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b80a455c0268d549edd5f71d1094a89297b72f72
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/
qt-everywhere-src-5.14.1
/
qtdeclarative
/
src
/
quick
/
scenegraph
/
shaders_ng
/
opaquetexture.frag
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#version 440
layout
(
location
=
0
)
in
vec2 qt_TexCoord
;
layout
(
location
=
0
)
out
vec4 fragColor
;
layout
(
binding
=
1
)
uniform sampler2D qt_Texture
;
void
main
()
{
fragColor
=
texture
(
qt_Texture
,
qt_TexCoord
);
}