blob: 2cd2175f874ea2421886fa4e7d2b6dc933a26890 [file] [log] [blame]
#version 440
layout(location = 0) in vec2 qt_TexCoord;
layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D qt_Texture;
void main()
{
fragColor = texture(qt_Texture, qt_TexCoord);
}