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/*!
\page qt5-intro.html
\title What's New in Qt 5
\brief Qt 5 features and its benefits.
Qt 5 is the latest version of Qt. It enables developers to develop
applications with intuitive user interfaces for multiple targets, faster
than ever before. Qt 5 makes it
easier to address the latest UI paradigm shifts that touch screens and
tablets require.
Developers can be more productive and flexible with the improved support
for JavaScript and QML in Qt 5, while still having the C++ foundation
and Qt Widget support. HTML5 developers will feel at home with the Web
offering that includes Chromium-based Qt \WebEngine and Qt \WebChannel.
Qt 5 is highly compatible with Qt 4. It is possible for developers
of Qt 4 applications to seamlessly move on to Qt 5 with their current
functionality and gradually develop new things leveraging all the great
items Qt 5 makes possible.
Cross-platform portability is made simpler in Qt 5, thanks to the new
modularized codebase consisting of the
\l{All Modules}{essential and add-on} modules, and the consolidation
of the \l{Qt Platform Abstraction}.
The following sections summarize some of the key features that Qt 5 brings
to the table.
\section1 New Features by Qt Version
\list
\li \l{What's New in Qt 5.14}
\li \l{What's New in Qt 5.13}
\li \l{What's New in Qt 5.12}
\li \l{What's New in Qt 5.11}
\li \l{What's New in Qt 5.10}
\li \l{What's New in Qt 5.9}
\li \l{What's New in Qt 5.8}
\li \l{What's New in Qt 5.7}
\li \l{What's New in Qt 5.6}
\li \l{What's New in Qt 5.5}
\li \l{What's New in Qt 5.4}
\li \l{What's New in Qt 5.3}
\li \l{What's New in Qt 5.2}
\li \l{What's New in Qt 5.1}
\li \l{What's New in Qt 5.0}
\li \l{Porting Guide}
\endlist
\section1 Qt Everywhere on Mobile
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Qt now comes with production-ready ports for Android and iOS.
Extensive work has gone into these platform
ports, which now extend Qt’s multi-platform promise to cover desktop,
embedded, and mobile platforms.
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<br>
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With full support for Android and iOS, Qt is a
great solution for targeting the mobile markets with a single codebase.
It is fast and easy to bring existing desktop or embedded application
to mobile, by simply recompiling it.
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You can install several demo applications that showcase the power of Qt
on these mobile platforms. Here is a small list of such applications:
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<br>
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Demo applications:
\list
\li \l{Google Play: Introduction to Qt 5}{Introduction to Qt 5}
(Google Play)
\li \l{Google Play: Qt 5 Everywhere}{Qt 5 Everywhere} (Google Play)
\li \l{iTunes: SubAttack}{SubAttack} (App Store)
\li \l{iTunes: QtQuicksand}{QtQuicksand} (App Store)
\li Quick Forecast on \l{iTunes: Quick Forecast}{App Store},
\l{Google Play: Quick Forecast}{Google Play}, and
\l{Windows Store: QuickForeCast}{Windows Store}.
\li Qt Hangman on \l{iTunes: Qt Hangman}{App Store} and
\l{Google Play: Qt Hangman}{Google Play}
\li Flyingbus on \l{iTunes: Flyingbus}{App Store} and
\l{Google Play: Flyingbus}{Google Play}
\endlist
Platform pages:
\list
\li \l{Qt for Android}
\li \l{Qt for iOS}
\endlist
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\image qt5_everywhere_demo.jpg
\caption Qt Everywhere demo on Nexus 7
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</table>
</div>
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\section1 Amazing Graphics Capability and Performance
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\image qt5_shadereffect.jpg
\caption ShaderEffect on an \l Image
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Qt 5 uses an OpenGL-based scene graph to accelerate the graphics
of Qt Quick, making it possible to do visually appealing user
interfaces with animations, impressive graphical effects and
particle systems, even on the constrained hardware environments of
mobile and embedded devices.
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The benefits of this architectural change in the rendering engine are
well demonstrated by the following projects:
\list
\li \l{Livecoding video effects with Qt5} - The Big Buck Bunny you
never saw before. Video effects created using Qt Quick.
\li \l{Pimp my video} - Video effects implemented using the shader
language with QML.
\li \l{QtMediaHub} - The power and convenience of Qt Quick.
\li \l{QtonPi} - Good example of Qt 5 running on the low cost hardware,
Raspberry PI.
\endlist
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\section1 Qt Quick in Qt 5
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\l{Qt Quick} provides the necessary infrastructure to develop QML
applications. The latest version (v2.0) of this technology also
introduces a set of new C++ classes as a replacement for the
QDeclarative* equivalents in Qt Quick 1. New features in Qt Quick
include:
\list
\li \l Canvas for drawing. Canvas provides an API that is similar to
the HTML5 Canvas API, along with some additional features.
