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orbit
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b80a455c0268d549edd5f71d1094a89297b72f72
/
.
/
qt-everywhere-src-5.14.1
/
qtdeclarative
/
src
/
quick
/
scenegraph
/
shaders
/
visualization.frag
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uniform lowp vec4 color
;
uniform lowp
float
pattern
;
varying mediump vec2 pos
;
void
main
(
void
)
{
lowp vec4 c
=
color
;
c
.
xyz
+=
pow
(
max
(
sin
(
pos
.
x
+
pos
.
y
),
0.0
),
2.0
)
*
pattern
*
0.25
;
gl_FragColor
=
c
;
}