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| |
| #ifndef QSGDEFAULTPAINTERNODE_P_H |
| #define QSGDEFAULTPAINTERNODE_P_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <private/qsgadaptationlayer_p.h> |
| #include "qsgtexturematerial.h" |
| #include "qsgplaintexture_p.h" |
| |
| #include <QtQuick/qquickpainteditem.h> |
| |
| #include <QtGui/qcolor.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QOpenGLFramebufferObject; |
| class QOpenGLPaintDevice; |
| class QSGDefaultRenderContext; |
| class QSGPainterTexturePrivate; |
| |
| class Q_QUICK_PRIVATE_EXPORT QSGPainterTexture : public QSGPlainTexture |
| { |
| Q_DECLARE_PRIVATE(QSGPainterTexture) |
| public: |
| QSGPainterTexture(); |
| |
| void setDirtyRect(const QRect &rect) { m_dirty_rect = rect; } |
| |
| void bind() override; |
| |
| private: |
| QRect m_dirty_rect; |
| }; |
| |
| class QSGPainterTexturePrivate : public QSGPlainTexturePrivate |
| { |
| Q_DECLARE_PUBLIC(QSGPainterTexture) |
| public: |
| void updateRhiTexture(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates) override; |
| }; |
| |
| class Q_QUICK_PRIVATE_EXPORT QSGDefaultPainterNode : public QSGPainterNode |
| { |
| public: |
| QSGDefaultPainterNode(QQuickPaintedItem *item); |
| virtual ~QSGDefaultPainterNode(); |
| |
| void setPreferredRenderTarget(QQuickPaintedItem::RenderTarget target) override; |
| |
| void setSize(const QSize &size) override; |
| QSize size() const { return m_size; } |
| |
| void setDirty(const QRect &dirtyRect = QRect()) override; |
| |
| void setOpaquePainting(bool opaque) override; |
| bool opaquePainting() const { return m_opaquePainting; } |
| |
| void setLinearFiltering(bool linearFiltering) override; |
| bool linearFiltering() const { return m_linear_filtering; } |
| |
| void setMipmapping(bool mipmapping) override; |
| bool mipmapping() const { return m_mipmapping; } |
| |
| void setSmoothPainting(bool s) override; |
| bool smoothPainting() const { return m_smoothPainting; } |
| |
| void setFillColor(const QColor &c) override; |
| QColor fillColor() const { return m_fillColor; } |
| |
| void setContentsScale(qreal s) override; |
| qreal contentsScale() const { return m_contentsScale; } |
| |
| void setFastFBOResizing(bool fastResizing) override; |
| bool fastFBOResizing() const { return m_fastFBOResizing; } |
| |
| void setTextureSize(const QSize &textureSize) override; |
| QSize textureSize() const { return m_textureSize; } |
| |
| QImage toImage() const override; |
| void update() override; |
| |
| void paint(); |
| |
| QSGTexture *texture() const override { return m_texture; } |
| |
| private: |
| void updateTexture(); |
| void updateGeometry(); |
| void updateRenderTarget(); |
| void updateFBOSize(); |
| |
| QSGDefaultRenderContext *m_context; |
| |
| QQuickPaintedItem::RenderTarget m_preferredRenderTarget; |
| QQuickPaintedItem::RenderTarget m_actualRenderTarget; |
| |
| QQuickPaintedItem *m_item; |
| |
| QOpenGLFramebufferObject *m_fbo; |
| QOpenGLFramebufferObject *m_multisampledFbo; |
| QImage m_image; |
| |
| QSGOpaqueTextureMaterial m_material; |
| QSGTextureMaterial m_materialO; |
| QSGGeometry m_geometry; |
| QSGPainterTexture *m_texture; |
| QOpenGLPaintDevice *m_gl_device; |
| |
| QSize m_size; |
| QSize m_fboSize; |
| QSize m_textureSize; |
| QRect m_dirtyRect; |
| QColor m_fillColor; |
| #if QT_VERSION >= 0x060000 |
| #warning "Remove m_contentsScale and assume 1 everywhere" |
| #endif |
| qreal m_contentsScale; |
| |
| bool m_dirtyContents : 1; |
| bool m_opaquePainting : 1; |
| bool m_linear_filtering : 1; |
| bool m_mipmapping : 1; |
| bool m_smoothPainting : 1; |
| bool m_extensionsChecked : 1; |
| bool m_multisamplingSupported : 1; |
| bool m_fastFBOResizing : 1; |
| bool m_dirtyGeometry : 1; |
| bool m_dirtyRenderTarget : 1; |
| bool m_dirtyTexture : 1; |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif // QSGDEFAULTPAINTERNODE_P_H |