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** Copyright (C) 2016 The Qt Company Ltd.
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** This file is part of the QtQuick module of the Qt Toolkit.
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** ensure the GNU Lesser General Public License version 3 requirements
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#ifndef QSGOPENGLLAYER_P_H
#define QSGOPENGLLAYER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qsgadaptationlayer_p.h>
#include <private/qsgcontext_p.h>
#include <private/qsgtexture_p.h>
#include <qsgsimplerectnode.h>
QT_BEGIN_NAMESPACE
#define QSG_DEBUG_FBO_OVERLAY
class QOpenGLFramebufferObject;
class QSGDepthStencilBuffer;
class QSGDefaultRenderContext;
class QSGOpenGLLayerPrivate;
class Q_QUICK_PRIVATE_EXPORT QSGOpenGLLayer : public QSGLayer
{
Q_DECLARE_PRIVATE(QSGOpenGLLayer)
Q_OBJECT
public:
QSGOpenGLLayer(QSGRenderContext *context);
~QSGOpenGLLayer();
bool updateTexture() override;
// The item's "paint node", not effect node.
QSGNode *item() const { return m_item; }
void setItem(QSGNode *item) override;
QRectF rect() const { return m_rect; }
void setRect(const QRectF &rect) override;
QSize size() const { return m_size; }
void setSize(const QSize &size) override;
void setHasMipmaps(bool mipmap) override;
void bind() override;
bool hasAlphaChannel() const override;
bool hasMipmaps() const override;
int textureId() const override;
QSize textureSize() const override { return m_size; }
GLenum format() const { return m_format; }
void setFormat(GLenum format) override;
bool live() const { return bool(m_live); }
void setLive(bool live) override;
bool recursive() const { return bool(m_recursive); }
void setRecursive(bool recursive) override;
void setDevicePixelRatio(qreal ratio) override { m_device_pixel_ratio = ratio; }
bool mirrorHorizontal() const { return bool(m_mirrorHorizontal); }
void setMirrorHorizontal(bool mirror) override;
bool mirrorVertical() const { return bool(m_mirrorVertical); }
void setMirrorVertical(bool mirror) override;
void scheduleUpdate() override;
QImage toImage() const override;
QRectF normalizedTextureSubRect() const override;
int samples() const { return m_samples; }
void setSamples(int samples) override { m_samples = samples; }
public Q_SLOTS:
void markDirtyTexture() override;
void invalidated() override;
private:
void grab();
QSGNode *m_item;
QRectF m_rect;
QSize m_size;
qreal m_device_pixel_ratio;
GLenum m_format;
QSGRenderer *m_renderer;
QOpenGLFramebufferObject *m_fbo;
QOpenGLFramebufferObject *m_secondaryFbo;
QSharedPointer<QSGDepthStencilBuffer> m_depthStencilBuffer;
GLuint m_transparentTexture;
#ifdef QSG_DEBUG_FBO_OVERLAY
QSGSimpleRectNode *m_debugOverlay;
#endif
QSGDefaultRenderContext *m_context;
int m_samples;
uint m_mipmap : 1;
uint m_live : 1;
uint m_recursive : 1;
uint m_dirtyTexture : 1;
uint m_multisamplingChecked : 1;
uint m_multisampling : 1;
uint m_grab : 1;
uint m_mirrorHorizontal : 1;
uint m_mirrorVertical : 1;
};
class QSGOpenGLLayerPrivate : public QSGTexturePrivate
{
Q_DECLARE_PUBLIC(QSGOpenGLLayer)
public:
int comparisonKey() const override;
};
QT_END_NAMESPACE
#endif // QSGOPENGLLAYER_P_H