blob: 5246441da3b0db6fcdac5545f4a659ceb1870166 [file] [log] [blame]
#version 150 core
in vec4 qt_Vertex;
in vec2 qt_MultiTexCoord0;
out vec2 qt_TexCoord0;
uniform mat4 qt_Matrix;
void main()
{
qt_TexCoord0 = qt_MultiTexCoord0;
gl_Position = qt_Matrix * qt_Vertex;
}