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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
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** GNU General Public License Usage
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** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
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****************************************************************************/
#include <qtest.h>
#include <QtQml/qqmlcomponent.h>
#include <QtQml/qqmlengine.h>
#include <QtQuick/qquickitem.h>
#include <QtQuick/qquickview.h>
#include <QtGui/qinputmethod.h>
#include <QtGui/qstylehints.h>
#include <qpa/qwindowsysteminterface.h>
#include <qpa/qplatformintegration.h>
#include <private/qguiapplication_p.h>
#include "../../shared/util.h"
class tst_qquickapplication : public QQmlDataTest
{
Q_OBJECT
public:
tst_qquickapplication();
private slots:
void active();
void state();
void layoutDirection();
void font();
void inputMethod();
void styleHints();
void cleanup();
void displayName();
void platformName();
private:
QQmlEngine engine;
};
tst_qquickapplication::tst_qquickapplication()
{
}
void tst_qquickapplication::cleanup()
{
if (QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::ApplicationState)) {
QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationInactive);
QCoreApplication::processEvents();
}
}
void tst_qquickapplication::active()
{
QQmlComponent component(&engine);
component.setData("import QtQuick 2.0; "
"Item { "
" property bool active: Qt.application.active; "
" property bool active2: false; "
" Connections { "
" target: Qt.application; "
" onActiveChanged: active2 = Qt.application.active; "
" } "
"}", QUrl::fromLocalFile(""));
QQuickItem *item = qobject_cast<QQuickItem *>(component.create());
QVERIFY(item);
QQuickWindow window;
item->setParentItem(window.contentItem());
// If the platform plugin has the ApplicationState capability, app activation originate from it
// as a result of a system event. We therefore have to simulate these events here.
if (QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::ApplicationState)) {
// Flush pending events, in case the platform have already queued real application state events
QWindowSystemInterface::flushWindowSystemEvents();
QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationActive);
QWindowSystemInterface::flushWindowSystemEvents();
QVERIFY(item->property("active").toBool());
QVERIFY(item->property("active2").toBool());
QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationInactive);
QWindowSystemInterface::flushWindowSystemEvents();
QVERIFY(!item->property("active").toBool());
QVERIFY(!item->property("active2").toBool());
} else {
// Otherwise, app activation is triggered by window activation.
window.show();
window.requestActivate();
QVERIFY(QTest::qWaitForWindowActive(&window));
QCOMPARE(QGuiApplication::focusWindow(), &window);
QVERIFY(item->property("active").toBool());
QVERIFY(item->property("active2").toBool());
// not active again
QWindowSystemInterface::handleWindowActivated(nullptr);
QTRY_VERIFY(QGuiApplication::focusWindow() != &window);
QVERIFY(!item->property("active").toBool());
QVERIFY(!item->property("active2").toBool());
}
}
void tst_qquickapplication::state()
{
QQmlComponent component(&engine);
component.setData("import QtQuick 2.0; "
"Item { "
" property int state: Qt.application.state; "
" property int state2: Qt.ApplicationInactive; "
" Connections { "
" target: Qt.application; "
" onStateChanged: state2 = Qt.application.state; "
" } "
" Component.onCompleted: state2 = Qt.application.state; "
"}", QUrl::fromLocalFile(""));
QQuickItem *item = qobject_cast<QQuickItem *>(component.create());
QVERIFY(item);
QQuickWindow window;
item->setParentItem(window.contentItem());
// If the platform plugin has the ApplicationState capability, state changes originate from it
// as a result of a system event. We therefore have to simulate these events here.
if (QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::ApplicationState)) {
// Flush pending events, in case the platform have already queued real application state events
QWindowSystemInterface::flushWindowSystemEvents();
QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationActive);
QWindowSystemInterface::flushWindowSystemEvents();
QCOMPARE(Qt::ApplicationState(item->property("state").toInt()), Qt::ApplicationActive);
QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()), Qt::ApplicationActive);
QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationInactive);
QWindowSystemInterface::flushWindowSystemEvents();
QCOMPARE(Qt::ApplicationState(item->property("state").toInt()), Qt::ApplicationInactive);
QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()), Qt::ApplicationInactive);
QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationSuspended);
QWindowSystemInterface::flushWindowSystemEvents();
QCOMPARE(Qt::ApplicationState(item->property("state").toInt()), Qt::ApplicationSuspended);
QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()), Qt::ApplicationSuspended);
QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationHidden);
QWindowSystemInterface::flushWindowSystemEvents();
QCOMPARE(Qt::ApplicationState(item->property("state").toInt()), Qt::ApplicationHidden);
QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()), Qt::ApplicationHidden);
} else {
// Otherwise, the application can only be in two states, Active and Inactive. These are
// triggered by window activation.
