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orbit
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b80a455c0268d549edd5f71d1094a89297b72f72
/
.
/
qt-everywhere-src-5.14.1
/
qtdeclarative
/
src
/
quick
/
scenegraph
/
shaders
/
smoothtexture.frag
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uniform sampler2D qt_Texture
;
varying highp vec2 texCoord
;
varying lowp
float
vertexOpacity
;
void
main
()
{
gl_FragColor
=
texture2D
(
qt_Texture
,
texCoord
)
*
vertexOpacity
;
}