| /**************************************************************************** |
| ** |
| ** Copyright (C) 2016 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the QtQuick module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
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| ** |
| ** GNU Lesser General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU Lesser |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| ** packaging of this file. Please review the following information to |
| ** ensure the GNU Lesser General Public License version 3 requirements |
| ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or (at your option) the GNU General |
| ** Public license version 3 or any later version approved by the KDE Free |
| ** Qt Foundation. The licenses are as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
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| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #include "qsgrenderloop_p.h" |
| #include "qsgthreadedrenderloop_p.h" |
| #include "qsgwindowsrenderloop_p.h" |
| #include "qsgrhisupport_p.h" |
| #include <private/qquickanimatorcontroller_p.h> |
| |
| #include <QtCore/QCoreApplication> |
| #include <QtCore/QTime> |
| #include <QtCore/QLibraryInfo> |
| #include <QtCore/private/qabstractanimation_p.h> |
| |
| #include <QtGui/QOffscreenSurface> |
| #include <QtGui/private/qguiapplication_p.h> |
| #include <qpa/qplatformintegration.h> |
| #include <QPlatformSurfaceEvent> |
| |
| #include <QtQml/private/qqmlglobal_p.h> |
| |
| #include <QtQuick/QQuickWindow> |
| #include <QtQuick/private/qquickwindow_p.h> |
| #include <QtQuick/private/qsgcontext_p.h> |
| #include <QtQuick/private/qsgrenderer_p.h> |
| #include <private/qquickprofiler_p.h> |
| |
| #include <private/qsgrhishadereffectnode_p.h> |
| |
| #if QT_CONFIG(opengl) |
| #include <QtGui/QOpenGLContext> |
| #if QT_CONFIG(quick_shadereffect) |
| #include <private/qquickopenglshadereffectnode_p.h> |
| #endif |
| #include <private/qsgdefaultrendercontext_p.h> |
| #endif |
| |
| #ifdef Q_OS_WIN |
| #include <QtCore/qt_windows.h> |
| #endif |
| |
| QT_BEGIN_NAMESPACE |
| |
| extern bool qsg_useConsistentTiming(); |
| extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha); |
| |
| // ### We do not yet support using Qt Quick with QRhi (and Vulkan, D3D |
| // or Metal) in -no-opengl builds as of Qt 5.14. This is due to to the |
| // widespread direct OpenGL usage all over the place in qsgdefault* |
| // and the related classes. To be cleaned up in Qt 6 when the direct |
| // GL code path is removed. |
| |
| #if QT_CONFIG(opengl) /* || QT_CONFIG(vulkan) || defined(Q_OS_WIN) || defined(Q_OS_DARWIN) */ |
| |
| #define ENABLE_DEFAULT_BACKEND |
| |
| /* |
| expectations for this manager to work: |
| - one opengl context to render multiple windows |
| - OpenGL pipeline will not block for vsync in swap |
| - OpenGL pipeline will block based on a full buffer queue. |
| - Multiple screens can share the OpenGL context |
| - Animations are advanced for all windows once per swap |
| */ |
| |
| DEFINE_BOOL_CONFIG_OPTION(qmlNoThreadedRenderer, QML_BAD_GUI_RENDER_LOOP); |
| DEFINE_BOOL_CONFIG_OPTION(qmlForceThreadedRenderer, QML_FORCE_THREADED_RENDERER); // Might trigger graphics driver threading bugs, use at own risk |
| #endif |
| |
| QSGRenderLoop *QSGRenderLoop::s_instance = nullptr; |
| |
| QSGRenderLoop::~QSGRenderLoop() |
| { |
| } |
| |
| void QSGRenderLoop::cleanup() |
| { |
| if (!s_instance) |
| return; |
| for (QQuickWindow *w : s_instance->windows()) { |
