| import QtQuick 2.0 |
| |
| Rectangle { |
| width: 320 |
| height: 480 |
| color: "black" |
| |
| Text { |
| id: text |
| anchors.fill: parent |
| font.pixelSize: 16 |
| text: "In the field of computer graphics, a shader is a set of software instructions which" |
| + " is used primarily to calculate rendering effects on graphics hardware with a high " |
| + "degree of flexibility. Shaders are used to program the graphics processing unit (GP" |
| + "U) programmable rendering pipeline, which has mostly superseded the fixed-function " |
| + "pipeline that allowed only common geometry transformation and pixel-shading functio" |
| + "ns; with shaders, customized effects can be used." |
| wrapMode: Text.Wrap |
| color: "yellow" |
| visible: false |
| } |
| |
| ShaderEffectSource { |
| anchors.fill: parent |
| sourceItem: text |
| smooth: true |
| mipmap: false |
| scale: 0.6 |
| } |
| } |