#version 440 | |
layout(location = 0) in vec2 texCoord; | |
layout(location = 1) in float vertexOpacity; | |
layout(location = 0) out vec4 fragColor; | |
layout(binding = 1) uniform sampler2D qt_Texture; | |
void main() | |
{ | |
fragColor = texture(qt_Texture, texCoord) * vertexOpacity; | |
} |