blob: 5908acfa6755f88320c83585ce443ec5c79b1dbc [file] [log] [blame]
#version 150 core
uniform sampler2D gradTabTexture;
uniform float opacity;
in float gradTabIndex;
out vec4 fragColor;
void main()
{
fragColor = texture(gradTabTexture, vec2(gradTabIndex, 0.5)) * opacity;
}