| QQuickWindowPrivate *wd = QQuickWindowPrivate::get(w); |
| if (wd->windowManager == s_instance) { |
| s_instance->windowDestroyed(w); |
| wd->windowManager = nullptr; |
| } |
| } |
| delete s_instance; |
| s_instance = nullptr; |
| |
| #ifdef ENABLE_DEFAULT_BACKEND |
| QSGRhiSupport::instance()->cleanup(); |
| QSGRhiProfileConnection::instance()->cleanup(); |
| #endif |
| } |
| |
| QSurface::SurfaceType QSGRenderLoop::windowSurfaceType() const |
| { |
| #ifdef ENABLE_DEFAULT_BACKEND |
| return QSGRhiSupport::instance()->windowSurfaceType(); |
| #else |
| return QSurface::RasterSurface; |
| #endif |
| } |
| |
| void QSGRenderLoop::postJob(QQuickWindow *window, QRunnable *job) |
| { |
| Q_ASSERT(job); |
| #ifdef ENABLE_DEFAULT_BACKEND |
| Q_ASSERT(window); |
| if (!QSGRhiSupport::instance()->isRhiEnabled()) { |
| if (window->openglContext()) { |
| window->openglContext()->makeCurrent(window); |
| job->run(); |
| } |
| } else { |
| QQuickWindowPrivate *cd = QQuickWindowPrivate::get(window); |
| if (cd->rhi) |
| cd->rhi->makeThreadLocalNativeContextCurrent(); |
| job->run(); |
| } |
| #else |
| Q_UNUSED(window) |
| job->run(); |
| #endif |
| delete job; |
| } |
| |
| #ifdef ENABLE_DEFAULT_BACKEND |
| class QSGGuiThreadRenderLoop : public QSGRenderLoop |
| { |
| Q_OBJECT |
| public: |
| QSGGuiThreadRenderLoop(); |
| ~QSGGuiThreadRenderLoop(); |
| |
| void show(QQuickWindow *window) override; |
| void hide(QQuickWindow *window) override; |
| |
| void windowDestroyed(QQuickWindow *window) override; |
| |
| void renderWindow(QQuickWindow *window); |
| void exposureChanged(QQuickWindow *window) override; |
| QImage grab(QQuickWindow *window) override; |
| |
| void maybeUpdate(QQuickWindow *window) override; |
| void update(QQuickWindow *window) override { maybeUpdate(window); } // identical for this implementation. |
| void handleUpdateRequest(QQuickWindow *) override; |
| |
| void releaseResources(QQuickWindow *) override; |
| |
| QAnimationDriver *animationDriver() const override { return nullptr; } |
| |
| QSGContext *sceneGraphContext() const override; |
| QSGRenderContext *createRenderContext(QSGContext *) const override { return rc; } |
| |
| void releaseSwapchain(QQuickWindow *window); |
| void handleDeviceLoss(); |
| |
| bool eventFilter(QObject *watched, QEvent *event) override; |
| |
| struct WindowData { |
| bool updatePending : 1; |
| bool grabOnly : 1; |
| }; |
| |
| QHash<QQuickWindow *, WindowData> m_windows; |
| |
| QOpenGLContext *gl = nullptr; |
| QOffscreenSurface *offscreenSurface = nullptr; |
| QRhi *rhi = nullptr; |
| QSGContext *sg; |
| QSGRenderContext *rc; |
| |
| QImage grabContent; |
| }; |
| #endif |
| |
| QSGRenderLoop *QSGRenderLoop::instance() |
| { |
| if (!s_instance) { |
| |
| QSGRhiSupport::checkEnvQSgInfo(); |
| |
| s_instance = QSGContext::createWindowManager(); |
| #ifdef ENABLE_DEFAULT_BACKEND |
| if (!s_instance) { |
| QSGRhiSupport *rhiSupport = QSGRhiSupport::instance(); |
| |
| QSGRenderLoopType loopType; |
| if (rhiSupport->isRhiEnabled() && rhiSupport->rhiBackend() != QRhi::OpenGLES2) { |
| loopType = ThreadedRenderLoop; |
| } else { |
| loopType = BasicRenderLoop; |
| #ifdef Q_OS_WIN |
| // With desktop OpenGL (opengl32.dll), use threaded. Otherwise (ANGLE) use windows. |
| if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL |
| && QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::ThreadedOpenGL)) |
| { |
| loopType = ThreadedRenderLoop; |
| } else { |
| loopType = WindowsRenderLoop; |
| } |
| #else |
