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| ****************************************************************************/ |
| #ifndef QSGOPENGLLAYER_P_H |
| #define QSGOPENGLLAYER_P_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <private/qsgadaptationlayer_p.h> |
| #include <private/qsgcontext_p.h> |
| #include <private/qsgtexture_p.h> |
| #include <qsgsimplerectnode.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| #define QSG_DEBUG_FBO_OVERLAY |
| |
| class QOpenGLFramebufferObject; |
| class QSGDepthStencilBuffer; |
| class QSGDefaultRenderContext; |
| class QSGOpenGLLayerPrivate; |
| |
| class Q_QUICK_PRIVATE_EXPORT QSGOpenGLLayer : public QSGLayer |
| { |
| Q_DECLARE_PRIVATE(QSGOpenGLLayer) |
| Q_OBJECT |
| public: |
| QSGOpenGLLayer(QSGRenderContext *context); |
| ~QSGOpenGLLayer(); |
| |
| bool updateTexture() override; |
| |
| // The item's "paint node", not effect node. |
| QSGNode *item() const { return m_item; } |
| void setItem(QSGNode *item) override; |
| |
| QRectF rect() const { return m_rect; } |
| void setRect(const QRectF &rect) override; |
| |
| QSize size() const { return m_size; } |
| void setSize(const QSize &size) override; |
| |
| void setHasMipmaps(bool mipmap) override; |
| |
| void bind() override; |
| |
| bool hasAlphaChannel() const override; |
| bool hasMipmaps() const override; |
| int textureId() const override; |
| QSize textureSize() const override { return m_size; } |
| |
| GLenum format() const { return m_format; } |
| void setFormat(GLenum format) override; |
| |
| bool live() const { return bool(m_live); } |
| void setLive(bool live) override; |
| |
| bool recursive() const { return bool(m_recursive); } |
| void setRecursive(bool recursive) override; |
| |
| void setDevicePixelRatio(qreal ratio) override { m_device_pixel_ratio = ratio; } |
| |
| bool mirrorHorizontal() const { return bool(m_mirrorHorizontal); } |
| void setMirrorHorizontal(bool mirror) override; |
| |
| bool mirrorVertical() const { return bool(m_mirrorVertical); } |
| void setMirrorVertical(bool mirror) override; |
| |
| void scheduleUpdate() override; |
| |
| QImage toImage() const override; |
| |
| QRectF normalizedTextureSubRect() const override; |
| |
| int samples() const { return m_samples; } |
| void setSamples(int samples) override { m_samples = samples; } |
| |
| public Q_SLOTS: |
| void markDirtyTexture() override; |
| void invalidated() override; |
| |
| private: |
| void grab(); |
| |
| QSGNode *m_item; |
| QRectF m_rect; |
| QSize m_size; |
| qreal m_device_pixel_ratio; |
| GLenum m_format; |
| |
| QSGRenderer *m_renderer; |
| QOpenGLFramebufferObject *m_fbo; |
| QOpenGLFramebufferObject *m_secondaryFbo; |
| QSharedPointer<QSGDepthStencilBuffer> m_depthStencilBuffer; |
| |
| GLuint m_transparentTexture; |
| |
| #ifdef QSG_DEBUG_FBO_OVERLAY |
| QSGSimpleRectNode *m_debugOverlay; |
| #endif |
| |
| QSGDefaultRenderContext *m_context; |
| int m_samples; |
| |
| uint m_mipmap : 1; |
| uint m_live : 1; |
| uint m_recursive : 1; |
| uint m_dirtyTexture : 1; |
| uint m_multisamplingChecked : 1; |
| uint m_multisampling : 1; |
| uint m_grab : 1; |
| uint m_mirrorHorizontal : 1; |
| uint m_mirrorVertical : 1; |
| }; |
| |
| class QSGOpenGLLayerPrivate : public QSGTexturePrivate |
| { |
| Q_DECLARE_PUBLIC(QSGOpenGLLayer) |
| public: |
| int comparisonKey() const override; |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif // QSGOPENGLLAYER_P_H |