blob: 7f4a739109ba0d8165b7b08dc0d1aae9069d01b9 [file] [log] [blame]
uniform sampler2D gradTabTexture;
uniform highp float opacity;
varying highp float gradTabIndex;
void main()
{
gl_FragColor = texture2D(gradTabTexture, vec2(gradTabIndex, 0.5)) * opacity;
}