| if (QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::ThreadedOpenGL)) |
| loopType = ThreadedRenderLoop; |
| #endif |
| } |
| |
| if (rhiSupport->isRhiEnabled()) { |
| switch (rhiSupport->rhiBackend()) { |
| case QRhi::Null: |
| loopType = BasicRenderLoop; |
| break; |
| |
| case QRhi::D3D11: |
| // The threaded loop's model may not be suitable for DXGI |
| // due to the possibility of having the main thread (with |
| // the Windows message pump) blocked while issuing a |
| // Present on the render thread. However, according to the |
| // docs this can be a problem for fullscreen swapchains |
| // only. So leave threaded enabled by default for now and |
| // revisit later if there are problems. |
| break; |
| |
| default: |
| break; |
| } |
| |
| // no 'windows' because that's not yet ported to the rhi |
| if (loopType == WindowsRenderLoop) |
| loopType = BasicRenderLoop; |
| } |
| |
| // The environment variables can always override. This is good |
| // because in some situations it makes perfect sense to try out a |
| // render loop that is otherwise disabled by default. |
| |
| if (qmlNoThreadedRenderer()) |
| loopType = BasicRenderLoop; |
| else if (qmlForceThreadedRenderer()) |
| loopType = ThreadedRenderLoop; |
| |
| if (Q_UNLIKELY(qEnvironmentVariableIsSet("QSG_RENDER_LOOP"))) { |
| const QByteArray loopName = qgetenv("QSG_RENDER_LOOP"); |
| if (loopName == "windows") |
| loopType = WindowsRenderLoop; |
| else if (loopName == "basic") |
| loopType = BasicRenderLoop; |
| else if (loopName == "threaded") |
| loopType = ThreadedRenderLoop; |
| } |
| |
| switch (loopType) { |
| #if QT_CONFIG(thread) |
| case ThreadedRenderLoop: |
| qCDebug(QSG_LOG_INFO, "threaded render loop"); |
| s_instance = new QSGThreadedRenderLoop(); |
| break; |
| #endif |
| case WindowsRenderLoop: |
| qCDebug(QSG_LOG_INFO, "windows render loop"); |
| s_instance = new QSGWindowsRenderLoop(); |
| break; |
| default: |
| qCDebug(QSG_LOG_INFO, "QSG: basic render loop"); |
| s_instance = new QSGGuiThreadRenderLoop(); |
| break; |
| } |
| } |
| #endif |
| qAddPostRoutine(QSGRenderLoop::cleanup); |
| } |
| |
| return s_instance; |
| } |
| |
| void QSGRenderLoop::setInstance(QSGRenderLoop *instance) |
| { |
| Q_ASSERT(!s_instance); |
| s_instance = instance; |
| } |
| |
| void QSGRenderLoop::handleContextCreationFailure(QQuickWindow *window, |
| bool isEs) |
| { |
| QString translatedMessage; |
| QString untranslatedMessage; |
| QQuickWindowPrivate::contextCreationFailureMessage(window->requestedFormat(), |
| &translatedMessage, |
| &untranslatedMessage, |
| isEs); |
| // If there is a slot connected to the error signal, emit it and leave it to |
| // the application to do something with the message. If nothing is connected, |
| // show a message on our own and terminate. |
| const bool signalEmitted = |
| QQuickWindowPrivate::get(window)->emitError(QQuickWindow::ContextNotAvailable, |
| translatedMessage); |
| #if defined(Q_OS_WIN) && !defined(Q_OS_WINRT) |
| if (!signalEmitted && !QLibraryInfo::isDebugBuild() && !GetConsoleWindow()) { |
| MessageBox(0, (LPCTSTR) translatedMessage.utf16(), |
| (LPCTSTR)(QCoreApplication::applicationName().utf16()), |
| MB_OK | MB_ICONERROR); |
| } |
| #endif // Q_OS_WIN && !Q_OS_WINRT |
| if (!signalEmitted) |
| qFatal("%s", qPrintable(untranslatedMessage)); |
| } |
| |
| #ifdef ENABLE_DEFAULT_BACKEND |
| QSGGuiThreadRenderLoop::QSGGuiThreadRenderLoop() |
| { |
| if (qsg_useConsistentTiming()) { |
| QUnifiedTimer::instance(true)->setConsistentTiming(true); |
