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orbit
/
b80a455c0268d549edd5f71d1094a89297b72f72
/
.
/
qt-everywhere-src-5.14.1
/
qtdeclarative
/
src
/
quick
/
scenegraph
/
shaders
/
sprite.frag
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uniform sampler2D _qt_texture
;
uniform lowp
float
qt_Opacity
;
varying highp vec4 fTexS
;
varying lowp
float
progress
;
void
main
()
{
gl_FragColor
=
mix
(
texture2D
(
_qt_texture
,
fTexS
.
xy
),
texture2D
(
_qt_texture
,
fTexS
.
zw
),
progress
)
*
qt_Opacity
;
}