blob: e4f6359f3d6093fe324fffb4013af957fb960278 [file] [log] [blame]
uniform sampler2D qt_Texture;
varying highp vec2 texCoord;
varying lowp float vertexOpacity;
void main()
{
gl_FragColor = texture2D(qt_Texture, texCoord) * vertexOpacity;
}