| qCDebug(QSG_LOG_INFO, "using fixed animation steps"); |
| } |
| |
| sg = QSGContext::createDefaultContext(); |
| rc = sg->createRenderContext(); |
| } |
| |
| QSGGuiThreadRenderLoop::~QSGGuiThreadRenderLoop() |
| { |
| delete rc; |
| delete sg; |
| } |
| |
| void QSGGuiThreadRenderLoop::show(QQuickWindow *window) |
| { |
| WindowData data; |
| data.updatePending = false; |
| data.grabOnly = false; |
| m_windows[window] = data; |
| |
| maybeUpdate(window); |
| } |
| |
| void QSGGuiThreadRenderLoop::hide(QQuickWindow *window) |
| { |
| QQuickWindowPrivate *cd = QQuickWindowPrivate::get(window); |
| cd->fireAboutToStop(); |
| if (m_windows.contains(window)) |
| m_windows[window].updatePending = false; |
| } |
| |
| void QSGGuiThreadRenderLoop::windowDestroyed(QQuickWindow *window) |
| { |
| m_windows.remove(window); |
| hide(window); |
| QQuickWindowPrivate *d = QQuickWindowPrivate::get(window); |
| |
| bool current = false; |
| if (gl || rhi) { |
| if (rhi) { |
| // Direct OpenGL calls in user code need a current context, like |
| // when rendering; ensure this (no-op when not running on GL). |
| // Also works when there is no handle() anymore. |
| rhi->makeThreadLocalNativeContextCurrent(); |
| current = true; |
| } else { |
| QSurface *surface = window; |
| // There may be no platform window if the window got closed. |
| if (!window->handle()) |
| surface = offscreenSurface; |
| current = gl->makeCurrent(surface); |
| } |
| if (Q_UNLIKELY(!current)) |
| qCDebug(QSG_LOG_RENDERLOOP, "cleanup without an OpenGL context"); |
| } |
| |
| #if QT_CONFIG(quick_shadereffect) |
| QSGRhiShaderEffectNode::cleanupMaterialTypeCache(); |
| #if QT_CONFIG(opengl) |
| QQuickOpenGLShaderEffectMaterial::cleanupMaterialCache(); |
| #endif |
| #endif |
| |
| if (d->swapchain) { |
| if (window->handle()) { |
| // We get here when exiting via QCoreApplication::quit() instead of |
| // through QWindow::close(). |
| releaseSwapchain(window); |
| } else { |
| qWarning("QSGGuiThreadRenderLoop cleanup with QQuickWindow %p swapchain %p still alive, this should not happen.", |
| window, d->swapchain); |
| } |
| } |
| |
| d->cleanupNodesOnShutdown(); |
| if (m_windows.size() == 0) { |
| rc->invalidate(); |
| d->rhi = nullptr; |
| delete rhi; |
| rhi = nullptr; |
| delete gl; |
| gl = nullptr; |
| delete offscreenSurface; |
| offscreenSurface = nullptr; |
| } else if (gl && window == gl->surface() && current) { |
| if (!rhi) |
| gl->doneCurrent(); |
| } |
| |
| d->animationController.reset(); |
| } |
| |
| void QSGGuiThreadRenderLoop::handleDeviceLoss() |
| { |
| if (!rhi || !rhi->isDeviceLost()) |
| return; |
| |
| qWarning("Graphics device lost, cleaning up scenegraph and releasing RHI"); |
| |
| for (auto it = m_windows.constBegin(), itEnd = m_windows.constEnd(); it != itEnd; ++it) |
| QQuickWindowPrivate::get(it.key())->cleanupNodesOnShutdown(); |
| |
| rc->invalidate(); |
| |
| for (auto it = m_windows.constBegin(), itEnd = m_windows.constEnd(); it != itEnd; ++it) |
| releaseSwapchain(it.key()); |
| |
| delete rhi; |
| rhi = nullptr; |
| } |
| |
| void QSGGuiThreadRenderLoop::releaseSwapchain(QQuickWindow *window) |
| { |
| QQuickWindowPrivate *wd = QQuickWindowPrivate::get(window); |
| delete wd->rpDescForSwapchain; |
| wd->rpDescForSwapchain = nullptr; |
| delete wd->swapchain; |
| wd->swapchain = nullptr; |
| delete wd->depthStencilForSwapchain; |
| wd->depthStencilForSwapchain = nullptr; |
| wd->hasActiveSwapchain = wd->hasRenderableSwapchain = wd->swapchainJustBecameRenderable = false; |
| } |
| |
