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| |
| #include "qsgdefaultrectanglenode_p.h" |
| #include "qsgflatcolormaterial.h" |
| |
| QT_BEGIN_NAMESPACE |
| |
| // Unlike our predecessor, QSGSimpleRectNode, use QSGVertexColorMaterial |
| // instead of Flat in order to allow better batching in the renderer. |
| |
| QSGDefaultRectangleNode::QSGDefaultRectangleNode() |
| : m_geometry(QSGGeometry::defaultAttributes_ColoredPoint2D(), 4) |
| { |
| QSGGeometry::updateColoredRectGeometry(&m_geometry, QRectF()); |
| setMaterial(&m_material); |
| setGeometry(&m_geometry); |
| setColor(QColor(255, 255, 255)); |
| #ifdef QSG_RUNTIME_DESCRIPTION |
| qsgnode_set_description(this, QLatin1String("rectangle")); |
| #endif |
| } |
| |
| void QSGDefaultRectangleNode::setRect(const QRectF &rect) |
| { |
| QSGGeometry::updateColoredRectGeometry(&m_geometry, rect); |
| markDirty(QSGNode::DirtyGeometry); |
| } |
| |
| QRectF QSGDefaultRectangleNode::rect() const |
| { |
| const QSGGeometry::ColoredPoint2D *pts = m_geometry.vertexDataAsColoredPoint2D(); |
| return QRectF(pts[0].x, |
| pts[0].y, |
| pts[3].x - pts[0].x, |
| pts[3].y - pts[0].y); |
| } |
| |
| void QSGDefaultRectangleNode::setColor(const QColor &color) |
| { |
| if (color != m_color) { |
| m_color = color; |
| QSGGeometry::ColoredPoint2D *pts = m_geometry.vertexDataAsColoredPoint2D(); |
| for (int i = 0; i < 4; ++i) { |
| pts[i].r = uchar(qRound(m_color.redF() * m_color.alphaF() * 255)); |
| pts[i].g = uchar(qRound(m_color.greenF() * m_color.alphaF() * 255)); |
| pts[i].b = uchar(qRound(m_color.blueF() * m_color.alphaF() * 255)); |
| pts[i].a = uchar(qRound(m_color.alphaF() * 255)); |
| } |
| markDirty(QSGNode::DirtyGeometry); |
| } |
| } |
| |
| QColor QSGDefaultRectangleNode::color() const |
| { |
| return m_color; |
| } |
| |
| QT_END_NAMESPACE |