blob: 5b52a5900421aaeafe8032dade53d17714586a82 [file] [log] [blame]
#version 440
layout(location = 0) in vec4 qt_VertexPosition;
layout(location = 1) in vec2 qt_VertexTexCoord;
layout(location = 0) out vec2 qt_TexCoord;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
} ubuf;
out gl_PerVertex { vec4 gl_Position; };
void main()
{
qt_TexCoord = qt_VertexTexCoord;
gl_Position = ubuf.qt_Matrix * qt_VertexPosition;
}