blob: bfb9a95073ae97a092948866f692dda0900d5c95 [file] [log] [blame]
#version 440
layout(location = 0) in vec4 vertexCoord;
layout(location = 1) in vec4 vertexColor;
layout(location = 0) out vec4 color;
layout(std140, binding = 0) uniform buf {
mat4 matrix;
float opacity;
} ubuf;
out gl_PerVertex { vec4 gl_Position; };
void main()
{
gl_Position = ubuf.matrix * vertexCoord;
color = vertexColor * ubuf.opacity;
}