| bool QSGGuiThreadRenderLoop::eventFilter(QObject *watched, QEvent *event) |
| { |
| switch (event->type()) { |
| case QEvent::PlatformSurface: |
| // this is the proper time to tear down the swapchain (while the native window and surface are still around) |
| if (static_cast<QPlatformSurfaceEvent *>(event)->surfaceEventType() == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed) { |
| QQuickWindow *w = qobject_cast<QQuickWindow *>(watched); |
| if (w) { |
| releaseSwapchain(w); |
| w->removeEventFilter(this); |
| } |
| } |
| break; |
| default: |
| break; |
| } |
| return QObject::eventFilter(watched, event); |
| } |
| |
| void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window) |
| { |
| if (!m_windows.contains(window)) |
| return; |
| |
| WindowData &data = const_cast<WindowData &>(m_windows[window]); |
| bool alsoSwap = data.updatePending; |
| data.updatePending = false; |
| |
| QQuickWindowPrivate *cd = QQuickWindowPrivate::get(window); |
| if (!cd->isRenderable()) |
| return; |
| |
| bool current = false; |
| QSGRhiSupport *rhiSupport = QSGRhiSupport::instance(); |
| int rhiSampleCount = 1; |
| const bool enableRhi = rhiSupport->isRhiEnabled(); |
| |
| if (enableRhi && !rhi) { |
| if (!offscreenSurface) |
| offscreenSurface = rhiSupport->maybeCreateOffscreenSurface(window); |
| |
| rhi = rhiSupport->createRhi(window, offscreenSurface); |
| |
| if (rhi) { |
| if (rhiSupport->isProfilingRequested()) |
| QSGRhiProfileConnection::instance()->initialize(rhi); |
| |
| current = true; |
| rhi->makeThreadLocalNativeContextCurrent(); |
| |
| // The sample count cannot vary between windows as we use the same |
| // rendercontext for all of them. Decide it here and now. |
| rhiSampleCount = rhiSupport->chooseSampleCountForWindowWithRhi(window, rhi); |
| |
| cd->rhi = rhi; // set this early in case something hooked up to rc initialized() accesses it |
| |
| QSGDefaultRenderContext::InitParams rcParams; |
| rcParams.rhi = rhi; |
| rcParams.sampleCount = rhiSampleCount; |
| rcParams.initialSurfacePixelSize = window->size() * window->effectiveDevicePixelRatio(); |
| rcParams.maybeSurface = window; |
| cd->context->initialize(&rcParams); |
| } else { |
| handleContextCreationFailure(window, false); |
| } |
| } else if (!enableRhi && !gl) { |
| gl = new QOpenGLContext(); |
| gl->setFormat(window->requestedFormat()); |
| gl->setScreen(window->screen()); |
| if (qt_gl_global_share_context()) |
| gl->setShareContext(qt_gl_global_share_context()); |
| if (!gl->create()) { |
| const bool isEs = gl->isOpenGLES(); |
| delete gl; |
| gl = nullptr; |
| handleContextCreationFailure(window, isEs); |
| } else { |
| if (!offscreenSurface) { |
| offscreenSurface = new QOffscreenSurface; |
| offscreenSurface->setFormat(gl->format()); |
| offscreenSurface->create(); |
| } |
| cd->fireOpenGLContextCreated(gl); |
| current = gl->makeCurrent(window); |
| } |
| if (current) { |
| QSGDefaultRenderContext::InitParams rcParams; |
| rcParams.sampleCount = qMax(1, gl->format().samples()); |
| rcParams.openGLContext = gl; |
| rcParams.initialSurfacePixelSize = window->size() * window->effectiveDevicePixelRatio(); |
| rcParams.maybeSurface = window; |
| cd->context->initialize(&rcParams); |
| } |
| } else { |
| if (rhi) { |
| current = true; |
| // With the rhi making the (OpenGL) context current serves only one |
| // purpose: to enable external OpenGL rendering connected to one of |
| // the QQuickWindow signals (beforeSynchronizing, beforeRendering, |
| // etc.) to function like it did on the direct OpenGL path. For our |