window.show();
window.requestActivate();
QVERIFY(QTest::qWaitForWindowActive(&window));
QCOMPARE(QGuiApplication::focusWindow(), &window);
QCOMPARE(Qt::ApplicationState(item->property("state").toInt()), Qt::ApplicationActive);
QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()), Qt::ApplicationActive);
// not active again
QWindowSystemInterface::handleWindowActivated(nullptr);
QTRY_VERIFY(QGuiApplication::focusWindow() != &window);
QCOMPARE(Qt::ApplicationState(item->property("state").toInt()), Qt::ApplicationInactive);
QCOMPARE(Qt::ApplicationState(item->property("state2").toInt()), Qt::ApplicationInactive);
}
}
void tst_qquickapplication::layoutDirection()
{
QQmlComponent component(&engine);
component.setData("import QtQuick 2.0; Item { property bool layoutDirection: Qt.application.layoutDirection }", QUrl::fromLocalFile(""));
QQuickItem *item = qobject_cast<QQuickItem *>(component.create());
QVERIFY(item);
QQuickView view;
item->setParentItem(view.rootObject());
// not mirrored
QCOMPARE(Qt::LayoutDirection(item->property("layoutDirection").toInt()), Qt::LeftToRight);
// mirrored
QGuiApplication::setLayoutDirection(Qt::RightToLeft);
QCOMPARE(Qt::LayoutDirection(item->property("layoutDirection").toInt()), Qt::RightToLeft);
// not mirrored again
QGuiApplication::setLayoutDirection(Qt::LeftToRight);
QCOMPARE(Qt::LayoutDirection(item->property("layoutDirection").toInt()), Qt::LeftToRight);
}
void tst_qquickapplication::font()
{
QQmlComponent component(&engine);
component.setData("import QtQuick 2.0; Item { property font defaultFont: Qt.application.font }", QUrl::fromLocalFile(""));
QQuickItem *item = qobject_cast<QQuickItem *>(component.create());
QVERIFY(item);
QQuickView view;
item->setParentItem(view.rootObject());
QVariant defaultFontProperty = item->property("defaultFont");
QVERIFY(defaultFontProperty.isValid());
QCOMPARE(defaultFontProperty.type(), QVariant::Font);
QCOMPARE(defaultFontProperty.value<QFont>(), qApp->font());
}
void tst_qquickapplication::inputMethod()
{
// technically not in QQuickApplication, but testing anyway here
QQmlComponent component(&engine);
component.setData("import QtQuick 2.0; Item { property variant inputMethod: Qt.inputMethod }", QUrl::fromLocalFile(""));
QQuickItem *item = qobject_cast<QQuickItem *>(component.create());
QVERIFY(item);
QQuickView view;
item->setParentItem(view.rootObject());
// check that the inputMethod property maches with application's input method
QCOMPARE(qvariant_cast<QObject*>(item->property("inputMethod")), qApp->inputMethod());
}
void tst_qquickapplication::styleHints()
{
// technically not in QQuickApplication, but testing anyway here
QQmlComponent component(&engine);
component.setData("import QtQuick 2.0; Item { property variant styleHints: Qt.styleHints }", QUrl::fromLocalFile(""));
QQuickItem *item = qobject_cast<QQuickItem *>(component.create());
QVERIFY(item);
QQuickView view;
item->setParentItem(view.rootObject());
QCOMPARE(qvariant_cast<QObject*>(item->property("styleHints")), qApp->styleHints());
}
void tst_qquickapplication::displayName()
{
QString name[3] = { QStringLiteral("APP NAME 0"),
QStringLiteral("APP NAME 1"),
QStringLiteral("APP NAME 2")
};
QQmlComponent component(&engine, testFileUrl("tst_displayname.qml"));
QQuickItem *item = qobject_cast<QQuickItem *>(component.create());
QVERIFY(item);
QQuickView view;
item->setParentItem(view.rootObject());
QCoreApplication::setApplicationName(name[0]);
QCOMPARE(qvariant_cast<QString>(item->property("displayName")), name[0]);
QGuiApplication::setApplicationName(name[1]);
QCOMPARE(qvariant_cast<QString>(item->property("displayName")), name[1]);
QMetaObject::invokeMethod(item, "updateDisplayName", Q_ARG(QVariant, QVariant(name[2])));
QCOMPARE(QGuiApplication::applicationDisplayName(), name[2]);
}
void tst_qquickapplication::platformName()
{
// Set up QML component
QQmlComponent component(&engine, testFileUrl("tst_platformname.qml"));
QQuickItem *item = qobject_cast<QQuickItem *>(component.create());
QVERIFY(item);
QQuickView view;
item->setParentItem(view.rootObject());
// Get native platform name
QString guiApplicationPlatformName = QGuiApplication::platformName();
QVERIFY(!guiApplicationPlatformName.isEmpty());
// Get platform name from QML component and verify it's same
QString qmlPlatformName = qvariant_cast<QString>(item->property("platformName"));
QCOMPARE(qmlPlatformName, guiApplicationPlatformName);
}
QTEST_MAIN(tst_qquickapplication)
#include "tst_qquickapplication.moc"