImageNode;
QSGSoftwareSpriteNode *spriteNode;
QSGRenderNode *renderNode;
};
const NodeType m_nodeType;
RenderableNodeHandle m_handle;
bool m_isOpaque;
bool m_isDirty;
QRegion m_dirtyRegion;
QRegion m_previousDirtyRegion;
QTransform m_transform;
QRegion m_clipRegion;
bool m_hasClipRegion;
float m_opacity;
QRect m_boundingRectMin;
QRect m_boundingRectMax;
};
QT_END_NAMESPACE
#endif // QSGSOFTWARERENDERABLENODE_H