\li \l{ShaderEffect}{Shader Effects} which enable GLSL shader programs
to be integrated directly into QML code and applied to items and images.
\li \l{Using the Qt Quick Particle System}{Particle Effects} for
creating a variety of 2D particle systems.
\li \l{Sprite Animations}{Sprites} can be used in animating 2D
graphical objects and as a source for particle systems.
\li \l{Qt Quick Local Storage QML Types}{Offline storage} is a JavaScript
API that conforms with the HTML5 Web Database API for storing data in
Qt Quick applications.
\li \l{Qt Quick Window QML Types}{Window} provides a top-level window
and the Screen type for accessing a screen's resolution and other
details. This is useful for desktop applications developed using
Qt Quick.
\li \l{Qt Quick Scene Graph}{OpenGL-based rendering architecture} for
optimal performance.
\endlist
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\image qt5_particles.jpg
\caption Qt Quick's \l{Qt Quick Particles QML Types}{Particle System}
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The \l {qtgraphicaleffects-index.html}{Qt Graphical Effects} module
provides a number of ready-made effects for use in Qt Quick
applications, including soft drop shadow, blur, glow and colorize.
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\image qt5_graphicaleffects.jpg
\caption Excerpts from the Qt Graphical Effects module
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</table>
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\section1 Designing UI Made Simpler
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\image qtquickcontrols2-material.png
\caption Qt Quick Controls Material style
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UI designing can be time consuming if there are not enough tools to help.
Qt Quick reduces the effort considerably compared to the traditional
native (C or C++) approach, especially if the \l{Qt Quick Controls} and
\l{Qt Quick Layouts} modules are used. These modules provide ready-to-use
UI controls and layouts to enable faster application development with less
code.
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Qt Quick Controls and Qt Quick Layouts provide a vast set of UI controls
ranging from the most basic text field and button to the more complex
stack view and tumbler. The controls are also made available in
\l{Qt Creator: Editing QML Files in Design Mode}{Qt Quick Designer}.
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\section1 Sensor and Location
Reacting to sensor value changes and locating a place on the world map
are the common use cases supported on most portable devices. Now you
can support such use cases in your Qt application using the
\l{Qt Sensors} and \l{Qt Positioning} modules.
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\image qtsensors_accelbubble_ex.jpg
\caption Accelerating SVG image
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\image qtpositioning_weatherinfo_ex.jpg
\caption Location-based weather information
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\section1 Web Engine and HTML5
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\image qtwebengine_quicknanobrowser.jpg
\caption Qt Quick nano browser
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\l{Qt WebEngine} is a web content rendering engine based on Chromium
featuring broad support for standard web technologies. It provides
integration with both Qt Quick and traditional widgets. The module brings
the latest in HTML5 advancements to Qt 5, including CSS filters, animations
and video, and Canvas.
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This Chromium-based Web Engine support in Qt is complemented with
\l{Qt WebChannel}, which bridges the gap between QML/C++ and
HTML/JavaScript. It enables sharing QObjects from QML/C++ with
HTML/JavaScript-based clients.
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\section1 Multimedia
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\l {Qt Multimedia} provides a rich set of QML types and C++ classes to
handle multimedia content. It also provides necessary APIs to access
the camera and radio functionality. Qt 5 brings the Qt Multimedia
module into the set of essential modules with support on all major
platforms.
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\image qt5_video.jpg
\caption Video embedded into a Qt Quick application with a displacement effect
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</td></tr>
</table>
</div>
\endraw
\section1 Platform-specific Extras
Qt is a cross-platform development framework enabling you to target
multiple platforms with a single codebase. It provides common APIs across
all supported platforms to access a feature without having to worry about
how that feature is implemented on a platform. In some applications there
will be a need to use a platform-specific feature, and that's
when the following modules can be useful:
\list
\li \l{Qt Android Extras} enables you to integrate Java code into your Qt
application.
\li \l{Qt Mac Extras} enables you to access specific features on \macos and
iOS.
\li \l{Qt Windows Extras} enables you to use Windows-specific features
such as jump lists, progress indicator on a taskbar button, and so on.
\li \l{Qt X11 Extras} enables you to access the display configuration on
Linux (X11).
\endlist
\section1 Modularized Qt Libraries
Qt 5 splits the Qt libraries into domain specific libraries and
modules. This means that an application can choose which libraries
it requires and only compile, use and deploy those.
For a complete list of modules and libraries, see \l {All
Modules}{all Qt modules}.