| // own rendering this call would not be necessary. |
| rhi->makeThreadLocalNativeContextCurrent(); |
| } else { |
| current = gl->makeCurrent(window); |
| } |
| } |
| |
| if (enableRhi && rhi && !cd->swapchain) { |
| // if it's not the first window then the rhi is not yet stored to |
| // QQuickWindowPrivate, do it now |
| cd->rhi = rhi; |
| |
| QRhiSwapChain::Flags flags = QRhiSwapChain::UsedAsTransferSource; // may be used in a grab |
| |
| // QQ is always premul alpha. Decide based on alphaBufferSize in |
| // requestedFormat(). (the platform plugin can override format() but |
| // what matters here is what the application wanted, hence using the |
| // requested one) |
| const bool alpha = window->requestedFormat().alphaBufferSize() > 0; |
| if (alpha) |
| flags |= QRhiSwapChain::SurfaceHasPreMulAlpha; |
| |
| cd->swapchain = rhi->newSwapChain(); |
| cd->depthStencilForSwapchain = rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil, |
| QSize(), |
| rhiSampleCount, |
| QRhiRenderBuffer::UsedWithSwapChainOnly); |
| cd->swapchain->setWindow(window); |
| cd->swapchain->setDepthStencil(cd->depthStencilForSwapchain); |
| qCDebug(QSG_LOG_INFO, "MSAA sample count for the swapchain is %d. Alpha channel requested = %s", |
| rhiSampleCount, alpha ? "yes" : "no"); |
| cd->swapchain->setSampleCount(rhiSampleCount); |
| cd->swapchain->setFlags(flags); |
| cd->rpDescForSwapchain = cd->swapchain->newCompatibleRenderPassDescriptor(); |
| cd->swapchain->setRenderPassDescriptor(cd->rpDescForSwapchain); |
| |
| window->installEventFilter(this); |
| } |
| |
| bool lastDirtyWindow = true; |
| auto i = m_windows.constBegin(); |
| while (i != m_windows.constEnd()) { |
| if (i.value().updatePending) { |
| lastDirtyWindow = false; |
| break; |
| } |
| i++; |
| } |
| |
| // Check for context loss. |
| if (!current && !rhi && !gl->isValid()) { |
| for (auto it = m_windows.constBegin() ; it != m_windows.constEnd(); it++) { |
| QQuickWindowPrivate *windowPrivate = QQuickWindowPrivate::get(it.key()); |
| windowPrivate->cleanupNodesOnShutdown(); |
| } |
| rc->invalidate(); |
| current = gl->create() && gl->makeCurrent(window); |
| if (current) { |
| QSGDefaultRenderContext::InitParams rcParams; |
| rcParams.sampleCount = qMax(1, gl->format().samples()); |
| rcParams.openGLContext = gl; |
| rcParams.initialSurfacePixelSize = window->size() * window->effectiveDevicePixelRatio(); |
| rcParams.maybeSurface = window; |
| rc->initialize(&rcParams); |
| } |
| } |
| |
| if (!current) |
| return; |
| |
| if (!data.grabOnly) { |
| cd->flushFrameSynchronousEvents(); |
| // Event delivery/processing triggered the window to be deleted or stop rendering. |
| if (!m_windows.contains(window)) |
| return; |
| } |
| |
| QSize effectiveOutputSize; // always prefer what the surface tells us, not the QWindow |
| if (cd->swapchain) { |
| effectiveOutputSize = cd->swapchain->surfacePixelSize(); |
| // An update request could still be delivered right before we get an |
| // unexpose. With Vulkan on Windows for example attempting to render |
| // leads to failures at this stage since the surface size is already 0. |
| if (effectiveOutputSize.isEmpty()) |
| return; |
| } |
| |
| QElapsedTimer renderTimer; |
| qint64 renderTime = 0, syncTime = 0, polishTime = 0; |
| bool profileFrames = QSG_LOG_TIME_RENDERLOOP().isDebugEnabled(); |
| if (profileFrames) |
| renderTimer.start(); |
| Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishFrame); |
| |
| cd->polishItems(); |
| |
| if (profileFrames) |
