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#ifndef QSGDEFAULTGLYPHNODE_P_P_H
#define QSGDEFAULTGLYPHNODE_P_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <qcolor.h>
#include <QtGui/private/qopengltextureglyphcache_p.h>
#include <QtQuick/qsgmaterial.h>
#include <QtQuick/qsgtexture.h>
#include <QtQuick/qsggeometry.h>
#include <qshareddata.h>
#include <QtQuick/private/qsgplaintexture_p.h>
#include <QtQuick/private/qsgrhitextureglyphcache_p.h>
#include <qrawfont.h>
#include <qmargins.h>
QT_BEGIN_NAMESPACE
class QFontEngine;
class Geometry;
class QSGRenderContext;
class QSGDefaultRenderContext;
class QSGTextMaskMaterial: public QSGMaterial
{
public:
QSGTextMaskMaterial(QSGRenderContext *rc, const QVector4D &color, const QRawFont &font, QFontEngine::GlyphFormat glyphFormat = QFontEngine::Format_None);
virtual ~QSGTextMaskMaterial();
QSGMaterialType *type() const override;
QSGMaterialShader *createShader() const override;
int compare(const QSGMaterial *other) const override;
void setColor(const QColor &c) { setColor(QVector4D(c.redF(), c.greenF(), c.blueF(), c.alphaF())); }
void setColor(const QVector4D &color);
const QVector4D &color() const { return m_color; }
QSGTexture *texture() const { return m_texture; }
bool ensureUpToDate();
QTextureGlyphCache *glyphCache() const;
QOpenGLTextureGlyphCache *openglGlyphCache() const;
QSGRhiTextureGlyphCache *rhiGlyphCache() const;
void populate(const QPointF &position,
const QVector<quint32> &glyphIndexes, const QVector<QPointF> &glyphPositions,
QSGGeometry *geometry, QRectF *boundingRect, QPointF *baseLine,
const QMargins &margins = QMargins(0, 0, 0, 0));
private:
void init(QFontEngine::GlyphFormat glyphFormat);
void updateCache(QFontEngine::GlyphFormat glyphFormat);
QSGDefaultRenderContext *m_rc;
QSGPlainTexture *m_texture;
QExplicitlySharedDataPointer<QFontEngineGlyphCache> m_glyphCache;
QRawFont m_font;
QRhi *m_rhi;
QVector4D m_color;
QSize m_size;
};
class QSGStyledTextMaterial : public QSGTextMaskMaterial
{
public:
QSGStyledTextMaterial(QSGRenderContext *rc, const QRawFont &font);
virtual ~QSGStyledTextMaterial() { }
void setStyleShift(const QVector2D &shift) { m_styleShift = shift; }
const QVector2D &styleShift() const { return m_styleShift; }
void setStyleColor(const QColor &c) { m_styleColor = QVector4D(c.redF(), c.greenF(), c.blueF(), c.alphaF()); }
void setStyleColor(const QVector4D &color) { m_styleColor = color; }
const QVector4D &styleColor() const { return m_styleColor; }
QSGMaterialType *type() const override;
QSGMaterialShader *createShader() const override;
int compare(const QSGMaterial *other) const override;
private:
QVector2D m_styleShift;
QVector4D m_styleColor;
};
class QSGOutlinedTextMaterial : public QSGStyledTextMaterial
{
public:
QSGOutlinedTextMaterial(QSGRenderContext *rc, const QRawFont &font);
~QSGOutlinedTextMaterial() { }
QSGMaterialType *type() const override;
QSGMaterialShader *createShader() const override;
};
QT_END_NAMESPACE
#endif