blob: 7073808fba44975b7360f7450fec930d2230ff7d [file] [log] [blame]
#version 150 core
in vec2 qt_TexCoord0;
out vec4 fragColor;
uniform sampler2D source;
uniform float qt_Opacity;
void main()
{
fragColor = texture(source, qt_TexCoord0) * qt_Opacity;
}