| polishTime = renderTimer.nsecsElapsed(); |
| Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame, |
| QQuickProfiler::SceneGraphRenderLoopFrame, |
| QQuickProfiler::SceneGraphPolishPolish); |
| |
| emit window->afterAnimating(); |
| |
| // Begin the frame before syncing -> sync is where we may invoke |
| // updatePaintNode() on the items and they may want to do resource updates. |
| // Also relevant for applications that connect to the before/afterSynchronizing |
| // signals and want to do graphics stuff already there. |
| if (cd->swapchain) { |
| Q_ASSERT(!effectiveOutputSize.isEmpty()); |
| const QSize previousOutputSize = cd->swapchain->currentPixelSize(); |
| if (previousOutputSize != effectiveOutputSize || cd->swapchainJustBecameRenderable) { |
| if (cd->swapchainJustBecameRenderable) |
| qCDebug(QSG_LOG_RENDERLOOP, "just became exposed"); |
| |
| cd->hasActiveSwapchain = cd->swapchain->buildOrResize(); |
| if (!cd->hasActiveSwapchain && rhi->isDeviceLost()) { |
| handleDeviceLoss(); |
| return; |
| } |
| |
| cd->swapchainJustBecameRenderable = false; |
| cd->hasRenderableSwapchain = cd->hasActiveSwapchain; |
| |
| if (cd->hasActiveSwapchain) { |
| // surface size atomicity: now that buildOrResize() succeeded, |
| // query the size that was used in there by the swapchain, and |
| // that is the size we will use while preparing the next frame. |
| effectiveOutputSize = cd->swapchain->currentPixelSize(); |
| qCDebug(QSG_LOG_RENDERLOOP) << "rhi swapchain size" << effectiveOutputSize; |
| } else { |
| qWarning("Failed to build or resize swapchain"); |
| } |
| } |
| |
| Q_ASSERT(rhi == cd->rhi); |
| // ### the flag should only be set when the app requests it, but there's no way to do that right now |
| QRhi::BeginFrameFlags frameFlags = QRhi::ExternalContentsInPass; |
| QRhi::FrameOpResult frameResult = rhi->beginFrame(cd->swapchain, frameFlags); |
| if (frameResult != QRhi::FrameOpSuccess) { |
| if (frameResult == QRhi::FrameOpDeviceLost) |
| handleDeviceLoss(); |
| else if (frameResult == QRhi::FrameOpError) |
| qWarning("Failed to start frame"); |
| // out of date is not worth warning about - it may happen even during resizing on some platforms |
| return; |
| } |
| } |
| |
| cd->syncSceneGraph(); |
| if (lastDirtyWindow) |
| rc->endSync(); |
| |
| if (profileFrames) |
| syncTime = renderTimer.nsecsElapsed(); |
| Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame, |
| QQuickProfiler::SceneGraphRenderLoopSync); |
| |
| cd->renderSceneGraph(window->size(), effectiveOutputSize); |
| |
| if (profileFrames) |
| renderTime = renderTimer.nsecsElapsed(); |
| Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame, |
| QQuickProfiler::SceneGraphRenderLoopRender); |
| |
| if (data.grabOnly) { |
| const bool alpha = window->format().alphaBufferSize() > 0 && window->color().alpha() != 255; |
| if (cd->swapchain) |
| grabContent = rhiSupport->grabAndBlockInCurrentFrame(rhi, cd->swapchain); |
| else |
| grabContent = qt_gl_read_framebuffer(window->size() * window->effectiveDevicePixelRatio(), alpha, alpha); |
| grabContent.setDevicePixelRatio(window->effectiveDevicePixelRatio()); |
| data.grabOnly = false; |
| } |
| |
| const bool needsPresent = alsoSwap && window->isVisible(); |
| if (cd->swapchain) { |
| QRhi::EndFrameFlags flags = 0; |
| if (!needsPresent) |
| flags |= QRhi::SkipPresent; |
| QRhi::FrameOpResult frameResult = rhi->endFrame(cd->swapchain, flags); |
| if (frameResult != QRhi::FrameOpSuccess) { |
| if (frameResult == QRhi::FrameOpDeviceLost) |
| handleDeviceLoss(); |
