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** This file is part of the QtQuick module of the Qt Toolkit.
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#include "qsgdefaultglyphnode_p.h"
#include "qsgdefaultglyphnode_p_p.h"
QT_BEGIN_NAMESPACE
QSGDefaultGlyphNode::QSGDefaultGlyphNode(QSGRenderContext *context)
: m_context(context)
, m_glyphNodeType(RootGlyphNode)
, m_dirtyGeometry(false)
{
setFlag(UsePreprocess);
}
QSGDefaultGlyphNode::~QSGDefaultGlyphNode()
{
if (m_glyphNodeType == SubGlyphNode)
return;
qDeleteAll(m_nodesToDelete);
m_nodesToDelete.clear();
}
void QSGDefaultGlyphNode::setMaterialColor(const QColor &color)
{
static_cast<QSGTextMaskMaterial *>(m_material)->setColor(color);
}
void QSGDefaultGlyphNode::setGlyphs(const QPointF &position, const QGlyphRun &glyphs)
{
QSGBasicGlyphNode::setGlyphs(position, glyphs);
m_dirtyGeometry = true;
}
void QSGDefaultGlyphNode::update()
{
QRawFont font = m_glyphs.rawFont();
QMargins margins(0, 0, 0, 0);
if (m_style == QQuickText::Normal) {
m_material = new QSGTextMaskMaterial(m_context, QVector4D(m_color.redF(), m_color.greenF(), m_color.blueF(), m_color.alphaF()), font);
} else if (m_style == QQuickText::Outline) {
QSGOutlinedTextMaterial *material = new QSGOutlinedTextMaterial(m_context, font);
material->setStyleColor(m_styleColor);
m_material = material;
margins = QMargins(1, 1, 1, 1);
} else {
QSGStyledTextMaterial *material = new QSGStyledTextMaterial(m_context, font);
if (m_style == QQuickText::Sunken) {
material->setStyleShift(QVector2D(0, -1));
margins.setTop(1);
} else if (m_style == QQuickText::Raised) {
material->setStyleShift(QVector2D(0, 1));
margins.setBottom(1);
}
material->setStyleColor(m_styleColor);
m_material = material;
}
QSGTextMaskMaterial *textMaskMaterial = static_cast<QSGTextMaskMaterial *>(m_material);
textMaskMaterial->setColor(m_color);
QRectF boundingRect;
textMaskMaterial->populate(m_position, m_glyphs.glyphIndexes(), m_glyphs.positions(), geometry(),
&boundingRect, &m_baseLine, margins);
setBoundingRect(boundingRect);
setMaterial(m_material);
markDirty(DirtyGeometry);
}
void QSGDefaultGlyphNode::preprocess()
{
qDeleteAll(m_nodesToDelete);
m_nodesToDelete.clear();
if (m_dirtyGeometry)
updateGeometry();
}
void QSGDefaultGlyphNode::updateGeometry()
{
// Remove previously created sub glyph nodes
// We assume all the children are sub glyph nodes
QSGNode *subnode = firstChild();
while (subnode) {
// We can't delete the node now as it might be in the preprocess list
// It will be deleted in the next preprocess
m_nodesToDelete.append(subnode);
subnode = subnode->nextSibling();
}
removeAllChildNodes();
GlyphInfo glyphInfo;
const QVector<quint32> indexes = m_glyphs.glyphIndexes();
const QVector<QPointF> positions = m_glyphs.positions();
const int maxGlyphs = (USHRT_MAX + 1) / 4; // 16384
const int maxVertices = maxGlyphs * 4; // 65536
const int maxIndexes = maxGlyphs * 6; // 98304
for (int i = 0; i < indexes.size(); ++i) {
const int glyphIndex = indexes.at(i);
const QPointF position = positions.at(i);
// As we use UNSIGNED_SHORT indexing in the geometry, we overload the
// "glyphsInOtherNodes" concept as overflow for if there are more than
// 65536 (16384 * 4) vertices to render which would otherwise exceed
// the maximum index size. This will cause sub-nodes to be recursively
// created to handle any number of glyphs.
if (i >= maxGlyphs) {
glyphInfo.indexes.append(glyphIndex);
glyphInfo.positions.append(position);
continue;
}
}
if (!glyphInfo.indexes.isEmpty()) {
QGlyphRun subNodeGlyphRun(m_glyphs);
subNodeGlyphRun.setGlyphIndexes(glyphInfo.indexes);
subNodeGlyphRun.setPositions(glyphInfo.positions);
QSGDefaultGlyphNode *subNode = new QSGDefaultGlyphNode(m_context);
subNode->setGlyphNodeType(SubGlyphNode);
subNode->setColor(m_color);
subNode->setStyle(m_style);
subNode->setStyleColor(m_styleColor);
subNode->setGlyphs(m_position, subNodeGlyphRun);
subNode->update();
subNode->updateGeometry(); // we have to explicitly call this now as preprocess won't be called before it's rendered
appendChildNode(subNode);
QSGGeometry *g = geometry();
QSGGeometry::TexturedPoint2D *vertexData = g->vertexDataAsTexturedPoint2D();
quint16 *indexData = g->indexDataAsUShort();
QVector<QSGGeometry::TexturedPoint2D> tempVertexData(maxVertices);
QVector<quint16> tempIndexData(maxIndexes);
for (int i = 0; i < maxGlyphs; i++) {
tempVertexData[i * 4 + 0] = vertexData[i * 4 + 0];
tempVertexData[i * 4 + 1] = vertexData[i * 4 + 1];
tempVertexData[i * 4 + 2] = vertexData[i * 4 + 2];
tempVertexData[i * 4 + 3] = vertexData[i * 4 + 3];
tempIndexData[i * 6 + 0] = indexData[i * 6 + 0];
tempIndexData[i * 6 + 1] = indexData[i * 6 + 1];
tempIndexData[i * 6 + 2] = indexData[i * 6 + 2];
tempIndexData[i * 6 + 3] = indexData[i * 6 + 3];
tempIndexData[i * 6 + 4] = indexData[i * 6 + 4];
tempIndexData[i * 6 + 5] = indexData[i * 6 + 5];
}
g->allocate(maxVertices, maxIndexes);
vertexData = g->vertexDataAsTexturedPoint2D();
indexData = g->indexDataAsUShort();
for (int i = 0; i < maxGlyphs; i++) {
vertexData[i * 4 + 0] = tempVertexData[i * 4 + 0];
vertexData[i * 4 + 1] = tempVertexData[i * 4 + 1];
vertexData[i * 4 + 2] = tempVertexData[i * 4 + 2];
vertexData[i * 4 + 3] = tempVertexData[i * 4 + 3];
indexData[i * 6 + 0] = tempIndexData[i * 6 + 0];
indexData[i * 6 + 1] = tempIndexData[i * 6 + 1];
indexData[i * 6 + 2] = tempIndexData[i * 6 + 2];
indexData[i * 6 + 3] = tempIndexData[i * 6 + 3];
indexData[i * 6 + 4] = tempIndexData[i * 6 + 4];
indexData[i * 6 + 5] = tempIndexData[i * 6 + 5];
}
}
m_dirtyGeometry = false;
}
QT_END_NAMESPACE