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orbit
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b80a455c0268d549edd5f71d1094a89297b72f72
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.
/
qt-everywhere-src-5.14.1
/
qtdeclarative
/
src
/
quick
/
scenegraph
/
shaders
/
32bitcolortext.frag
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varying highp vec2 sampleCoord
;
uniform sampler2D _qt_texture
;
uniform lowp
float
color
;
// just the alpha, really...
void
main
()
{
gl_FragColor
=
texture2D
(
_qt_texture
,
sampleCoord
)
*
color
;
}