\section2 Widgets in Qt 5
The \l {Qt Widgets} have been separated into their own module in
Qt 5, the Qt Widgets module. It is part of the essential modules.
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\image qt5_widgets.jpg
\caption Screen capture of a widget application.
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Designing the UI for widget-based applications can be quick with
\l{Qt Designer Manual}{Qt Designer}.
\section1 Provide Map-based Solutions with Qt
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In today's world, location and maps information is more widely used, be it
to look up nearby restaurants or plan commute to the office. With Qt,
it is now possible to cater to these use cases by consuming map data
provided by the third-party vendors. The \l{QtLocation}{Qt Location} module
provides the APIs and the necessary backend to fetch map data from some of
the popular third-party mapping solutions. Here is a snapshot of the demo
application running on Android, presenting OpenStreetMap data from
\l {http://www.mapquest.com/}{www.mapquest.com}.
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\image qtlocation-mapviewer-demo.jpg
\caption Mapviewer example screenshot
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\section1 Qt Platform Abstraction
The windowing system dependent parts of Qt have been completely
rewritten for Qt 5, based on the Qt Platform Abstraction, a plugin
architecture which allows Qt to dynamically load a windowing
system integration based on what system it is running on. This
gives several benefits:
\list
\li Centralize the windowing system integration codebase into
classes shared for all platforms.
\li Simplify the work required when porting Qt to new platforms.
\li Remove the windowing system dependency from Qt, making it
possible to have the same Qt binaries run against multiple
windowing systems. For instance, the Qt Linux binaries can run
against both X11 and Wayland.
\endlist
\section1 New Connection Syntax
In addition to the still available well known way to connect signals and slots,
new overloads of QObject::connect have been added allowing you to connect signals
and slot using pointer to member functions:
\code
QObject::connect(sender, &Sender::valueChanged, receiver, &Receiver::updateValue);
\endcode
The new syntax provides compile time checking of the compatibility between signals
and slots, automatic conversion of the arguments if there is an implicit cast between
the types, and solve many problems occurring because of typedef or namespaces.
Additionally, if your compiler supports C++11 lambdas, you can even connect directly
to a lambda function.
\code
connect(sender, &QObject::destroyed, [=](){ this->m_objects.remove(sender); });
\endcode
For a detailed comparison with the original string-based syntax, see \l{Differences
between String-Based and Functor-Based Connections}.
\section1 Connectivity and Networking
Qt 5 provides better support for IPv6 and dual mode networks. Most
applications using host names and network layer transparent protocols
can now gain IPv6 support transparently. Such applications can also choose
to receive both IPv4 and IPv6 connections or bind to only one of the two
connection types. In the case of outgoing HTTP connections using
\c{QNetworkAccessManager}, both IPv4 and IPv6 connections are attempted in
parallel, and the one that succeeds first is used. This is useful in
environments where one of the two types has limited connectivity.
Qt 5 also provides better ways to handle TCP socket-based connections and
SSL certificates. This means developers can now:
\list
\li bind a TCP socket to an IP address before connecting,
\li verify an SSL certificate chain,
\li and access legacy systems.
\endlist
Stricter client authentication is one of the primary concerns for many
applications handling confidential or critical data. The opaque Private
Keys support in Qt 5 enables applications to read private keys from devices
such as PKCS#11 dongles for stricter client authentication. The \l{qsslkey
example} illustrates reading private keys from a device.
\section2 Extended Connectivity
The connectivity options are endless with Qt 5. The two new modules,
\l{Qt Bluetooth} and \l{Qt NFC}, enable developers to add support for
sophisticated ways to connect and share information in their application.
\section1 JSON Support
Qt applications that use simple data structures to store small amount of
data, can now choose to use JSON documents over the complex database
backends that need necessary drivers or plugins to access data. The fact
that JSON is a text-based open standard derived from JavaScript, makes it
the obvious choice for QML applications as well.
The Qt Core provides a set of classes to enable parsing and generating JSON
documents. These classes also allow you to convert between an in-memory
binary representation of JSON to a standard textual JSON format. The goal
is to make common operations on JSON faster.
\section1 User Input
Qt 4 already had support for handling multi-point touch input in
C++. Qt 5 extends this support to include Qt Quick, covering all
the information about the touch points, including the touch
position, pressure, and velocity.
The mouse event handling in Qt 5 has been improved from its
predecessor. Applications have more control to handle mouse
events in Qt Quick. The mouse area in a QML document can propagate
the mouse wheel and click events and also ignore propagated
events.
Besides this, Qt 5 adds support for more mouse buttons on
platforms where this is supported. This comes in handy for gaming
applications developed using Qt.
*/