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b80a455c0268d549edd5f71d1094a89297b72f72
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qt-everywhere-src-5.14.1
/
qtdeclarative
/
src
/
quick
/
scenegraph
/
shaders
/
texture_core.frag
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#version 150 core
in
vec2 qt_TexCoord
;
out
vec4 fragColor
;
uniform sampler2D qt_Texture
;
uniform
float
opacity
;
void
main
()
{
fragColor
=
texture
(
qt_Texture
,
qt_TexCoord
)
*
opacity
;
}