| else if (frameResult == QRhi::FrameOpError) |
| qWarning("Failed to end frame"); |
| } |
| } else if (needsPresent) { |
| if (!cd->customRenderStage || !cd->customRenderStage->swap()) |
| gl->swapBuffers(window); |
| } |
| if (needsPresent) |
| cd->fireFrameSwapped(); |
| |
| qint64 swapTime = 0; |
| if (profileFrames) |
| swapTime = renderTimer.nsecsElapsed(); |
| Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame, |
| QQuickProfiler::SceneGraphRenderLoopSwap); |
| |
| if (QSG_LOG_TIME_RENDERLOOP().isDebugEnabled()) { |
| static QTime lastFrameTime = QTime::currentTime(); |
| qCDebug(QSG_LOG_TIME_RENDERLOOP, |
| "Frame rendered with 'basic' renderloop in %dms, polish=%d, sync=%d, render=%d, swap=%d, frameDelta=%d", |
| int(swapTime / 1000000), |
| int(polishTime / 1000000), |
| int((syncTime - polishTime) / 1000000), |
| int((renderTime - syncTime) / 1000000), |
| int((swapTime - renderTime) / 10000000), |
| int(lastFrameTime.msecsTo(QTime::currentTime()))); |
| lastFrameTime = QTime::currentTime(); |
| } |
| |
| QSGRhiProfileConnection::instance()->send(rhi); |
| |
| // Might have been set during syncSceneGraph() |
| if (data.updatePending) |
| maybeUpdate(window); |
| } |
| |
| void QSGGuiThreadRenderLoop::exposureChanged(QQuickWindow *window) |
| { |
| QQuickWindowPrivate *wd = QQuickWindowPrivate::get(window); |
| |
| // This is tricker than used to be. We want to detect having an empty |
| // surface size (which may be the case even when window->size() is |
| // non-empty, on some platforms with some graphics APIs!) as well as the |
| // case when the window just became "newly exposed" (e.g. after a |
| // minimize-restore on Windows, or when switching between fully obscured - |
| // not fully obscured on macOS) |
| |
| if (!window->isExposed() || (wd->hasActiveSwapchain && wd->swapchain->surfacePixelSize().isEmpty())) |
| wd->hasRenderableSwapchain = false; |
| |
| if (window->isExposed() && !wd->hasRenderableSwapchain && wd->hasActiveSwapchain |
| && !wd->swapchain->surfacePixelSize().isEmpty()) |
| { |
| wd->hasRenderableSwapchain = true; |
| wd->swapchainJustBecameRenderable = true; |
| } |
| |
| if (window->isExposed() && (!rhi || !wd->hasActiveSwapchain || wd->hasRenderableSwapchain)) { |
| m_windows[window].updatePending = true; |
| renderWindow(window); |
| } |
| } |
| |
| QImage QSGGuiThreadRenderLoop::grab(QQuickWindow *window) |
| { |
| if (!m_windows.contains(window)) |
| return QImage(); |
| |
| m_windows[window].grabOnly = true; |
| |
| renderWindow(window); |
| |
| QImage grabbed = grabContent; |
| grabContent = QImage(); |
| return grabbed; |
| } |
| |
| void QSGGuiThreadRenderLoop::maybeUpdate(QQuickWindow *window) |
| { |
| QQuickWindowPrivate *cd = QQuickWindowPrivate::get(window); |
| if (!cd->isRenderable() || !m_windows.contains(window)) |
| return; |
| |
| m_windows[window].updatePending = true; |
| window->requestUpdate(); |
| } |
| |
| QSGContext *QSGGuiThreadRenderLoop::sceneGraphContext() const |
| { |
| return sg; |
| } |
| |
| void QSGGuiThreadRenderLoop::releaseResources(QQuickWindow *w) |
| { |
| // No full invalidation of the rendercontext, just clear some caches. |
| QQuickWindowPrivate *d = QQuickWindowPrivate::get(w); |
| if (d->renderer) |
| d->renderer->releaseCachedResources(); |
| } |
| |
| void QSGGuiThreadRenderLoop::handleUpdateRequest(QQuickWindow *window) |
| { |
| renderWindow(window); |
| } |
| |
| #endif // ENABLE_DEFAULT_BACKEND |
| |
| #include "qsgrenderloop.moc" |
| #include "moc_qsgrenderloop_p.cpp" |
| |
| QT_END_NAMESPACE |