blob: b06764ad9534004ca84fbd049fe06dfb1b1b2b16 [file] [log] [blame]
#version 440
layout(location = 0) in vec2 texCoord;
layout(location = 1) in float vertexOpacity;
layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D qt_Texture;
void main()
{
fragColor = texture(qt_Texture, texCoord) * vertexOpacity;
}